Climb Fighters

Climb Fighters

  • Thomas Sjerps
  • 7 months ago
  • 32nd

Description

Feedback
5

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  • Ivar
    Ivar Ivar Level 25

    I think the UI was very responsive. It had some nice transitions in and out from the screen and felt overall quite polished.

    The pixel art for the buidings was quite good, but I think the background and the enemies also need some art.

    Also, gray isn't the best choice of color.

    The gameplay was quite simple and easy. But it works :D

  • baku
    baku baku Level 40 Patron

    I liked the idea of a tower defense with actual (some of them anyway xD) towers. The little pieces of flavour text was fun. The sudden ending made me somewhat upset, cause I expected it would go on forever and get harder and harder... Up until the ending I found every wave very easy, so I was hoping for the difficulty to rise :(

  • Tero Hannula

    Well tower defense with different towers, huh.. :D Idea was fun, though best strategy was just buy computer towers, I sold everything else away. It could have been fun with different enemies, and also if you could have stacked towers. Music was good and liked its change in playing and building phases. Nice entry :)

  • WangleLine 🌸

    I can't recommend adding some thumbnail and banner art, so your game doesn't get so lost in the list of submissions. Even a screenshot will do way better than no image at all!

  • Henry Haak
    Henry Haak Henry Haak Level 22

    I enjoyed this game! The tower descriptions had a lot of personality, and I really liked the way the music dynamically changed between building mode and wave mode. The way the towers would crash down onto the playing area was also a great touch.

    The balance of the different towers felt a bit off to me, with the font tower seeming to be the strongest to me, especially because you could just put a whole bunch of them in one spot. Towers like the Eiffel tower didn't really feel worth it to me, but maybe that's because the levels you had time for were on the easier side. Still as someone who also made a tower defense game for this jam, I can sympathize with you about the woes of balancing a game with so many numbers to tweak in such a short time.

    It would have been cool to have the enemies have a little more personality than just being red squares. I'm sure they ended up like that because of time constraints, but with the art looking nice for the towers its a bit of a shame they just ended up as squares

    Overall I think you have a solid tower defense game here and I'd love to play more levels of it!

Post-mortem

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