A renown adventurer ascends the mighty tower... Unfortunately it's not you. You are just his squire. Equip him properly and he will survive.
I picked up a lot of useless junk (who needs gems anyway), so I had a bit of trouble switching weapons around until I realised I could put items back on the floor.
Interesting game, but I wish it had been a little more difficult in the end. Maybe it should've been harder to kill enemies if you didn't have the optimal weapon or something.
Auroribus Level 3
Quite an interesting game, I like the handpainted sprites. For the most part I did not really know what was going on, the Squire let me carry more items and the Hero used the items he had in the inventory, but I couldn't really connect what weapon or ice scroll to use againts what. Some kind of information in text, as a tutorial would perhaps have helped to clear most of the questions :)
Acr515 Level 3
Good job with your game! I'm gonna sound a lot like kris24 here because I actually agree with most of everything he said. I liked the concept you chose, I thought it was pretty unique. I did also beat the game, but I didn't know at first that there were occasionally items next to me that I could scoop up during my ascent, so maybe an indicator for that would be nice. I also would've liked to watch the battles take place, or at least some other indication that I made the right picks other than just the enemy names disappearing. Overall I really liked what you went for and I thought it was executed relatively well: the art was good and the UI was very simple and easy to figure out. Nice job!
This was well done, the sound effects were funny ^^ Of course as armor bearer you would stay out of battle, and because of lack of visuals you needed those sounds, which was good. It was bit easy, but was there bug, that if your inventory is full and floor has three items (full?), you cannot change items. The graphics were fine, they worked, and I got to the top of the tower. It was nice game :)
I really like that you tried to go for a different take on the whole "hero's adventure" trope. I think with a little more visual depiction of the actual fights it would be more interesting. I also figured there was probably some sort of logic to picking what weapons to use against each enemy (eg, fire scroll > ice things?) but I wasn't ever able to figure that out for sure. And I wasn't really sure what durability meant either. But I did manage to beat the game so I guess I sort of figured it out!