Developer Blogs
(This is part two of the Post Mortem. If you haven't read the first part, please do so before contin... Read more
Welcome, fellow developer, gamer, or just an interested party, to the Post-Mortem of "Nuclear S... Read more
Wow, I had a blast competing in my first-ever game jam. This was, in fact, probably the first game I... Read more
When on Friday, January 19, I read that a new GM48 Jam was being held, I started thinking that it wo... Read more
Post-mortem This was my first ever game jam i have attended, and i must say it was pretty fun, and i... Read more
My second ever GameJam where I managed to finish a game, and to be honest, coming back for the secon... Read more
The concept of having a puzzle game with floating boxes and a global water level has been in my head... Read more
TEST, TEST, TEST! For goodness sake, people, test your games! If there's one thing I learned from th... Read more
This has been the single best way to get feedback on the way I do game development, and I cannot tha... Read more
We are a bunch of nerds with a lot of experience playing games, but very little actually making them... Read more
I will be adding tilesheets to my resources tonight as we speak! I've already included wooden, brick... Read more
I wish I spent a little more time on the graphics and sound design part, but I definitely needed all... Read more
I probably should have worked on this longer, because I think this game actually had some good poten... Read more
super fun!!!!!!!! i had fun!!! teammates were nice, and are very good at what they do. i hope yall e... Read more
I'm actually very happy with the way that 'Don't zone out' turned out. So happy that I'm currently d... Read more
I'm overwhelmed, truly shocked and blown away! Thank you all so much for playing and I'm so pleased... Read more
Introduction This is my first ever post mortem about my first ever game jam! Hope you enjoy the 'gor... Read more
So this time around, I learned two things that are probably equally as important as each other. Firs... Read more
I had a lot of fun with this one, I tried to make a simple concept and focus more on the replay valu... Read more
I was on vacation when gm48 happened and I should say, making card games is pretty fun I got a lot o... Read more
This was my first GM48 (though, not my first jam by any means), and I had a blast working on it! Dev... Read more
As #GM48 finished, i uploaded the post-jam version on https://pluixel.itch.io/shrinkworld Hope you'l... Read more
I really enjoyed making this one, game jams really give you an opportunity to try different avenues... Read more
Hey Guys! Thanks all for playing my game. I'm glad that I did this gm48, and I think we learned a lo... Read more
I got some pretty good feedback on the game itself, and I'm sure I'll factor those in to a future pr... Read more
I knew that I wasn't ever going to have time or the distraction-free environment to fully commit to... Read more
Next time I'll make sure the controls work. Read more
I only realised that the jam was happening 2 hours before the deadline, but i had only been working... Read more
There's nothing like a strict deadline to light a fire under you! I was starting to lose some motiva... Read more
I made this game solo over a weekend for GM48 33. The theme was collect, and I usually try to come... Read more
This is one of my favorite jams so far, and even if the game wasn't at the point where I wanted it t... Read more
Making a game solo means making many compromises on your time. You need to choose to focus on coding... Read more
I had a lot of fun making this one it was my first game jam and my first time trying to seriously d... Read more
Wow! Game jams really do push you to do more than you believed you could. I decided to join this gm... Read more
Good times, guys! I kept working on the project after the competition and added most of the upgrades... Read more
I'm very surprised this game didn't come in last. Read more
Goblintower was my first game jam, ever. I had hardly even finished a game to completion before that... Read more
I learned a few things during this game jam. Number 1: Developing in comfy seating, such as my bed o... Read more
I had a lot of fun developing this game and I did learn a lot (the main objective of course), but I... Read more
The backstory About 8 years ago, I worked with my wife on a mathematics paper on Knot Theory: an obs... Read more
For my first gamejam I think I did pretty decently, it taught me how to manage my time more efficien... Read more
Oh no. This is the end. My only friend the end. New updates: in a newer version I have heard your c... Read more
I had a hard time getting people to rate this. It was still relatively popular, so I’m guessing a fe... Read more
3RD PLACE LETS GO BAYBEEEEEEEE Read more
My first 'proper' gamejam game is done and I feel that I have enough feedback to discuss it. I suppo... Read more
Blah blah blah actual post-mortem stuff here at some point. Some things to change for the post-jam v... Read more
GM48 is a great opportunity to exploit very bad puns as game ideas. Read more
The things that have been, could have been, and might become Where do I even begin? The idea of mixi... Read more
heck yeah brother HH the top 10 streak lives to see another day brothers HH Read more
Testing Application Gamma Post Mortem: I wanna start this off by saying I hate the name Testing Appl... Read more
Often when I make games, I'll put a movie on. Sometimes this'll be something I've seen before, and I... Read more
Puppe Party This idea could've fit in so many themes, but "Colors are important" finally s... Read more
Oh Boy where to start. Man this game jam was fun. its my third one and it went well all considered.... Read more
This was my first game jam, so I'm very happy with the results! Color Jump was made in around 12-14... Read more
It's been around a week since the final deadline of the 28th GM48, where @darkochmarko, @varboska an... Read more
I've done a couple of game jams before purely as an artist, so this was my first solo jam. It worked... Read more
Alright, I’m going to keep this one short, since I know I really don’t enjoy reading long, sappy, dr... Read more
Until the first day of making this game was over, it was something completely different. In May I ma... Read more
Sooo, I'll tell here what happened with developing the game: I didn't participate last few GM48 jam... Read more
The First 47 Hours Were Dreamlike As many jams prove to be, this GM48 was a huge learning experience... Read more
Why would anyone even go here after the game jam ended? Wait, what are you doing here? Read more
Ugh, I can never do collisions right :S that said, it came out much better then my first gamejam exp... Read more
So there's defiantly some things that I would've done differently. First, being make the thumbnail t... Read more
Making this game was a bit of a challenge, because when the jam started, one of my team members went... Read more
My thought process when making this game resulted in a lot of the greatest and worst parts of this g... Read more
We will continue naming our games in alphabetic order. Read more
yeah this one sucked, I didn't have much time that weekend so I went with the first idea I thought o... Read more
Considering the theme finalists, I was leaning toward trying out some kind of tower defense game, si... Read more
I came into this jam thinking, "Ok, what do I do?" I decided to do something based in rand... Read more
Had a great time, but I spent too much time thinking about what to make. Didn't end up adding all th... Read more
This is my first postmortem, and this is the first time I’ve participated in a game jam, so it’s bee... Read more
This was our 2nd foray into the GM48 game jam, and we did better than our last entry (we were 20th t... Read more
"Oli is quite happy" "I think Bernice too!" Read more
While this was made for a 48 hour jam, it actually got ~4-5 hours of dev time and needs some work. I... Read more
The work for this game seemed to naturally split into 2 portions : Work on the player and syringe... Read more
Creating this was a blast, despite hitting roadblocks that stopped me from implementing everything I... Read more
Piggy Bank Blaster was a lot of fun to make and it was a real challenge since I was working on two g... Read more
The art is bad, some functions are unclear, people hated the key bindings, the sound effects stack a... Read more
Well, my experience this jam wasn't... horrible. It definitely could have been worse, but it could h... Read more
Sacrifice, the giving based on the theme 'Sacrifice' was a daring attempt to make a game about being... Read more
This was a damn good GM48, man. I've been extremely busy and stressed out for the last 3 months, una... Read more