Pixel Pilot

Pixel Pilot

  • nick4508
  • 2 years ago
  • 43rd

Control an abstract ship to take on strange colorful enemies in a simple, yet stimulating game.

Multiple enemies and specific weapons to combat each one create numerous tactics to take on the endless waves of enemies.

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  • Jupiter Hadley

    Simple but well made game! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/BEHqR0Z-UhM

  • trolog
    • Level 6

    2yrs ago

    Hey , I had fun playing this, it was a simple game, but everything felt "Clean" if that makes any sense!

    I love the shadow on the enemies, it gave a good sense of depth.

    Most game ideas are "hit this color with this color bullet" but having it done in a cross and having to position yourself correctly was unique and earns points with me!

    The sound effects where okay, but the music was really good.

    What I'd change: I'd add a few more different type of enemies.

    I'd not let the user go off screen to wrap, you can get caught out by unforeseen enemies like I did. Maybe give this as an option? Or wrap sooner.

    I'd add a bit more game juice, like screen shake etc.

    Biggest thing I'd add (my preference) is controller support.

  • FrogWax

    This was a super simple design executed brilliantly. It was easy to understand, quick to pick up, and introduces new difficulty at a perfect pace. This does get difficult, but the only times I died, were when an off-screen enemy would get me before I could even see it. It breaks the flow slightly. Apart from that, it's really responsive and syled nicely. Great job on this entry.

  • Jon Drobny

    I liked this a lot - it had a totally different feel to it than other shmups, which usually have tiny, nimble player sprites and massive, highly detailed enemies and bullets. Pixel Pilot was much cleaner, and even though the player's ship wasn't fast, controlling it still felt good. I ran into more than one unfortunate death trying to wrap around the screen though when an enemy had apparently spawned just where I was trying to go, but offscreen. Maybe there could be a flashing indicator or arrow warning the player when enemies are arriving? Other than that, nice entry! It was fun gaming the enemy AI by going up past the top and wrapping around to the bottom to surprise them since they didn't have that ability, and the tension definitely ramped up when I realized that I had to be on both sides of a group of enemies to take them all down.

    Petri
    Submitted

    Petri

  • WangleLine 🌸

    The concept is simple, the gameplay very arcade-y. It just needs a bit of polish and game juice, otherwise, it's pretty fun! :D

    Good luck, nick! <3