A half baked mix between Puzzles and Shoot'em Ups in which sometimes a path must be built in order to proceed.
HOW TO PLAY
W, A , S, D, Space and Mouse Left Button Click.
A solo creation by Samuel Sousa
Solid game. Small nitpicks :
- space seems to restart the level at the end ? Why use a click to skip, while in the menu you can't click on a level to start it ?
- transitions are too long, it feels like it's faster to finish a level than to go to the next level at the beginning
Problematicar Level 36
This game is basically quanity over quality, which is not to say this game didn't have quality, it was actually pretty fun and polished, the problem is mostly the fact that it also had a flat difficulty curve, which is like the worst thing that can happen to a game with this many levels.
Kwisarts Level 47
Not uninteresting, but every new block seem to have no importance whatsoever. Like, all you need to do to beat the level is destroy the blocks in your way, move to the finish and hup, 3 stars. My guess is you lacked time. I didn't realize you could shoot at first, but then the game became too easy. An easy fix would be to make some blocks invincible such as any ready to the exit.
gary butler Level 7
I like it. Polished in it's simplicity. Addicting, so now it needs more levels to play with more elaborate challenges. Also the theme.
Veralos Level 27
This should be cool but it feels like I'm missing something. For most of the levels you can just move once or twice and get straight to the exit. There were other blocks that moved around too but they didn't seem to be involved as I managed to get 3 stars on every level (at least until level 15 which didn't seem to work). It also doesn't seem to involve the theme in any way (well, not the GM48 theme at least). I will says the visuals are quite nice. The black and white style looks nice, plus the menu animations look very smooth.
Panda-K Level 13
I liked the basic idea of a block sliding puzzle with multiple moving parts, but the puzzles would have been stronger if you had to use the other blocks in order to reach the exit. There were several stages as well where the exit could be reached in a single move (outside of the tutorial puzzles) while still achieving three stars. That said, doing a puzzle game for a jam is pretty tricky, so I was impressed that it was as polished as it was.
AceOfSpad3s Level 3
I completed all the levels available with 3 stars : ). Very interesting puzzle game even if it's unfinished. It's a pity for the lack of some sounds and, it must be said, it is not so relevant to the theme, but i appreciated the mechanics.