Joining gm(48) has been a great experience.

I think Simon Milfred and I make a robust team and we have so much fun.

Will do it again!

To participate in a gamejam is yet the only way for me to get a game done and to get people playing it too.

GM48 is a great way to start developing games or test your gamemaking skills.

GM48 was difficult but rewarding. Two days don't seem as much time but many things can be made in this timespan.

Trying to make a game in 48 hours proves one main thing, and that is how short 48 hours really is. Fun, Stressful and Brain-Numbing is what best describes the feeling that engulfs you throughout the competition.

I didn't expect to learn SO MUCH about making and finishing games before participating for the first time. I had a blast and working on a project never has been this fun!

Participating in the GM48 has been a big milestone for me. GameMaker has been my gateway into programming, and GM48 has been a huge boost in my confidence as a game developer. The feedback has been great, and the people are awesome. The games I've had the chance to play have all been really cool and creative, and it's an honor to have mine among them. Big thanks to everybody who put this on!

It was a gloomy theme for me, and looking back it was fun to make, especially the voice stuff! :D

I participate in GM48 as often as I can! Every time I learn something new and improve! It's always nice to complete a project and receive feedback from the community. 10/10 would recommend.

As for a one-man-army (solo developer), GM48 happens in two phases.

The first phase feels like game-design poker. It's all about making choices, about trying to stay in the balance between "What I want to do" and "What I can do in 48 hours" while picking features that fulfill the idea of the game the most.

The second phase is actually a trial. It's all about applying all acquired experience of the GM:S, inventing solutions to new problems and hacking things through while sustaining time and real-life.

Altogether, that's a great opportunity to experiment with a game design, due to the new theme each round and fast and honest feedback.

Wanna design game from topic to features, or in opposite way? Wanna express your current mood, or practice in designing core loops, or to explore new grounds and combine hardly fitting features?

It's all possible, and all welcome. And when you're ready, there's next level for you - competing for the first place in ratings, applying everything you've learned.

The gm(48) was a crazy experience. I started out extremely optimistic, and by the time I submitted it I was pulling my hair out. But now I’m happy with how it turned out. The community is friendly, the website is clean, the competition is fierce. I would love to do this again as a team, but I don’t want to code solo for a jam ever again. I mean that in the most positive way possible. Thanks to the community and moderators for this well maintained operation!

No other game jam offers an opportunity to test your skills and learn with a variety of unique themes as much as the GM(48) does. I'd highly recommend it to everyone, from beginners to professionals.

First GM48 was very over ambitious and it turned out to be a hot mess. Met some very nice people and will hopefully work with them in the future

This was my First game Jam.

From trying to come up with a Idea to the long sleepless night trying to polish it before the Dead line, it was fun.

I'll be trying this again some time!

maybe with a team though, solo Dev on a time limit is a bit much!

It's the only GameMaker game jam that's worth participating in.

It's well-supported and every time I'm shocked at how good the game entries are!

It pushes me to be a faster, better developer.

Hey look. I actually finished something for once.

I've participated in 3 gm48 challenges so far, and everytime I continue to be impressed. My partner Ian is a wizard in GameMaker and I love seeing him make our creation's come to life! 10/10 will continue to participate every quarter.

I learnt a lot about time management and design. It was a lot of fun and I will be back next round!

This project was a lot of fun. I streamed a good majority of my development and had a lot of fun doing so. The drive and push it gives you to make a full, complete project is very valuable.

It was interesting. I was able to develop the game for the first time in less than 48 hours. I liked my idea and I think that someday I'll finish this game to the end. It's a pity that I did not have time to make a sound and a better graphics for the game. But it's okay. Someday I'll learn to do it even faster. Thanks for this jam. Now I realized that developing games is fun and interesting.

Some of the most fun and engaging game developing experiences I've ever had have been during my participation in GM(48).

I encourage all GameMaker enthusiasts to give it a go.

It was fun to make a game about a kid shooting down an internet company under 48 hours

I was used to procrastination but participating to a game jam made me feel more motivated and I nearly coded during the 48h. That was a very nice experiment !

I am a hobbyist GMS:2 user, with aspirations to make a game good enough to publish some day. Every game jam I participate in improves my understanding of the tool and helps me understand the system better. This game was no different.

Something I've seen before but never think about until I'm packaging is that HTML5 does not always behave exactly as the windows version. My opening screen had to be replaced with the screenshot of the Windows version which rendered correctly.

Experimenting with movement methods, vs using a tried and true method, wasn't the best idea. As I progressed in the coding I realized I hadn't always taken into account the interaction between collision masks correctly, which led to quite a bit of rework.

Almost every previous game jam I've worked on has been a single room game and I realized pretty late I don't have a strong grasp on room changes. All in all this was a great experience. --I just wish I'd had had time for sound and music. --Have a great day and good luck!

At the time of writing, I have participated in 7 gm(48) game jams - the 4 latest ones together with my girlfriend. It is a fantastic game jam which is why I keep returning to it. Game jams in general are great ways to play around with new ideas and push for some creativity, and gm(48) has build some solid frames around the whole experience, making both newcomers to jamming (like I once was) as well as avid jammers feel welcome. It is my go-to jam, that's for sure, and the jam I recommend for all GameMaker newcomers.

This jam is one of the best to learn, because it is focused on a single engine. It is very well organized, the community here is helpful and there are participants of all skills, so, you can talk about your questions with anyone. I improved a lot by developing, getting feedback and playing games from this jam. If you are a Game Maker Studio developer (or aspiring to be) you should participate GM48 at least once.

In my project Countdown is a project in which I have not put all my work, but in The Legend of Princess Kidnap yes. I hope you like it

Fantastic jam to enter! The community have a great buzz and are really friendly, plus the site is really slick too! I've entered a fair share of jams and this is easily one of the best.

GM48 pushed me to finally make something small and release it. This will be my first released game since 10 years. I had a lot of fun and I'm really impressed with myself. I learned a lot!

I've had a lot of fun making a game for this jam. Making a game in 48 hours isn't as hard as it sounds but it's definitely really tiring. Well, at least I'm kind of satisfied with my result!

First time in Gm48. Really tough for me and my team because we had been too ambitious and the low experience didn't help! Anyway, very funny, I will participate again.

I had a much bigger vision when I started, but I didn't do much the first day which forced me to finish the majority of the game within the last 7 hours or so (I woke up at 10 am and the deadline was 5 pm.) I ended up being pretty disappointed with how much stuff didn't make it into the game, but I still think the game is pretty neat. The jam is really good at forcing me to finish a damn game, which is nice.

With this being our first game jam, and with myself and DillonSemaj only having been working with game dev and GM:S for about 4 months, nerves were pretty tense going into the first day...

Until we got about 3 hours in and realized how quickly and efficiently we were working compared to the our previous project. Even though we still had plenty to design and incorporate, the things that originally took us weeks to accomplish we were now getting done in a matter of hours.

That's not to stroke our own egos. It's a comment on how something like gm48 can really show someone how far they've progressed. I was not even planning on entering into this jam, for fear of a significant lack in ability, but my partner said "we might as well" and we accomplished something we find to be considerable with the time allotted to us.

So thanks to him, and thanks to the individuals who host gm48. You've all showed me that, while I have much more to learn, I don't completely suck at this.

-Kilven Deneras

This was my first game jam after several years of using game maker as a hobbyist. The 48 hour timeline is daunting and almost immediately after submission I thought of about a dozen 'no-brainer' changes I could of made. Even lowering the ladder climb speed would have made it much better. Oh well, the feeling that I could have done better makes me excited for the next one!

The GM48 is always a great opportunity to flex your design muscles, get out of your comfort zone, and try something new.

It is a creative challenge backed by a wonderful community and an incredible infrastructure. No matter how good or bad your game is, you will find constructive support and the ability to look back and build from your strengths and weaknesses.

I strongly recommend participation for new developers trying to gain experience, seasoned veterans looking for a fresh perspective, and everybody in between.

If you work with GameMaker, then this is the jam to enter.

4 times a year the community comes together to create a bunch of wonderful games. The creativity and motivation that springs forth is unbound, and you really can't avoid getting into that real jammin' mood talking to everyone else on the Discord server and seeing everyone's games progress throughout the weekend.

A substantial amount of the skills I have as a developer have been picked up during a gm(48). You will always learn something new.

This was my first game jam, and I had a lot of fun! I did a lot more then I could have done normally in a week I think. But anyways, it was a lot of fun, and I'm defiantly going to do the next one!

It was an unique programming experience. It was tiring, but at the end, I was glad that I made game in just 2 days :). I recommend this jam for everyone - from beginners to experts.

SO making this went about how I expected. I started by composing some music, then went hard into gameplay, and then diversified the art. The ONE thing I didn't predict was having to record those gun sound effects with my mouth, as the original ones were disqualifiers.

Hilarious tme making various souds 10/10 would do again

It's been a year since my first jam. I really started practicing about 6 months ago, wanting to get more than the bottom 5 placements. I've learned so much about completing a project from doing these jams. I am much better with gamemaker and gml now, but that's not my most important lesson. Truly my biggest improvement in the last year is my organization not my coding. I've learned to plan out my day, hour by hour. I have the discipline to actually sit at my computer and program for hours on end without getting distracted or too tired. I've learned what I can and can't do in 48 hours.

I certainly learnt quite a bit about making games and am excited for the next game jam.

This jam was the most positive jam experience I've ever had. That being said, it's the most work I've ever done in a 48 hour jam making two full tracks and designing our levels, but our team worked great together and pushed ourselves to make a great game. The community has been supportive and constructive, which I always appreciate. It's so awesome seeing the games people made. I'll definitely be part of another gm48 in the future!

I had a great time on this game jam. I found out about it the morning it started by a post on /r/gamemaker, so I'd like to thank the organisers for putting the word out there.

This gamejam was a first for me. This was a really good experience. The game we made is pretty hard and i would like to add an option to let the player training in a particular level if we had some more times.

Next time we going to do better. Prepare yourself 😎

Had lots of fun creating pigmancer. First time creating a game with game maker. Will try to join in on the next GM48 also.

Did my first game jam ever for the 24:th gm48. It was an amazing way of learning how to manage your time and come up with new solutions and rapid prototyping. The community is also super helpful with feedback on how to better your gamedev skills.

I highly suggest anyone dabbling with GameMaker to be apart of this community and take part in this awesome game jam!

Joining gm48 before as my first major game jam taught me a lot of things. I got to experience (almost) nonstop devving that taught me to scope well and manage my time efficiently.

Together with a really talented partner, we learned to manage and coordinate our efforts in the small timeframe.

gm48 was such a great experience, I'll do it again!

Whether you're looking for a tight-knit community, putting your abilities to the test, or simply scratching that game development itch, the GM48 is the definitive GameMaker experience.

This was my first time participating, and I really enjoyed it! I guess that's all there is to say, besides that I am definitely participating again for the next gm48!


My son, Elijah (16) did all the animation. My daughter, Jasmine (12) wrote the song, recorded it and put it in the game all during the JAM. I'm the coder


We surprisingly came up with the concept of the game in the first 15 minutes of the JAM.

Work Hours

I started off coding for 15 straight hours. I slept then woke up and did 19 more hours. I slept a final time and woke up with only 4 and a half hours left.


Elijah draws using a drawing tablet and pen. He uses flash The problem with Flash is how difficult it was to import the frames into Gamemaker. He would send me about 12 sub images and I would have to add each one as an individual sprite and then open the sprite and copy five at a time and then open the actual sprite and past them. When I was done he would get on and re position them. Insane -- not efficient at all. We finished with 12 minutes left and I found a bug in the code after it was too late to resubmit. I had an absolutely awesome experience!!

To raise everyones artistic knowledge!

Yes, if you didn't notice, GM48 is a game jam, but it's a very special one. This is simply because our large Game Maker community has a gigantic amount of the nicest people here!

The jam would never be as enjoyable as it is without everyone!

You will always get something from it, even if you think you know everything!

Challenge yourself!

The Jam was a lot of fun! One tip I can give to future participants: Nail down what you want to do as quickly as possible! If you don't, it might come around later and bring unwanted trouble!

Hello, my name is Tiago, when I heard that there was this Jam I told myself that if I were to participate I would have to show a type of game that would awaken the nostalgia of the games of the past with elements of the present day, during the development of the game I was also developing the little songs with elements of pop music and rip hop, although I had a few days I was happy with the result, I'm having fun with it all, a kiss from Brazil to all!

I've learned a lot during GM48!

The experience has been incredibly fun and I'll definitely be joining more game jams in the future. Going through all the other entries is just as fun as making our game was!

GM48 rocks! I have learned so much during the 3 times my team has participated. The themes put us out of our comfort zone, and we learned so much in such a short time. Can't wait to go again!

I got called in to make SFX because the musician originally on the team didn't want to do it. I spent 30 minutes in bfxr and with my sound libraries making some effects. 10/10 fun experience

the game was a real fun experience we at P.E.N.I.S are good friends and actually quite enthusiast of the game making, we decided to make this kind of game and not the platformer most people are making(and we concidered to make) because we wanted to have a great first time on GM48 and the expierience was better than expected and i really hope the team gets together again next time, even if we get last place it's all been very good fun!

Game Jams are a shotgun blast of experience in game development from planning through to publishing. They won't teach you everything but they're great practice in a lot of things that are otherwise impossible to really practice.

The GameMaker community is full of so many wonderful and helpful people. The GM48 and this very website is a testament to that constructive and enthusiastic spirit.

gm(48) is an awesome program run by awesome people. I had an awesome time with the 27th gm(48), even if I wasn't satisfied with my game.

Game jams like this don't only teach you new skills about new game-making skills and techniques, but they also teach you how to create a finished product, a skill which many (especially I) could always use to be more proficient in.

You'll learn more from gm(48) than you will from any other game-making experience.

I found it pretty hard coming up with an idea in the beginning of the jam, but as soon as my team mate had arrived we quickly figured out what it should be about. I learned a few new, very useful things, e.g. path finding, of which will certainly have future use. :) Overall, had a great time. I'm getting better at time managing, and coding in general thanks to these jams.

I always tend to have fun when jam season hits. Its a great chance to sit back and relax without having to stop programming or writing music or whatever. Creative freedom with minimal restrictions. It helps that GM48 is run by people who know what they're doing!

GM(48) never fails to inspire and motivate me to make a game.

The community is awesome and I would've never made so many games without it.

It's the perfect balance between playing and making!

This was my second time participating on a Game Jam and it was also my second game release. But after about 20 hours I almost gave up since the game was too similar to my other game "Red's Colloseum". But then i changed the Genre from a Top-Down Shooter to a Platformer and that was a good decision.

I made a game about getting to the goal as fast as possible, while also avoiding traps. The levels itself are not easy, but also not too hard. The real challenge comes if you want to rush through a course. And so Momentum Rush was born.

This Game Jam was really fun, especially the second half and I learned that I should try differend things.

Participating in the jam was a lot of fun, I really enjoyed seeing enthusiastic updates from great creators who were jamming at the same time I was.

What a great way to put my skills to the test, meet tons of like-minded people, and have fun all at the same time! This was my first time participating in a game jam, and I'm absolutely blown away by the amazing community surrounding this event! I will definitely be doing this again!

The GM48 is the most fun I've had programming and spriting. It's a great way to give yourself the push to complete a project. In the two jams I've participated in, I've learnt quite a bit, such as the important areas that planning ahead can effect when coding and picking up small and useful bits of knowledge that I may have not learned till much later. It's also given me some great ideas for projects I want to now work on.

Always a joy to go through and see what other people have made.

I recommend anyone who is interested gives it a shot.

Epic jam, bro. Simply epic, bro.

This was my first time entering a Gamejam, luckily I had already got in with a team and everybody was friendly, understanding and had a mutual respect for one another.

I've learned quite a bit about developing under a time restraint as well as working with other people with different creative/technical skillsets.

I'd definitely consider doing GM48 again someday and actively encourage more developers (be them new or old) to do so too!

Great experience overall! The discord was incredible. There were people always willing to help with issues, and it was great to share in some of the communal fun/stress of the event :)

The last 7 hours were intense. I had a great idea that I knew I could execute on if I really pushed it. Even with a few hiccups with GMS2 (a room resource was corrupted and couldn't save, and then eventually deleted itself) I ended up being able to submit with about ~25 minutes left

There were lots of moments that I wished I would have teamed up with somebody. I'm glad I've had the lone experience. I think I'll seek out a team to jam with for the next time I'm able to do one of these!

Thanks again for a great event!

Afterthought: played my game on stream shortly after the jam ended. I was so nervous that things would crash or go wrong (and maybe they have for some other users) but it was SO MUCH FUN listening to this streamer react to my game live. It was a really cool experience!

Although making two games instead of one wasn't ideal, it was a lot of fun to see how quickly I could create two small prototypes and made for a great challenge.

It's nice to hang out with other game makers while you're all frantically coding and making content as fast as you can!

This was my first game jam ever. I honestly didn't think I'd be able to pull it off in the time allotted especially since I had other obligations. I really enjoyed taking the concept into full effect. I tried to come up with many ways to use the one tool in my game. The nature of the game jam also pushed me outside of my comfort zone because I didn't know a lot of what I was trying to do so it was a great learning process for me. I hope to be able to continue and do future game jams and most of all to keep learning.

As draining and as tiring hacking away at a game for 48 hours is, I'm super glad I participated in my first GM48. It was a very rewarding and exciting experience and I hope I will have the chance to do many more of these in the future!

Loved the jam. Teaming up and making something great in 48 hours (with some sleep) was a great experience. If you make stuff in Game Maker, this is the jam for you.

I had a great time playing everyone's games and making my own in the 25th gm(48). I was taken out of my comfort zone and forced to adapt. I learned the limits of what I was capable of and got to practice skills I normally don't get to practice much. I got to have a small tiptoe into the pool of how to go about a real game release. And on top of all of that, I received invaluable feedback from other people about my game who know what it means to make a game. I certainly plan on participating again, if not in the next gm(48), the one after for sure.

It was a great experience indeed, and I'd recommend any aspiring game developer to try a game jam at least once to test both your knowledge and your limits! If you are like me, you'll probably want to do it again.

As I have just finished my 3rd Jam, I thought'd I'd like to discuss what GM48 is to me.

GM48 isn't about the winning, it's not about the place you get. It's a learning experience. You can be completely new to GM, or have years of experience. Either way this jam will really help you. There is always something to be learned in Game maker, from simple things like bug fixing, to harder like organisation and time management.

Whatever you do, don't get put down by the other developers better than you, or by your rating, low or high. Focus on what you've achieved, and what you've taken for the jam. Read through the feedback and be open to suggestions, take them as notes for next time.

However good you are at game maker, GM48 will help you learn more.

GM48 is not just a jam it is a fun way to test our knowledge.It makes us think in different ways to come up with good ideas.I think everyone should try it.While I was creating Static I learned a lot about pixel art and my weaknesses in game development.I really enjoyed it.

GM48 is an inspiring and inclusive event fit for beginners and veterans alike. There's no better place for GameMaker devs to really come together as a community and show off what they've got.

GM48 is always fun because the themes are amazing. This is a jam I'll always look forward to!

This jam is a blast. It's a lot of fun to see your finished game, and you learn a lot about the development process in the meantime!

GameMaker users will surprise themselves with how much they learn and create in 48 hours.

The gm(48) is a great challenge with an amazing community and quality games resulting from it.

Get involved!

No matter where your skills lie, no matter what your team looks like, you can always find invaluable lessons to take away from a game jam, and GM48 is one of the most incredible, accepting, and well managed jams out there.

If you want to improve as a game developer, look no further than GM48.

First game jam competition that can compete with the ludum dare, if you ask me. Had much fun particapating and looking forward to do it again.

Fairy Tale

I ended up wasting a lot of time on the first day due to some nasty collision bugs and not being able to get my surface drawing to show up.

On the second day I got into a better groove, but didn't manage to get all the game-play features in there that I wanted. It was a struggle between polishing what I had VS adding more features.

I decided on polishing and making sure I had a fully working game before adding more stuff.

In the end I'm pretty happy with the game, even though it's not very long. And I had a good time making it. :)

Play and rate Fairy Tale

So many cool people. So many cool games. It's seriously, the coolest time ever!

Participating in GM48 was great! I've never felt this motivated to make something ever before. I'm definitely going to try and participate in future GM48s.

My aim was to make this project with some more polished art and intention to make more interesting "malfunctions." Such malfunctions I wanted to make was to have limited view, reverse movement controls, bullets recoiling the ship, and more. There was also some desire to add in a few bosses into this game, but due to both the time limit and level of skill I have with GMS2 I tried not to overscope.

While this was not my first time making a SHMUP, I feel I took a bigger step in my skill in game jams with how much better this one turned out. The addition of also using more than one sound effects also helped (credit to site Bfxr for the sound effects for this game). The artwork in this game was all done my hand through GMS2's image editor and Piskel. Fonts were found in

Overall, this was a wild ride for me personally.

It's always a challenge to create something in such a short time but one of the most useful aspects of the game jam is the feedback. Often the feedback will highlight something positive or areas of improvement which gives you direction and snaps you out of the bubble you are in.

This was my first game jam also my first time coding in like 2 years in GML, so it was a struggle (but a fun one). It was certainly frustrating at times especially when you forget a specific function that you need to use.

I learned that the shit I'm learning at school atm actually has some meaning to it seeing as we used some of the theory in our game.

But the best part was people giving feedback on a game that I made, amazing feeling. Obviously playing other peoples games was also fun but nothing compares to seeing others play your game. Also i currently hold the highscore so get good.

Thank you for reading,