Most control is done with the mouse, but there are a few keyboard commands.
Press SPACE to advance through the in-game tutorial, or S to skip it if you've played before.
Hold ESC to quit game.
Press M to mute music.
Score over 10 to prove you are an MLG gamer pro.
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Lv. 13
Challenging game. I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :) https://youtu.be/QbScIDsTCaU
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Lv. 7
Pretty neat idea! Definitely for those who enjoy skill based gameplay (which I do).
The art was minimalistic, but what was there was good! The music was a little repetitive but in a way it kind of fit? I feel abit conflicted on that point.
I think it would have been nice to have a sound when an orb is collected and maybe when a snare is dissipating. I'd also like a small counter somewhere to tell me how I'm doing, but maybe that would cause a visual obstruction.
I'll also echo Fachewachewa's comment about playing near the border. I felt compelled to sort of idle in the center and play patiently if I wanted to survive. I understand why the movement is the way it is, so I think that's fine, but...
Here's a few changes that I think would elevate the game a bit for me personally:
- Snares spin a hair faster
- An orb hitting a snare does not cause failure, instead, if the wrong color touches it, the snare contents could be knocked out (technically just deleted) and/or perhaps the snare becomes "broken" until another snare makes a full collection, at which point the snare is healed. While in the broken state, the snare would destroy any orbs that touch it (sort of like a shield)
- if all the snares are broken, you lose
None of that may fit into your idea of the game though, just what I thought I would enjoy.
In the end, I only managed to get 4 (which I got several times).
Pretty cool! If you make any updates, I'd like to know!
PS. I made a video of my playthrough
(edit) Another thing I would have liked is for the warning arrow to be colored the same as the upcoming orb.
SubmittedNo Free Lunch
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Patron
Very good but also very frustrating because you can't really play near the border of the window. Either the movement should be instant (but that would be a very different game) or there should be a border around the play area that acted as a safe zone, or anything else that would prevent clicks outside the window.
Anyway this is a nice idea and when there's bullets everywhere that you're dodging and collecting it's very fun.
I also notice a bug: when restarting a game while muted, you're invisible and need to activate the music again to reappear :D
SubmittedGet That Garbage!
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Patron
Slick idea and really fun to play. The gameplay was simple, but held my attention. Overall, really cool entry.
A few things:
- I think that color-coding the triangle "ball is coming" indicators could help with reaction time and playability.
- When playing in windowed mode, I clicked off the screen a few times which took me out of the game.
SubmittedEmpty Nester
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Patron
Dude, what a fucking cool idea. Super easy to get started, but super tricky to do well at. So far I've only managed to get a score of 4, but I might honestly come back and prove my MLG skillz cause this is rad
It's a little annoying to play due to how Uffarkris lags behind the cursor, but I can only assume that was intentional.
For future reference, please remember to let the player fullscreen your games.
EDIT: New record is 6. I am still trying >.< Haven't played that many games yet, but this is the only one I keep coming back to. It might be my favourite, unlikely as that might be 👀
EDIT: 7!
SubmittedSOMNIUM
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Lv. 17
Wow, that's very enthusiastic praise. Thank you very much!
Perhaps it starts a little too slow, but you're right in that I intended for the player not to be as fast as they wanted right away. The more you collect though, the faster you can move and rotate.
Sorry about the lack of fullscreen option. It isn't one I often use myself when playing these jam games so I easily forget to enable it for my own.
EDIT: Almost there!
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