Game Resources, Tutorials & Assets

Use these free resources from the community to become better at GameMaker Studio 2, game development and game jams!
Submit your resource
Resources submitted by you or others to may be used in the game jam under certain exceptions. See the rules for more information.
A few illustrated characters playing with a computer
27 resources submitted
Official guide

How to Participate

A detailed guide on how to participate in the gm(48)

Official guide

What is a Game Jam?

See in a few short minutes what there is to participating in the gm(48) game jam

Official resource

Win a 12-month Indie license to GameMaker Studio 2

Want to win a license to GameMaker Studio 2? Read more about how you may do that with this one simple trick!

Official guide

How to Upload HTML5

Follow the precise instructions on how to prepare your HTML5 build for upload

Official guide

How to Use Shortcodes (Cheat Sheet)

This cheat sheet provides a quick overview of the Shortcode syntax elements

Official guide

How to Install Leaderboards

The most difficult part is setting up the YoYo Compiler, and that only needs to be done once!

Official resource

Submit your post-jam game to GXC

Upload directly from GameMaker Studio 2 to GXC and receive special recognition for participating in the game jam.

Official resource

What is a Game Jam Ambassador

They do not have to be Mark Overmars.


how to make a Metroidvania in 48-hours!

A guide on how I made some competent full feeling Metroidvania's in only 48 hours!


How to make better games (99.9% success rate)

Guide to making better games. Works just about as well as most hand sanitizers.


The Most Complicated Camera Code

Pretty self explanatory.


The Most Simple Movement Code

Very simple collision code.


Presenting your game: Icon + Description

Aim to stand out from the crowd with a great icon and description


Make your game better in 5 seconds

Seriously, do this 🙏🙏🙏


How to survive your first Jam - Mentally & Physically

A Game Jam, like any competition, takes some level of mental and physical preparation. These are my tips to prepare for a jam.


BGM48 | Music for gm48 entries

72 pieces of background music for use in your gm48 entries


Tweens - Everybody Loves 'Em, How Do I Use 'Em?

Use the power of the tween to add some juice to the way things move around in your game!


State Machines, the struct-based approach

There's many ways to make a state machine. This approach let's you use structs to manage your states.


Input System - binding, input buffering, and controller support

Take control of your game in a comprehensive, automated way.


Photographic Noise Shader

This shader is intended to approximate the effect of noise in low light photography with a high ISO.


Menus - buttons, sliders, and carousels

A struct based menu system with support for various element types.


Sine Waves make your game prettier

Spice up the visuals in your game using sine wave motion.


Super Easy Screen Shake

A little screen-shake effect can make all the difference, here's a super easy way to add one to your game!


The great Jammening of 2022

A variety of assets made by me, Petra! For gm48 2022 this includes music, and Tiles!


Saving and Loading User Data

...and why you should be doing it


Expandable Collision System (with slopes)

Create a robust collision system for your platformer (or other types of games).


Very Simple Particle Effects

Create a very simple particle effect that you can call from just one script!

Strengthen your expertise in GameMaker Studio, Game Development, and game jams.

The gm(48) game jam has a great collection of free user-submitted resources, assets, designs, examples, guides, scripts, tools, tutorials, and videos .

The game developer community has shared their support and goodwill through these GameMaker resources. Precious content that will help you reach that expert game development level. All of these are free for the game developers like you.

Use these free resources wisely and keep grinding at GameMaker until you become a pro. Once you have reached that level, do not stop there. Pay back to the community by submitting your own resources.