This game is pretty simple and straight forward, but also a bit flawed.
The first issue I had with this game was generally the glowing lights, especially at the start, which made it hard to see where you were shooting out from! I think the glowing lights in general, made the colors are lot harder to see since you can only tell from the glow around the colors. This is unfortunately made worse by the camera, which I found was swaying way too much that it made me quite motion sick!
However, the biggest issue for me was that there was a line that indicated where you were supposed to land to, defeating the purpose of having other colors to begin with. It also felt like most of this games core mechanics did not play very much into the color aspect, and the challenge was more of just aiming the orb to the line to begin with! You could probably remove the other colored orbs, and the challenge would still be the same.
I think what I would do to change this game is if the orb itself was on a timer, in which when you ran out of time to make a decision you lost, and the camera was always focused with the player always in the middle of the screen (without any swaying), and instead of aiming the orb as it rotates around, you click on other orbs to jump to them! This would make the player have to be more mindful about the specific color they are going to, while still having to be quick about it. You could develop it further by making orbs that move around, orbs that change color, etc! Maybe when trying to hit the right orb, you accidentally run into a different colored orb that was moving on its own! Stuff that just has the player more mindful of color itself.
Overall, I think this game was a solid, but misguided effort! I think it found a gameplay mechanic that it could work with, but didn't steer it enough in the right direction to have it fit the theme.