This was my first GM48 participation and I must say it sure was something. I usually work on small projects in a relaxed 'a few hours here and there' way for several days, but forcing myself to do it all in 48 thought me a few valuable lessons. One of the more positive lesson was how committed I can become to it purely for the reason that there is a deadline to reach. But there was also the emotional part.. Making my game was an emotional roller-coaster from the moment the theme got released till stressing out myself and my surroundings close to submission time. Overall It's been great though, and I am very pleased with the result and the feedback I'm getting.
Because of that I am now in the process taking notes on all the feedback I get and continuing the development. So if you have any feedback/rating for me on the game that is much appreciated.
Excellent game jam for any skill level! This jam really brings out the best in people and allows everyone, including myself, to grow their game development skills! I cannot wait for the next one.
Mohamed Walid YOUSFI Advanced
GM48 2019 was our first participation to the gamemaker jam, it wasn't our first ever jam but having to compete with people who uses the same engine as yours, knowing that everyone have the same strenghts and limitations, yet all projects are differents and every game is shiny in its only way, was just an awesome experience and test for our team. We had an awesome time doing what we love, showing other developers what we were capable of in such a short time, but also looking at those talented teams make wonders in this same short time. Awesome experience, we will be participating every year!
So me and my friend made Fraug, The Mighty Prince and honestly it was the most focused on a project like this I have ever been. I got gamemaker like a couple months back and I had really only done one project and that was going nowhere. I was basically basing it all off of tutorials and stuff. But with gm(48), I honestly looked up maybe one tutorial. The crowd is awesome and I don't even care if I win. I had a great time and am proud of myself either way.
I'll be honest, developing this game was a pretty rough experience! Getting the pixel art for the black hole in the background was the most time consuming thing for me, since art really isn't my specialty. In fact, the black hole was actually supposed to be an object integrated into the gameplay, but it took so long just to draw it that I didn't have time to actually do anything with it! Also, I had more trouble using shaders than I thought I would, so I'll definitely need to work on that. Just goes to show, knowledge of EVERYTHING is important. In terms of code and gameplay development, it was tricky striking a balance between planning ahead and improvising. On one hand you need to plan for what you're going to need, and try not to code sloppily. But on the other hand you really need to hurry up and just get things done, so you have to decide carefully when it's appropriate to use a quick and dirty solution to a problem. I probably only got 7 or 8 hours of sleep the whole weekend, but it was worth it!
I wasn't all that inspired by the theme at first but this might be the most innovative game I've made in the end.
I also really appreciate how jams force you to be as productive as possible in a minimum amount of time; I don't condone crunches in the industry, but small challenges like this are good, every now and then.
Phew! What a ride gm(48) is! I certaintly learned a ton from the jam, and it's inspired a game idea for me!
If you want be a better game developer in general, and spark some game ideas in your head, gm(48) is the place for you!
Arrr! colisions... Colisions! 6 hours on them and they still make weird things! Why they so hard for me! d'oh. About event: It was my first time when i join it and this was really suddnly event... It was interesting buuut... problems with collisions some little brouke my plans and some of content was not complete... some things work not in best way... but game work almost good and this is so COOL!
Nick Ver Voort Advanced
I had a great time participating in gm(48) number 30. I was lucky and everything just seemed to gel. This is my first successful game jam with Game Maker so I was happy it went well!
working on this was grueling and fraught with setbacks. I know I wouldn't have submitted this if not for all the tutorials and all the people who lent a hand. I almost thought the universe was conspiring against me in the last 12 hours as I ran up against endless build errors and corrupted files (side note to self: get better at resolving git conflicts...) and even a power outage that threatened to disqualify me if not for peter.
I usually join Ludum Dare and other local jams, but I believe that GM48 are the ones I enjoy most.
It's a way to see what someone can do in just 48 hours with Game Maker, and the source code is usually available to mess with and to learn about.
Josh K. Manager
I always have fun in this game jam. Every time I participate I have an amazing time and always push myself to learn something new. The feedback is always super useful, and to any new comers to game development I recommend this game jam!
Lurk Games Intermediate
I'm not going to lie, this was really hard. Especially because I only had 11 hours to work on it rather than 48 (personal reasons). Working with an advantage is extremely difficult, but very interesting and teaches you a lot about game development. I may of not completely finished my game, or got it where I really wanted it to be, but to me, it was a definite success.