Uber Man: Countdown to Doom!

As Uber Man, you'll need to figure out how to stop the laser from firing while avoiding deadly robots. Try looking in the storage room to find anything that could stop the villain's evil plan or will you dare press a button on the control panel in hopes something good will happen. Anything can happen!

This game has multiple endings!

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  • Veralos
    Lv. 38

    Neat idea for a game. Stopping a doomsday weapon is a pretty simple idea but having multiple ways to stop it (or not stop it all) is interesting. I did like seeing the different endings but I feel like there could be more variety. There could be some art illustrating each ending and maybe a larger base to explore with more ways to affect the cannon than just dropping stuff in.

  • Kwis
    Lv. 67

    I like how kinda diverse it could get, but it still is repetitive. Mostly because you move so slow... It feels kinda dull to jump on the enemies too, kinda meaningless since you bounce around so much aha

  • Jupiter Hadley
    Lv. 13

    Challenging game! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/VfuoLEtGa74

  • _l3on_
    Lv. 8

    The game have a nice plot but is too repetitive and i expected something more from the endings.

    The art is ok but lack animations, sounds are good.

  • Ellian
    Lv. 6

    Great use of the theme! It took me a while to understand what to do, and it was a bit repetitive moving boxes from one side to the other, but it's a pretty interesting objective and way to deal with that threat.

    I had a game over with 10 seconds remaining, which is a little weird?

  • baku
    Patron

    I would've liked the movement and jumping speeds to be a little faster. Having to run back and forth got annoying pretty quickly.

    It'd be fun to have some different art on the different end screens. One would expect shooting a bunch of kittens at Washington DC to be funny, but text on a brown wall isn't funny.

    The only thing I really got any satisfaction from was chaining jumps on the robots, Super Mario-style.

  • Fachewachewa
    Patron

    I think the countdown is too long to keep the game interesting since you only do the same back and forth. Also the end is never really a surprise since it's literaly the same text as "target" and "weapon mode" :(

    It looked and sounded good, but yeah, something's missing.

    Boyard
    Submitted

    Boyard

  • FoxFX
    Lv. 2

    It took me a while to understand that I needed t overheat the laser to stop it.

    It was very interesting to see all the different possibilities this game could result in.

    I felt that the beginning of the game should have the camera view move to the player much faster due to how the countdown was ticking down as soon as you start.

    Good game overall.