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class Shapoo: def init(self): self.name = "Shapoo" self.max_health = 1000 self.current_hea...




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Game Developer Blog Posts, Articles, Post-mortems and more
class Shapoo: def init(self): self.name = "Shapoo" self.max_health = 1000 self.current_hea...

(This is part two of the Post Mortem. If you haven't read the first part, please do so before contin...

Welcome, fellow developer, gamer, or just an interested party, to the Post-Mortem of "Nuclear S...

Wow, I had a blast competing in my first-ever game jam. This was, in fact, probably the first game I...

When on Friday, January 19, I read that a new GM48 Jam was being held, I started thinking that it wo...

This was my very first gamejam, I joined since the jam was solely for GM devs and the theme was quit...

I've learned two things this jam, both probably equally as important as each other. Sleep. This i...

Post-mortem This was my first ever game jam i have attended, and i must say it was pretty fun, and i...

My second ever GameJam where I managed to finish a game, and to be honest, coming back for the secon...

The concept of having a puzzle game with floating boxes and a global water level has been in my head...

TEST, TEST, TEST! For goodness sake, people, test your games! If there's one thing I learned from th...

This has been the single best way to get feedback on the way I do game development, and I cannot tha...

We are a bunch of nerds with a lot of experience playing games, but very little actually making them...

I will be adding tilesheets to my resources tonight as we speak! I've already included wooden, brick...

I wish I spent a little more time on the graphics and sound design part, but I definitely needed all...

I probably should have worked on this longer, because I think this game actually had some good poten...

super fun!!!!!!!! i had fun!!! teammates were nice, and are very good at what they do. i hope yall e...

I'm actually very happy with the way that 'Don't zone out' turned out. So happy that I'm currently d...

This was my third game jam, but only my first GM48. I wasn't able to do even half of what I wanted t...

I'm overwhelmed, truly shocked and blown away! Thank you all so much for playing and I'm so pleased...

Introduction This is my first ever post mortem about my first ever game jam! Hope you enjoy the 'gor...

So this time around, I learned two things that are probably equally as important as each other. Firs...

I had a lot of fun with this one, I tried to make a simple concept and focus more on the replay valu...

I was on vacation when gm48 happened and I should say, making card games is pretty fun I got a lot o...

This was my first GM48 (though, not my first jam by any means), and I had a blast working on it! Dev...

I am pretty happy with how this one turned out, I feel that I managed my time much better than my pr...

As #GM48 finished, i uploaded the post-jam version on https://pluixel.itch.io/shrinkworld Hope you'l...

I really enjoyed making this one, game jams really give you an opportunity to try different avenues...

A full-release version of -SPROUT- will be available on Steam July 30th, 2020! The release version...

Hey Guys! Thanks all for playing my game. I'm glad that I did this gm48, and I think we learned a lo...

I got some pretty good feedback on the game itself, and I'm sure I'll factor those in to a future pr...

I knew that I wasn't ever going to have time or the distraction-free environment to fully commit to...

I only realised that the jam was happening 2 hours before the deadline, but i had only been working...

There's nothing like a strict deadline to light a fire under you! I was starting to lose some motiva...

I made this game solo over a weekend for GM48 33. The theme was collect, and I usually try to come...

This is one of my favorite jams so far, and even if the game wasn't at the point where I wanted it t...

Making a game solo means making many compromises on your time. You need to choose to focus on coding...

I had a lot of fun making this one it was my first game jam and my first time trying to seriously d...

Wow! Game jams really do push you to do more than you believed you could. I decided to join this gm...

I could have done better with artistry and bug fixing, but otherwise, I feel as if I did okay for my...

Good times, guys! I kept working on the project after the competition and added most of the upgrades...

I'm very surprised this game didn't come in last.

Goblintower was my first game jam, ever. I had hardly even finished a game to completion before that...

I learned a few things during this game jam. Number 1: Developing in comfy seating, such as my bed o...

I had a lot of fun developing this game and I did learn a lot (the main objective of course), but I...

A year ago exactly I started with GM48 and I participated every time since then. This is my 5th GM48...

The backstory About 8 years ago, I worked with my wife on a mathematics paper on Knot Theory: an obs...

This was a fun game to make, and the first gm48 where I composed unique music, wrote and used my own...

For my first gamejam I think I did pretty decently, it taught me how to manage my time more efficien...

The project was maybe a bit ambitious for a team with two beginners. The initial idea was to have Jo...

It's always a blast to participate in these jams :) First day went almost solely on making the text...

Oh no. This is the end. My only friend the end. New updates: in a newer version I have heard your c...

Not an artist for sure....This is my first solo jam and my time management wasn't really the best. T...

I had a hard time getting people to rate this. It was still relatively popular, so I’m guessing a fe...

My first 'proper' gamejam game is done and I feel that I have enough feedback to discuss it. I suppo...

Blah blah blah actual post-mortem stuff here at some point. Some things to change for the post-jam v...

GM48 is a great opportunity to exploit very bad puns as game ideas.

The things that have been, could have been, and might become Where do I even begin? The idea of mixi...

heck yeah brother HH the top 10 streak lives to see another day brothers HH

Testing Application Gamma Post Mortem: I wanna start this off by saying I hate the name Testing Appl...

Often when I make games, I'll put a movie on. Sometimes this'll be something I've seen before, and I...

This is a game I wish I had 72 hours to complete instead of 48. I really think there is a lot of fun...

Puppe Party This idea could've fit in so many themes, but "Colors are important" finally s...

The game got what it deserved. I came in really late, chose a style I did not have experice with, an...

Oh Boy where to start. Man this game jam was fun. its my third one and it went well all considered....

This was my first game jam, so I'm very happy with the results! Color Jump was made in around 12-14...

It's been around a week since the final deadline of the 28th GM48, where @darkochmarko, @varboska an...

I've done a couple of game jams before purely as an artist, so this was my first solo jam. It worked...

Long time no see? So, yeah. I've just decided to get back on this and dedicate my whole weekend for...

Alright, I’m going to keep this one short, since I know I really don’t enjoy reading long, sappy, dr...

Until the first day of making this game was over, it was something completely different. In May I ma...

Hello internet :D I just made a puzzle game called Bomb it! for the GM48#27 game jam. First time usi...

Sooo, I'll tell here what happened with developing the game: I didn't participate last few GM48 jam...

The First 47 Hours Were Dreamlike As many jams prove to be, this GM48 was a huge learning experience...

Why would anyone even go here after the game jam ended? Wait, what are you doing here?

Ugh, I can never do collisions right :S that said, it came out much better then my first gamejam exp...

So there's defiantly some things that I would've done differently. First, being make the thumbnail t...

Making this game was a bit of a challenge, because when the jam started, one of my team members went...

My thought process when making this game resulted in a lot of the greatest and worst parts of this g...

We will continue naming our games in alphabetic order.

26th Game Jam Helpful but Harmful When the game jam started and the theme was released I was a littl...

yeah this one sucked, I didn't have much time that weekend so I went with the first idea I thought o...

Considering the theme finalists, I was leaning toward trying out some kind of tower defense game, si...

I came into this jam thinking, "Ok, what do I do?" I decided to do something based in rand...

Had a great time, but I spent too much time thinking about what to make. Didn't end up adding all th...

This is my first postmortem, and this is the first time I’ve participated in a game jam, so it’s bee...

Only a tiny amount of the level design is any good, completely ran out of time in the midst of build...

This was our 2nd foray into the GM48 game jam, and we did better than our last entry (we were 20th t...

"Oli is quite happy" "I think Bernice too!"

While this was made for a 48 hour jam, it actually got ~4-5 hours of dev time and needs some work. I...

The work for this game seemed to naturally split into 2 portions : Work on the player and syringe...

With this being my first game jam, things could have gone a lot worse. The biggest mistake I made ab...

Creating this was a blast, despite hitting roadblocks that stopped me from implementing everything I...

This was our first entry in the GM48 event. We made MANY mistakes (well, I did, Chris Weller nailed...

I did not have a very good concept in mind. I focused so much on the graphics that I just couldn't p...

For the 23rd GM48, the theme was sacrifice! Thinking of an idea wasn't as easy as it was for the pre...

Piggy Bank Blaster was a lot of fun to make and it was a real challenge since I was working on two g...

The art is bad, some functions are unclear, people hated the key bindings, the sound effects stack a...

Well, my experience this jam wasn't... horrible. It definitely could have been worse, but it could h...

Sacrifice, the giving based on the theme 'Sacrifice' was a daring attempt to make a game about being...

Condylura Post-Mortem <Written by Dylan Smith, Design and Programming lead> What went well P...

Where to start! First off, this was an awesome experience. This is the first time I've actually ente...

This was a damn good GM48, man. I've been extremely busy and stressed out for the last 3 months, una...

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