Coloured Stars

Coloured Stars

  • Nosiri-N
  • 1 year ago
  • 72nd

Your shooting from star to star of the same color in this endless run but as your go further it gets harder (even though its already hard from the beginning).

Left click to shoot from one star to another (of the same color if to a different color you loose) Right click to change direction from clockwise to anticlockwise

Press 'ESCAPE' to pause.

Aim for a highscore!!!

This is a rushed game that spent the only the last 10 hrs (with breaks) on so unfortunately theres no sound.

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Simple, but well made game. I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :)

  • 89o
    89o 89o Level 19

    I N T E R E S T I N G game! It looks great. I think it would be cooler though, if instead of always having only three stars, you would have an entire randomly generated constellation. Anyway, good job.

    • Nosiri-N Nosiri-N
      Level 2

      Exactly I wanted to make that cus I love making proc gen stuff but when I was implementing it I realized there was no time so I had to scrap it

  • Peter 🌊 Jørgensen

    My highscore's only 25!

    I like the game, great visuals, and the camera was distracting in a good way.

  • Croaks
    Croaks Croaks Level 4

    I really appreciate where this game is. It's a really interesting endless runner. I did, however, get motion sick from this because of the camera. I don't think making a choice like that because it makes things harder is particularly strong design. What if instead, if challenge was the thing you were looking for, you made the purple line disappear after one revolution? That would add challenge, encourage the player to move more quickly, and the camera could stay in one place so everyone keeps their lunch on the inside.

    Like I said though, I like where the game is at. I just wish I had the stomach to play more of it. :D

    • Nosiri-N Nosiri-N
      Level 2

      thanks for the feedback. Up till now i still dont see how someone gets motion sick from the camera but i can see everyones complaining about it so i apologize for that. Adding more challenge was a difficult task for me in such a short time so i didnt brainstorm on it much

  • voxeledphoton

    Guess my high score is 33 ;D I think the scoring could be a little better by adding an accuracy bonus. I love the horizontal glow instead of just radial, but sometimes the glow of the star that you just jumped from overlaps the one that you're trying to get too so you can't see it. I'd suggest only generating stars on the opposite half of the circle. Everything ran pretty smooth and that's a pretty noice menu for only 20 minutes. It was a fun little addictive entry great work ;D

    • Nosiri-N Nosiri-N
      Level 2

      thanks for playing i would add that if I continue development

  • Bird
    Bird Bird Level 1

    This game is pretty simple and straight forward, but also a bit flawed.

    The first issue I had with this game was generally the glowing lights, especially at the start, which made it hard to see where you were shooting out from! I think the glowing lights in general, made the colors are lot harder to see since you can only tell from the glow around the colors. This is unfortunately made worse by the camera, which I found was swaying way too much that it made me quite motion sick!

    However, the biggest issue for me was that there was a line that indicated where you were supposed to land to, defeating the purpose of having other colors to begin with. It also felt like most of this games core mechanics did not play very much into the color aspect, and the challenge was more of just aiming the orb to the line to begin with! You could probably remove the other colored orbs, and the challenge would still be the same.

    I think what I would do to change this game is if the orb itself was on a timer, in which when you ran out of time to make a decision you lost, and the camera was always focused with the player always in the middle of the screen (without any swaying), and instead of aiming the orb as it rotates around, you click on other orbs to jump to them! This would make the player have to be more mindful about the specific color they are going to, while still having to be quick about it. You could develop it further by making orbs that move around, orbs that change color, etc! Maybe when trying to hit the right orb, you accidentally run into a different colored orb that was moving on its own! Stuff that just has the player more mindful of color itself.

    Overall, I think this game was a solid, but misguided effort! I think it found a gameplay mechanic that it could work with, but didn't steer it enough in the right direction to have it fit the theme.

    • Nosiri-N Nosiri-N
      Level 2

      if i remove the line people would say they cant see which color is which or where to go. if i make the color right on the white part itll be too easy. I was considering making the speed faster the the maximum revs to 2 but even then people would say its too hard. its better for you to aim to the next orb not click on it cus thats part of the challenge. I'll admit that the swaying camera was a major flaw but i cant have the camera centered all the time that would make aiming easier (which is supposed to be hard) the only thing supporting aiming is the line. finally its a rushed idea i didnt spend up to half a day on this.

      but thanks for playing and your feedback i really appreciate it :)

  • WangleLine 🌸

    The glowing around the stars is really crushed and you can clearly see stepping artifacts on the fade. Also, the color "shifting / toning" (whatever it is) when the menu is opened looks not very good to me, in my opinion.

    The only thing that really disappointed me - the queen of sound design (lol) - is the total lack of sounds. Sounds also help in immersion, just so you know! :3

    Good luck with the game, Nosiri! <3

    • Nosiri-N Nosiri-N
      Level 2

      Yaaaa... The lack of sounds I only had about 10hrs to make this cus I had this idea late and I had to do all the math and blending and stuff from scratch I finished making the menu around 20 minutes to submission time when I just remembered I had no sounds but I decided to ignore it cus quick sounds won't fit at all in this game. Sorry for the lack of sounds if I could update the game I have some really good ambient music and sfx that'll would make this ten times better

  • Tero Hannula

    I really liked the visuals, well done. I would have hoped somekind of ambient music, and the game would have been great. This has good potential to be good time killer on phone. I must stand with Robert, that this game didn't incorporate theme as well as it could have, but the game felt really polished.

  • Chris

    Some of the best 2d lighting effects I have ever seen. how did you accomplish that look? It's fantastic! Fun game, awesome job.

    • Nosiri-N Nosiri-N
      Level 2

      Thanks for playing all i used was bloom shader, blend modes, and some math

  • SpritePainter

    I love the visuals and simplicity of the gameplay. The only thing I'd like to see is some kind of goal or goalposts to give the game a sense of progression.

    • Nosiri-N Nosiri-N
      Level 2

      Yea me too but I came up with the idea alone on the second day so no time

  • FrogWax
    FrogWax FrogWax Level 5

    Very addictive, simple core gameplay loop. Great attention to detail. Would play this as a mobile game for sure.

    • Nosiri-N Nosiri-N
      Level 2

      Thanks i want to port it to mobile but will the graphics be compatible??

  • Robert
    Robert Robert Level 1

    Fun, addictive, single button gameplay! Would be perfect for a mobile app. I don't think it fits the theme very much because the colors are not an important choice, you just pick a color at the start and then run with that the whole time. Love the graphics!

  • Jon Drobny
    Jon Drobny Jon Drobny Level 4

    Loved the concept and the smooth, bloom-heavy graphics; unfortunately, I could only play for a few minutes before becoming motion-sick. If the swinging camera were dialed down a bit, I think this feels close to being commercially releasable!