Developer Blogs

Learn from and share in other participants experiences and thoughts
A few illustrated characters playing with a computer
Post-mortem

I'm actually very happy with the way that 'Don't zone out' turned out. So happy that I'm currently d... Read more

Post-mortem

This was my third game jam, but only my first GM48. I wasn't able to do even half of what I wanted t... Read more

I'm overwhelmed, truly shocked and blown away! Thank you all so much for playing and I'm so pleased... Read more

Introduction This is my first ever post mortem about my first ever game jam! Hope you enjoy the 'gor... Read more

Post-mortem

So this time around, I learned two things that are probably equally as important as each other. Firs... Read more

Post-mortem

I had a lot of fun with this one, I tried to make a simple concept and focus more on the replay valu... Read more

Post-mortem

I was on vacation when gm48 happened and I should say, making card games is pretty fun I got a lot o... Read more

This was my first GM48 (though, not my first jam by any means), and I had a blast working on it! Dev... Read more

Post-mortem

I am pretty happy with how this one turned out, I feel that I managed my time much better than my pr... Read more

Post-mortem

As #GM48 finished, i uploaded the post-jam version on https://pluixel.itch.io/shrinkworld Hope you'l... Read more

Post-mortem

I really enjoyed making this one, game jams really give you an opportunity to try different avenues... Read more

Post-mortem

A full-release version of -SPROUT- will be available on Steam July 30th, 2020! The release version... Read more

Hey Guys! Thanks all for playing my game. I'm glad that I did this gm48, and I think we learned a lo... Read more

I got some pretty good feedback on the game itself, and I'm sure I'll factor those in to a future pr... Read more

I knew that I wasn't ever going to have time or the distraction-free environment to fully commit to... Read more

Next time I'll make sure the controls work. Read more

I only realised that the jam was happening 2 hours before the deadline, but i had only been working... Read more

There's nothing like a strict deadline to light a fire under you! I was starting to lose some motiva... Read more

I made this game solo over a weekend for GM48 33. The theme was collect, and I usually try to come... Read more

Post-mortem

This is one of my favorite jams so far, and even if the game wasn't at the point where I wanted it t... Read more

Post-mortem

Making a game solo means making many compromises on your time. You need to choose to focus on coding... Read more

I had a lot of fun making this one it was my first game jam and my first time trying to seriously d... Read more

Post-mortem

Wow! Game jams really do push you to do more than you believed you could. I decided to join this gm... Read more

Post-mortem

I could have done better with artistry and bug fixing, but otherwise, I feel as if I did okay for my... Read more

Post-mortem

Good times, guys! I kept working on the project after the competition and added most of the upgrades... Read more

Post-mortem

I'm very surprised this game didn't come in last. Read more

Post-mortem

Goblintower was my first game jam, ever. I had hardly even finished a game to completion before that... Read more

I learned a few things during this game jam. Number 1: Developing in comfy seating, such as my bed o... Read more

I had a lot of fun developing this game and I did learn a lot (the main objective of course), but I... Read more

Post-mortem

A year ago exactly I started with GM48 and I participated every time since then. This is my 5th GM48... Read more

The backstory About 8 years ago, I worked with my wife on a mathematics paper on Knot Theory: an obs... Read more

Post-mortem

This was a fun game to make, and the first gm48 where I composed unique music, wrote and used my own... Read more

For my first gamejam I think I did pretty decently, it taught me how to manage my time more efficien... Read more

Post-mortem

The project was maybe a bit ambitious for a team with two beginners. The initial idea was to have Jo... Read more

Post-mortem

It's always a blast to participate in these jams :) First day went almost solely on making the text... Read more

Oh no. This is the end. My only friend the end. New updates: in a newer version I have heard your c... Read more

Post-mortem

Not an artist for sure....This is my first solo jam and my time management wasn't really the best. T... Read more

I had a hard time getting people to rate this. It was still relatively popular, so I’m guessing a fe... Read more

Post-mortem

3RD PLACE LETS GO BAYBEEEEEEEE Read more

My first 'proper' gamejam game is done and I feel that I have enough feedback to discuss it. I suppo... Read more

Blah blah blah actual post-mortem stuff here at some point. Some things to change for the post-jam v... Read more

Post-mortem

GM48 is a great opportunity to exploit very bad puns as game ideas. Read more

Post-mortem

Thanks to everyone who played and rated Leviatron! Read more

Post-mortem

The things that have been, could have been, and might become Where do I even begin? The idea of mixi... Read more

Post-mortem

heck yeah brother HH the top 10 streak lives to see another day brothers HH Read more

Testing Application Gamma Post Mortem: I wanna start this off by saying I hate the name Testing Appl... Read more

Often when I make games, I'll put a movie on. Sometimes this'll be something I've seen before, and I... Read more

Post-mortem

This is a game I wish I had 72 hours to complete instead of 48. I really think there is a lot of fun... Read more

Post-mortem

Puppe Party This idea could've fit in so many themes, but "Colors are important" finally s... Read more

Post-mortem

The game got what it deserved. I came in really late, chose a style I did not have experice with, an... Read more

Post-mortem

Oh Boy where to start. Man this game jam was fun. its my third one and it went well all considered.... Read more

Post-mortem

This was my first game jam, so I'm very happy with the results! Color Jump was made in around 12-14... Read more

Post-mortem

It's been around a week since the final deadline of the 28th GM48, where @darkochmarko, @varboska an... Read more

Post-mortem

I've done a couple of game jams before purely as an artist, so this was my first solo jam. It worked... Read more

Post-mortem

Long time no see? So, yeah. I've just decided to get back on this and dedicate my whole weekend for... Read more

What went wrong 1. Effort spread out too thin; quantity over quality I focused too much on making th... Read more

Post-mortem

Alright, I’m going to keep this one short, since I know I really don’t enjoy reading long, sappy, dr... Read more

Post-mortem

Until the first day of making this game was over, it was something completely different. In May I ma... Read more

Post-mortem

Hello internet :D I just made a puzzle game called Bomb it! for the GM48#27 game jam. First time usi... Read more

Sooo, I'll tell here what happened with developing the game: I didn't participate last few GM48 jam... Read more

The First 47 Hours Were Dreamlike As many jams prove to be, this GM48 was a huge learning experience... Read more

Why would anyone even go here after the game jam ended? Wait, what are you doing here? Read more

Post-mortem

Ugh, I can never do collisions right :S that said, it came out much better then my first gamejam exp... Read more

Post-mortem

So there's defiantly some things that I would've done differently. First, being make the thumbnail t... Read more

Making this game was a bit of a challenge, because when the jam started, one of my team members went... Read more

Post-mortem

My thought process when making this game resulted in a lot of the greatest and worst parts of this g... Read more

Post-mortem

We will continue naming our games in alphabetic order. Read more

Post-mortem

26th Game Jam Helpful but Harmful When the game jam started and the theme was released I was a littl... Read more

Post-mortem

yeah this one sucked, I didn't have much time that weekend so I went with the first idea I thought o... Read more

Post-mortem

Considering the theme finalists, I was leaning toward trying out some kind of tower defense game, si... Read more

I came into this jam thinking, "Ok, what do I do?" I decided to do something based in rand... Read more

Had a great time, but I spent too much time thinking about what to make. Didn't end up adding all th... Read more

Post-mortem

This is my first postmortem, and this is the first time I’ve participated in a game jam, so it’s bee... Read more

Post-mortem

Only a tiny amount of the level design is any good, completely ran out of time in the midst of build... Read more

Post-mortem

This was our 2nd foray into the GM48 game jam, and we did better than our last entry (we were 20th t... Read more

"Oli is quite happy" "I think Bernice too!" Read more

Post-mortem

While this was made for a 48 hour jam, it actually got ~4-5 hours of dev time and needs some work. I... Read more

Post-mortem

The work for this game seemed to naturally split into 2 portions : Work on the player and syringe... Read more

Post-mortem

With this being my first game jam, things could have gone a lot worse. The biggest mistake I made ab... Read more

Post-mortem

Creating this was a blast, despite hitting roadblocks that stopped me from implementing everything I... Read more

Post-mortem

This was our first entry in the GM48 event. We made MANY mistakes (well, I did, Chris Weller nailed... Read more

Post-mortem

I did not have a very good concept in mind. I focused so much on the graphics that I just couldn't p... Read more

Post-mortem

For the 23rd GM48, the theme was sacrifice! Thinking of an idea wasn't as easy as it was for the pre... Read more

Piggy Bank Blaster was a lot of fun to make and it was a real challenge since I was working on two g... Read more

Post-mortem

The art is bad, some functions are unclear, people hated the key bindings, the sound effects stack a... Read more

Post-mortem

Well, my experience this jam wasn't... horrible. It definitely could have been worse, but it could h... Read more

Sacrifice, the giving based on the theme 'Sacrifice' was a daring attempt to make a game about being... Read more

Post-mortem

Condylura Post-Mortem <Written by Dylan Smith, Design and Programming lead> What went well P... Read more

Post-mortem

Where to start! First off, this was an awesome experience. This is the first time I've actually ente... Read more

This was a damn good GM48, man. I've been extremely busy and stressed out for the last 3 months, una... Read more