Germicide is a tower-defense game against germs.

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  • Nyveon
    Patron

    Love tower defense games, and enjoyed this one.

    The art is really good. My main feedback would be regarding the drag and drop (it didn't feel quite right), and perhaps adding time between waves. Midway through my third run I realized you can upgrade the towers, and the game gained a lot of depth for me.

    Overall great job. :D

  • Tero Hannula
    Patron

    Visuals and music are good, but yeah there was problem on placing turrets. Aslo sound effects could be bit different. At first I did not know you could upgrade your turrets, I accidently pressed on as I tried to pick up thing I was buying. Game got much easier as I could just upgrade my old turrets. I upgraded one turret so much, it lid just flew away never returning (:

  • Veralos
    Lv. 38

    I have to give feedback on similar lines as most others here. The visuals look very nice and the music is great. However, placing towers is quite finicky and the game is in general not particularly intuitive. I managed to get through a few waves and had fun building up some defenses though. There's potential for a cool game if you could iron out some of the issues.

  • Mimpy
    Lv. 26

    The art is very cool, all the different kinds of germs and all the towers being medicine themed was a cool idea. I also like the design of the environment, great use of color.

    I wasn't sure if the purple germs disappearing was a bug or an ability they had, perhaps making them fade out and then fade back in would communicate to the player that it is intentional.

    The UI could definitely use some improvement too, the towers check for the mouse being on them while being dragged instead of just checking if the button is held down. The menu that opens up when you click on a tower is also a bit sticky, it seems to not let you click nearby towers when the menu is open, and once opened, there seems to be no way of closing the menu. Clicking the same tower again to close its menu would be a good improvement.

    A title screen or some kind of grace period at the beginning to let the player get their bearings would also help greatly with the overall game feel.

  • Sindre Hauge Larsen
    Patron

    Initially had a hard time figuring out the controls. Dragging towers was a pain, but once I figured out how it played it seems like a pretty well made tower defence! I think I got pretty far, but it restarted as soon as I died, so I didn't get to see how far I actually got xD Fitting sounds and music, nicely drawn sprites.

  • illdie
    Lv. 12

    I had an incredibly difficult time dragging towers to where I wanted them to be, and placing them was strangely almost impossible at times. This is particularly difficult to deal with when the waves start flowing immediately and without much pause. The aesthetic is great and there's a good variety of enemies, I do really appreciate the vision that you set out to realize in any case.

  • Chris
    Patron

    It's really hard not to love this game but damn the controls are finicky and not much instruction. The visuals are top notch and the tone of the game is spot on. The gameplay probably isnt the most balance tower defense (going back to my starcraft and warcraft 3 days) I beat it pretty easily once I figured out how to place and upgrade towers. The click and drag of the towers from the side menu is finicky and the mouse needs to be moving slowly or it stops dragging. The green area on the side of the path also doesn't clearly show where they can be dropped. Overall really good entry.

  • dosto
    Lv. 16

    I managed to only move the 500 costing pills, was there something else you could have done?

    Shame the game was left so unfinished: the art was one of the most gorgeous ones I've seen in this jam. Also the idea had lots of potential.

  • Nahoo
    Lv. 17

    This game, while aesthetically impressive is reasonably unbalanced, and hard to control. I found it very difficult to get into.

    Paze
    Submitted

    Paze