I have made all assets by myself using the software listed below:
- GameMaker: Studio 2
- Photoshop CS6
- FL Studio 12
Jamblefoot Level 8
Beat the boss! This was really cool, and the audio was stellar. The only issues I had were that the ship changes didn't necessarily feel like I was upgrading, just that I could move faster/more frantically, which didn't feel all that helpful, and a lack of feedback for taking damage. The bullets could be hard to see against the background, especially moving at that clip, so I found myself just watching the meters, hoping the top fills up before the bottom empties.
That said, I found myself getting pretty into it and had a good time playing. Great job!
Orb Warning Level 7
Nice work with this. I definitely had fun transitioning to what initially felt very frantic, then shifting my strategy to try to get one enemy ship along and take it out without having others firing at me.
I wish I had some smart input on how to make the camera less annoying, but for the short amount of time available, I think you at least made it playable and understandable.
Music and explosion effects were nice. Overall, a pleasant playing experience!
Thank you for playing & reviewing!
I'm glad you enjoyed the AI mechanics, as it was one of the element I did not have the time to perfect.
Unfortunately, you can't change the intensity of the camera; this is definitely something I would change right now, if I could!
Glad you enjoyed it on the audio side as well!
Jon Drobny Level 4
Pretty fun shooter! Felt pretty good to control and the whole game had a well put together aesthetic to it that I wouldn't mind seeing more of in the future. I'll agree with the other feedback here that the camera could use a little work - the idea of a fast, swinging camera for a game like this is good, I just think the implementation could be tuned a little. Enemy bullets as well could use some highlighting or something to make them stand out. On level 2, I died basically because I was never able to see the enemy bullets. What weapons do you think are the best? On the first level I opted for the quickfire, and on the second the quadruple shot, since the other weapons felt significantly less effective than those, but that could also be a perception/skill thing.
Thank you for reviewing & playing!
I'm glad you enjoyed the visuals; I always find it difficulty sticking with one art style throughout the game.
I definitely agree about how the bullets/projectiles not distinguishing enough from the background, making them difficult to see/avoid. I did not spend as much time on the AI/enemies as I wish I would of had.
My favorites are definitely the Triple, Quadruple and Triple lasers, as the others are more difficult to use as they require more precision to be as good.
Bird Level 1
The gameplay mechanics itself seemed pretty solid, but it was hard to see what was going on because of the camera. I'm not sure what about it exactly would be tweaked, but it was hard to visually see enemies or their bullets, and everything felt like it was moving a bit too fast for me. When I took damage, I could really tell what was hitting me or where it was coming from!
Asides from that, it was pretty neat to drive around and shoot other ships, and try out the various weapons that you are given!
The biggest issue for me was mainly that I did not feel the game itself held to the theme very strongly. If you removed all the color from this game, I feel like it would play pretty much the same.
Thank you for playing & reviewing!
I'm not going to hide it; I was not inspired by that theme and it definitely showed in the end result, as I lacked motivation throughout the development. I did not put as much effort as I initially thought I would of have as well.
This edition of GM48 has been a very important experience and I'll make sure to work harder to integrate the theme next time.
mrbbnbrn Level 6
Hey man! I really liked the gameplay. The camera needs some work because its more active than me on caffeine. It needs to chill a bit. Had fun playing it nice job ^^