audio_stop_all()
var _snd = audio_play_sound(bgm_end, 1, true)
audio_sound_gain(_snd, 0, 0)
audio_sound_gain(_snd, 1, 3000)

display_set_gui_size(960, 540)

if (global.death_message != "") audio_play_sound(sfx_hurt, 2, false)