Fairy Tale

I ended up wasting a lot of time on the first day due to some nasty collision bugs and not being able to get my surface drawing to show up.

On the second day I got into a better groove, but didn't manage to get all the game-play features in there that I wanted. It was a struggle between polishing what I had VS adding more features.

I decided on polishing and making sure I had a fully working game before adding more stuff.

In the end I'm pretty happy with the game, even though it's not very long. And I had a good time making it. :)

Play and rate Fairy Tale

Was very fun and learned a lot about common mistakes I make

GM48 its just a fun expirience with a twist that is being against time. it is actually encouraged me to make 48hour game challanges,and the themes can be inspiring.If you need any ideas for game making i highly suggest you to join GM48

I have learned so many useful skills from the GM48. It was the first jam I ever participated in, one that I have entered many times since, and its something that I look forward to participating in again.

Are you looking to create your first game? If so, this is an excellent way to get that done in two days or less. Remember, nothing needs to be perfect in a game jam, it need only be good enough. Have fun and good luck!

No other game jam offers an opportunity to test your skills and learn with a variety of unique themes as much as the GM(48) does. I'd highly recommend it to everyone, from beginners to professionals.

I wasn't all that inspired by the theme at first but this might be the most innovative game I've made in the end.

I also really appreciate how jams force you to be as productive as possible in a minimum amount of time; I don't condone crunches in the industry, but small challenges like this are good, every now and then.

This is a fun game jam with a great community.

This project was a lot of fun. I streamed a good majority of my development and had a lot of fun doing so. The drive and push it gives you to make a full, complete project is very valuable.

It was fun to make a game about a kid shooting down an internet company under 48 hours

Hello, my name is Tiago, when I heard that there was this Jam I told myself that if I were to participate I would have to show a type of game that would awaken the nostalgia of the games of the past with elements of the present day, during the development of the game I was also developing the little songs with elements of pop music and rip hop, although I had a few days I was happy with the result, I'm having fun with it all, a kiss from Brazil to all!

Some of the most fun and engaging game developing experiences I've ever had have been during my participation in GM(48).

I encourage all GameMaker enthusiasts to give it a go.

GM48 is an inspiring and inclusive event fit for beginners and veterans alike. There's no better place for GameMaker devs to really come together as a community and show off what they've got.

I'm sweating. I learned a lot in such a short amount of time (especially about time management). The 29th GM48 was my first jam and I'm happy with what I produced.

We all start somewhere and I'm so grateful for this opportunity.

The GM48 is always a great opportunity to flex your design muscles, get out of your comfort zone, and try something new.

It is a creative challenge backed by a wonderful community and an incredible infrastructure. No matter how good or bad your game is, you will find constructive support and the ability to look back and build from your strengths and weaknesses.

I strongly recommend participation for new developers trying to gain experience, seasoned veterans looking for a fresh perspective, and everybody in between.

I always tend to have fun when jam season hits. Its a great chance to sit back and relax without having to stop programming or writing music or whatever. Creative freedom with minimal restrictions. It helps that GM48 is run by people who know what they're doing!

GM(48) never fails to inspire and motivate me to make a game.

The community is awesome and I would've never made so many games without it.

It's the perfect balance between playing and making!

First GM48 was very over ambitious and it turned out to be a hot mess. Met some very nice people and will hopefully work with them in the future

Game Jams are a shotgun blast of experience in game development from planning through to publishing. They won't teach you everything but they're great practice in a lot of things that are otherwise impossible to really practice.

The GameMaker community is full of so many wonderful and helpful people. The GM48 and this very website is a testament to that constructive and enthusiastic spirit.

If you work with GameMaker, then this is the jam to enter.

4 times a year the community comes together to create a bunch of wonderful games. The creativity and motivation that springs forth is unbound, and you really can't avoid getting into that real jammin' mood talking to everyone else on the Discord server and seeing everyone's games progress throughout the weekend.

A substantial amount of the skills I have as a developer have been picked up during a gm(48). You will always learn something new.

GM48 is not just a jam it is a fun way to test our knowledge.It makes us think in different ways to come up with good ideas.I think everyone should try it.While I was creating Static I learned a lot about pixel art and my weaknesses in game development.I really enjoyed it.

This was my first game jam ever. I honestly didn't think I'd be able to pull it off in the time allotted especially since I had other obligations. I really enjoyed taking the concept into full effect. I tried to come up with many ways to use the one tool in my game. The nature of the game jam also pushed me outside of my comfort zone because I didn't know a lot of what I was trying to do so it was a great learning process for me. I hope to be able to continue and do future game jams and most of all to keep learning.

I had a perfect version at 7:00. Deadline gets extended 15 mins so I try to add one little thing to it. Fatal error on my submitted project with no way to fix one simple mistake that completely ruins an entire 48-hour slugfest BY MYSELF.

Probably won't be attending another.

GameMaker users will surprise themselves with how much they learn and create in 48 hours.

The gm(48) is a great challenge with an amazing community and quality games resulting from it.

Get involved!

I've had a lot of fun making a game for this jam. Making a game in 48 hours isn't as hard as it sounds but it's definitely really tiring. Well, at least I'm kind of satisfied with my result!

To raise everyones artistic knowledge!

Yes, if you didn't notice, GM48 is a game jam, but it's a very special one. This is simply because our large Game Maker community has a gigantic amount of the nicest people here!

The jam would never be as enjoyable as it is without everyone!

You will always get something from it, even if you think you know everything!

Challenge yourself!

This jam was a fun experience, and I look forward to the next GM48!

I've learned a lot during GM48!

The experience has been incredibly fun and I'll definitely be joining more game jams in the future. Going through all the other entries is just as fun as making our game was!

This jam was the most positive jam experience I've ever had. That being said, it's the most work I've ever done in a 48 hour jam making two full tracks and designing our levels, but our team worked great together and pushed ourselves to make a great game. The community has been supportive and constructive, which I always appreciate. It's so awesome seeing the games people made. I'll definitely be part of another gm48 in the future!

This was my first game jam also my first time coding in like 2 years in GML, so it was a struggle (but a fun one). It was certainly frustrating at times especially when you forget a specific function that you need to use.

I learned that the shit I'm learning at school atm actually has some meaning to it seeing as we used some of the theory in our game.

But the best part was people giving feedback on a game that I made, amazing feeling. Obviously playing other peoples games was also fun but nothing compares to seeing others play your game. Also i currently hold the highscore so get good.

Thank you for reading,



It's the only GameMaker game jam that's worth participating in.

It's well-supported and every time I'm shocked at how good the game entries are!

It pushes me to be a faster, better developer.

This platform is great for seeing what is possible in 48 hours. Making Color Pickers help point out some issues I run into when making games.

As I have just finished my 3rd Jam, I thought'd I'd like to discuss what GM48 is to me.

GM48 isn't about the winning, it's not about the place you get. It's a learning experience. You can be completely new to GM, or have years of experience. Either way this jam will really help you. There is always something to be learned in Game maker, from simple things like bug fixing, to harder like organisation and time management.

Whatever you do, don't get put down by the other developers better than you, or by your rating, low or high. Focus on what you've achieved, and what you've taken for the jam. Read through the feedback and be open to suggestions, take them as notes for next time.

However good you are at game maker, GM48 will help you learn more.

Participating in GM48 was great! I've never felt this motivated to make something ever before. I'm definitely going to try and participate in future GM48s.

This was my first time participating, and I really enjoyed it! I guess that's all there is to say, besides that I am definitely participating again for the next gm48!

Epic jam, bro. Simply epic, bro.

I had a great time participating in gm(48) number 30. I was lucky and everything just seemed to gel. This is my first successful game jam with Game Maker so I was happy it went well!

Arrr! colisions... Colisions! 6 hours on them and they still make weird things! Why they so hard for me! d'oh. About event: It was my first time when i join it and this was really suddnly event... It was interesting buuut... problems with collisions some little brouke my plans and some of content was not complete... some things work not in best way... but game work almost good and this is so COOL!

This was my first game jam entry.

I wasnt able to wrap up a lot of the mechanics i was hoping for so by the end of the time and the game it was really a mess.

However I learned a lot from this game jam and am looking forward to making further entries, it was a blast.

the game was a real fun experience we at P.E.N.I.S are good friends and actually quite enthusiast of the game making, we decided to make this kind of game and not the platformer most people are making(and we concidered to make) because we wanted to have a great first time on GM48 and the expierience was better than expected and i really hope the team gets together again next time, even if we get last place it's all been very good fun!

Participating in the jam was a lot of fun, I really enjoyed seeing enthusiastic updates from great creators who were jamming at the same time I was.

I got called in to make SFX because the musician originally on the team didn't want to do it. I spent 30 minutes in bfxr and with my sound libraries making some effects. 10/10 fun experience

This was my first GM48 participation and I must say it sure was something. I usually work on small projects in a relaxed 'a few hours here and there' way for several days, but forcing myself to do it all in 48 thought me a few valuable lessons. One of the more positive lesson was how committed I can become to it purely for the reason that there is a deadline to reach. But there was also the emotional part.. Making my game was an emotional roller-coaster from the moment the theme got released till stressing out myself and my surroundings close to submission time. Overall It's been great though, and I am very pleased with the result and the feedback I'm getting.

Because of that I am now in the process taking notes on all the feedback I get and continuing the development. So if you have any feedback/rating for me on the game that is much appreciated.

This was the first gm48 I participated in, I went in with the goal to make something playable and pretty, so I really went out of my comfort zone and started using code that I had wanted to try but never had a reason to. What I ended up with a huge skill improvement to both making art, music and advanced code.

my key point to take away from this is... get the core game mechanic working in 12 hours, then 12 hours for art and music. then use left over time for polish, polish, bug fixing, polish and polish

With this being our first game jam, and with myself and DillonSemaj only having been working with game dev and GM:S for about 4 months, nerves were pretty tense going into the first day...

Until we got about 3 hours in and realized how quickly and efficiently we were working compared to the our previous project. Even though we still had plenty to design and incorporate, the things that originally took us weeks to accomplish we were now getting done in a matter of hours.

That's not to stroke our own egos. It's a comment on how something like gm48 can really show someone how far they've progressed. I was not even planning on entering into this jam, for fear of a significant lack in ability, but my partner said "we might as well" and we accomplished something we find to be considerable with the time allotted to us.

So thanks to him, and thanks to the individuals who host gm48. You've all showed me that, while I have much more to learn, I don't completely suck at this.

-Kilven Deneras

As for a one-man-army (solo developer), GM48 happens in two phases.

The first phase feels like game-design poker. It's all about making choices, about trying to stay in the balance between "What I want to do" and "What I can do in 48 hours" while picking features that fulfill the idea of the game the most.

The second phase is actually a trial. It's all about applying all acquired experience of the GM:S, inventing solutions to new problems and hacking things through while sustaining time and real-life.

Altogether, that's a great opportunity to experiment with a game design, due to the new theme each round and fast and honest feedback.

Wanna design game from topic to features, or in opposite way? Wanna express your current mood, or practice in designing core loops, or to explore new grounds and combine hardly fitting features?

It's all possible, and all welcome. And when you're ready, there's next level for you - competing for the first place in ratings, applying everything you've learned.

working on this was grueling and fraught with setbacks. I know I wouldn't have submitted this if not for all the tutorials and all the people who lent a hand. I almost thought the universe was conspiring against me in the last 12 hours as I ran up against endless build errors and corrupted files (side note to self: get better at resolving git conflicts...) and even a power outage that threatened to disqualify me if not for peter.

I had a great time on this game jam. I found out about it the morning it started by a post on /r/gamemaker, so I'd like to thank the organisers for putting the word out there.

This is a great game jam. I joined this game jam when i was only 2 weeks into coding, and i enjoyed every second.

SO making this went about how I expected. I started by composing some music, then went hard into gameplay, and then diversified the art. The ONE thing I didn't predict was having to record those gun sound effects with my mouth, as the original ones were disqualifiers.

Hilarious tme making various souds 10/10 would do again

I had a great time playing everyone's games and making my own in the 25th gm(48). I was taken out of my comfort zone and forced to adapt. I learned the limits of what I was capable of and got to practice skills I normally don't get to practice much. I got to have a small tiptoe into the pool of how to go about a real game release. And on top of all of that, I received invaluable feedback from other people about my game who know what it means to make a game. I certainly plan on participating again, if not in the next gm(48), the one after for sure.

It was a great experience indeed, and I'd recommend any aspiring game developer to try a game jam at least once to test both your knowledge and your limits! If you are like me, you'll probably want to do it again.

The GM48 is the perfect way for me to rekindle my love for game making. Every time I participate I can see a gradual improvement in my abilities and quality of my games.

GM48 rocks! I have learned so much during the 3 times my team has participated. The themes put us out of our comfort zone, and we learned so much in such a short time. Can't wait to go again!

At the time of writing, I have participated in 7 gm(48) game jams - the 4 latest ones together with my girlfriend. It is a fantastic game jam which is why I keep returning to it. Game jams in general are great ways to play around with new ideas and push for some creativity, and gm(48) has build some solid frames around the whole experience, making both newcomers to jamming (like I once was) as well as avid jammers feel welcome. It is my go-to jam, that's for sure, and the jam I recommend for all GameMaker newcomers.

To participate in a gamejam is yet the only way for me to get a game done and to get people playing it too.

GM48 is a great way to start developing games or test your gamemaking skills.

GM48's game jams are pretty challenging, as there are a lot of awesome and talented artists, designers and coders who participate in them.

As draining and as tiring hacking away at a game for 48 hours is, I'm super glad I participated in my first GM48. It was a very rewarding and exciting experience and I hope I will have the chance to do many more of these in the future!

This jam is one of the best to learn, because it is focused on a single engine. It is very well organized, the community here is helpful and there are participants of all skills, so, you can talk about your questions with anyone. I improved a lot by developing, getting feedback and playing games from this jam. If you are a Game Maker Studio developer (or aspiring to be) you should participate GM48 at least once.

Great way to practice your skills. Creativity through restriction is a great way to come up with good ideas.

The reviews are also good and give fair criticism that helps you improve.


My son, Elijah (16) did all the animation. My daughter, Jasmine (12) wrote the song, recorded it and put it in the game all during the JAM. I'm the coder


We surprisingly came up with the concept of the game in the first 15 minutes of the JAM.

Work Hours

I started off coding for 15 straight hours. I slept then woke up and did 19 more hours. I slept a final time and woke up with only 4 and a half hours left.


Elijah draws using a drawing tablet and pen. He uses flash The problem with Flash is how difficult it was to import the frames into Gamemaker. He would send me about 12 sub images and I would have to add each one as an individual sprite and then open the sprite and copy five at a time and then open the actual sprite and past them. When I was done he would get on and re position them. Insane -- not efficient at all. We finished with 12 minutes left and I found a bug in the code after it was too late to resubmit. I had an absolutely awesome experience!!

GM48 was my first Game Jam. It was a really awesome first experience. The Game Jam is really neat with nice theme. Will sure participate to the next GM48!

The Jam was a lot of fun! One tip I can give to future participants: Nail down what you want to do as quickly as possible! If you don't, it might come around later and bring unwanted trouble!

GM48 pushed me to finally make something small and release it. This will be my first released game since 10 years. I had a lot of fun and I'm really impressed with myself. I learned a lot!

I certainly learnt quite a bit about making games and am excited for the next game jam.

Joining gm48 before as my first major game jam taught me a lot of things. I got to experience (almost) nonstop devving that taught me to scope well and manage my time efficiently.

Together with a really talented partner, we learned to manage and coordinate our efforts in the small timeframe.

gm48 was such a great experience, I'll do it again!

GM48 2019 was our first participation to the gamemaker jam, it wasn't our first ever jam but having to compete with people who uses the same engine as yours, knowing that everyone have the same strenghts and limitations, yet all projects are differents and every game is shiny in its only way, was just an awesome experience and test for our team. We had an awesome time doing what we love, showing other developers what we were capable of in such a short time, but also looking at those talented teams make wonders in this same short time. Awesome experience, we will be participating every year!

Although making two games instead of one wasn't ideal, it was a lot of fun to see how quickly I could create two small prototypes and made for a great challenge.

It's nice to hang out with other game makers while you're all frantically coding and making content as fast as you can!

GM48 was difficult but rewarding. Two days don't seem as much time but many things can be made in this timespan.

This was my first game jam, and I had a lot of fun! I did a lot more then I could have done normally in a week I think. But anyways, it was a lot of fun, and I'm defiantly going to do another one!

Participating in GM48 is a fantastic experience! It's intense but very gratifying to come up with and develop a playable game in such a short time frame. I've learned a lot with each game I've put together for the jam, and the community is super supportive and helpful. And its fun to play everyone else's games too!

Doing everything for this game was a fun experience. It definitely took a lot out of me towards the end, especially being my first real time in coding in awhile. Definitely was an amazing learning experience and a fun little game was made!

I participate in GM48 as often as I can! Every time I learn something new and improve! It's always nice to complete a project and receive feedback from the community. 10/10 would recommend.

I usually join Ludum Dare and other local jams, but I believe that GM48 are the ones I enjoy most.

It's a way to see what someone can do in just 48 hours with Game Maker, and the source code is usually available to mess with and to learn about.

That's a nice way to learn and develop games with originally! even if you are a beginner, with GameMaker Studio is truly easy to make games in such as short period of time!

Joining gm(48) has been a great experience.

I think Simon Milfred and I make a robust team and we have so much fun.

Will do it again!

Phew! What a ride gm(48) is! I certaintly learned a ton from the jam, and it's inspired a game idea for me!

If you want be a better game developer in general, and spark some game ideas in your head, gm(48) is the place for you!

This is my first game jam ever and it was quite challenging for me to make a game in such a short time, but i feel like the experience helped me improve my game making ways, it is true that restrictions force us to be creative.

Also i have to say that i am your typical game making hobbyist that has a lot of unfinished engines lying around never to be played by anyone. This is the first time one of my games is out there for everyone to play it, i already got feedback and it feels great.

I encourage everyone to join future game jams, the experience is totally worth the effort.

It's always a challenge to create something in such a short time but one of the most useful aspects of the game jam is the feedback. Often the feedback will highlight something positive or areas of improvement which gives you direction and snaps you out of the bubble you are in.

I'm not going to lie, this was really hard. Especially because I only had 11 hours to work on it rather than 48 (personal reasons). Working with an advantage is extremely difficult, but very interesting and teaches you a lot about game development. I may of not completely finished my game, or got it where I really wanted it to be, but to me, it was a definite success.

It was a gloomy theme for me, and looking back it was fun to make, especially the voice stuff! :D

Fantastic jam to enter! The community have a great buzz and are really friendly, plus the site is really slick too! I've entered a fair share of jams and this is easily one of the best.

I'll be honest, developing this game was a pretty rough experience! Getting the pixel art for the black hole in the background was the most time consuming thing for me, since art really isn't my specialty. In fact, the black hole was actually supposed to be an object integrated into the gameplay, but it took so long just to draw it that I didn't have time to actually do anything with it! Also, I had more trouble using shaders than I thought I would, so I'll definitely need to work on that. Just goes to show, knowledge of EVERYTHING is important. In terms of code and gameplay development, it was tricky striking a balance between planning ahead and improvising. On one hand you need to plan for what you're going to need, and try not to code sloppily. But on the other hand you really need to hurry up and just get things done, so you have to decide carefully when it's appropriate to use a quick and dirty solution to a problem. I probably only got 7 or 8 hours of sleep the whole weekend, but it was worth it!

I hear many game maker devs talking about gm48 so I decided to try it out myself and it was really fun it pushed me to my limits and made me create new techniques

I found it pretty hard coming up with an idea in the beginning of the jam, but as soon as my team mate had arrived we quickly figured out what it should be about. I learned a few new, very useful things, e.g. path finding, of which will certainly have future use. :) Overall, had a great time. I'm getting better at time managing, and coding in general thanks to these jams.

It was interesting. I was able to develop the game for the first time in less than 48 hours. I liked my idea and I think that someday I'll finish this game to the end. It's a pity that I did not have time to make a sound and a better graphics for the game. But it's okay. Someday I'll learn to do it even faster. Thanks for this jam. Now I realized that developing games is fun and interesting.

Participating in the GM48 has been a big milestone for me. GameMaker has been my gateway into programming, and GM48 has been a huge boost in my confidence as a game developer. The feedback has been great, and the people are awesome. The games I've had the chance to play have all been really cool and creative, and it's an honor to have mine among them. Big thanks to everybody who put this on!

Trying to make a game in 48 hours proves one main thing, and that is how short 48 hours really is. Fun, Stressful and Brain-Numbing is what best describes the feeling that engulfs you throughout the competition.

I've participated in 3 gm48 challenges so far, and everytime I continue to be impressed. My partner Ian is a wizard in GameMaker and I love seeing him make our creation's come to life! 10/10 will continue to participate every quarter.

Loved the jam. Teaming up and making something great in 48 hours (with some sleep) was a great experience. If you make stuff in Game Maker, this is the jam for you.

The gm(48) was a crazy experience. I started out extremely optimistic, and by the time I submitted it I was pulling my hair out. But now I’m happy with how it turned out. The community is friendly, the website is clean, the competition is fierce. I would love to do this again as a team, but I don’t want to code solo for a jam ever again. I mean that in the most positive way possible. Thanks to the community and moderators for this well maintained operation!

No matter where your skills lie, no matter what your team looks like, you can always find invaluable lessons to take away from a game jam, and GM48 is one of the most incredible, accepting, and well managed jams out there.

If you want to improve as a game developer, look no further than GM48.

First game jam competition that can compete with the ludum dare, if you ask me. Had much fun particapating and looking forward to do it again.

Whether you're looking for a tight-knit community, putting your abilities to the test, or simply scratching that game development itch, the GM48 is the definitive GameMaker experience.

This is the best GameDev related event I have ever had the honor to participate in. I had a blast working on the games and it's an experience no one should miss :D

So many cool people. So many cool games. It's seriously, the coolest time ever!

This was my first game jam after several years of using game maker as a hobbyist. The 48 hour timeline is daunting and almost immediately after submission I thought of about a dozen 'no-brainer' changes I could of made. Even lowering the ladder climb speed would have made it much better. Oh well, the feeling that I could have done better makes me excited for the next one!

This was my first big game jam. I did not know what to expect from it. I was very anxious to have the theme revealed and see if i could do anything with it. Then, it was like a race. The starting pistol was shot, and the theme was revealed. My original Intention was to stay up all night working on it. While I did stay up rather late, I did not stay up all night. I quickly worked up an idea, and went with it. The first thing to expect from a jam like this: do not expect to make a whole game. Expect a few levels, at most 10. But make those levels intriguing. Do not submit your game early unless you are ABSOLUTELY sure it's ready. As a wise man once said, All work is lost due to a lack of a little more. And most Importantly, do not look at other games and say "Hmph, I can do better than that" without contributing yourself. An unfinished game will never be as good as a finished one. Everyone knows how to start making a game. Not a lot of people know how to finish one. This game was an experience to make.

The GM48 is the most fun I've had programming and spriting. It's a great way to give yourself the push to complete a project. In the two jams I've participated in, I've learnt quite a bit, such as the important areas that planning ahead can effect when coding and picking up small and useful bits of knowledge that I may have not learned till much later. It's also given me some great ideas for projects I want to now work on.

Always a joy to go through and see what other people have made.

I recommend anyone who is interested gives it a shot.

This was my first time entering a Gamejam, luckily I had already got in with a team and everybody was friendly, understanding and had a mutual respect for one another.

I've learned quite a bit about developing under a time restraint as well as working with other people with different creative/technical skillsets.

I'd definitely consider doing GM48 again someday and actively encourage more developers (be them new or old) to do so too!

I was used to procrastination but participating to a game jam made me feel more motivated and I nearly coded during the 48h. That was a very nice experiment !

It's been a year since my first jam. I really started practicing about 6 months ago, wanting to get more than the bottom 5 placements. I've learned so much about completing a project from doing these jams. I am much better with gamemaker and gml now, but that's not my most important lesson. Truly my biggest improvement in the last year is my organization not my coding. I've learned to plan out my day, hour by hour. I have the discipline to actually sit at my computer and program for hours on end without getting distracted or too tired. I've learned what I can and can't do in 48 hours.

The great thing about GM48 is that everyone's using the same platform. This makes it easy to collaborate, discuss code and help each other, especially if you join the GameMaker discord server. It really strengthens the community aspect of the game jam.

In my project Countdown is a project in which I have not put all my work, but in The Legend of Princess Kidnap yes. I hope you like it

Did my first game jam ever for the 24:th gm48. It was an amazing way of learning how to manage your time and come up with new solutions and rapid prototyping. The community is also super helpful with feedback on how to better your gamedev skills.

I highly suggest anyone dabbling with GameMaker to be apart of this community and take part in this awesome game jam!

What a great way to put my skills to the test, meet tons of like-minded people, and have fun all at the same time! This was my first time participating in a game jam, and I'm absolutely blown away by the amazing community surrounding this event! I will definitely be doing this again!

My aim was to make this project with some more polished art and intention to make more interesting "malfunctions." Such malfunctions I wanted to make was to have limited view, reverse movement controls, bullets recoiling the ship, and more. There was also some desire to add in a few bosses into this game, but due to both the time limit and level of skill I have with GMS2 I tried not to overscope.

While this was not my first time making a SHMUP, I feel I took a bigger step in my skill in game jams with how much better this one turned out. The addition of also using more than one sound effects also helped (credit to site Bfxr for the sound effects for this game). The artwork in this game was all done my hand through GMS2's image editor and Piskel. Fonts were found in cooltext.com.

Overall, this was a wild ride for me personally.

First time in Gm48. Really tough for me and my team because we had been too ambitious and the low experience didn't help! Anyway, very funny, I will participate again.

Great experience overall! The discord was incredible. There were people always willing to help with issues, and it was great to share in some of the communal fun/stress of the event :)

The last 7 hours were intense. I had a great idea that I knew I could execute on if I really pushed it. Even with a few hiccups with GMS2 (a room resource was corrupted and couldn't save, and then eventually deleted itself) I ended up being able to submit with about ~25 minutes left

There were lots of moments that I wished I would have teamed up with somebody. I'm glad I've had the lone experience. I think I'll seek out a team to jam with for the next time I'm able to do one of these!

Thanks again for a great event!

Afterthought: https://www.twitch.tv/seltzyy played my game on stream shortly after the jam ended. I was so nervous that things would crash or go wrong (and maybe they have for some other users) but it was SO MUCH FUN listening to this streamer react to my game live. It was a really cool experience!

It was an unique programming experience. It was tiring, but at the end, I was glad that I made game in just 2 days :). I recommend this jam for everyone - from beginners to experts.

So me and my friend made Fraug, The Mighty Prince and honestly it was the most focused on a project like this I have ever been. I got gamemaker like a couple months back and I had really only done one project and that was going nowhere. I was basically basing it all off of tutorials and stuff. But with gm(48), I honestly looked up maybe one tutorial. The crowd is awesome and I don't even care if I win. I had a great time and am proud of myself either way.

This gamejam was a first for me. This was a really good experience. The game we made is pretty hard and i would like to add an option to let the player training in a particular level if we had some more times.

Next time we going to do better. Prepare yourself 😎

I always have fun in this game jam. Every time I participate I have an amazing time and always push myself to learn something new. The feedback is always super useful, and to any new comers to game development I recommend this game jam!

I had a much bigger vision when I started, but I didn't do much the first day which forced me to finish the majority of the game within the last 7 hours or so (I woke up at 10 am and the deadline was 5 pm.) I ended up being pretty disappointed with how much stuff didn't make it into the game, but I still think the game is pretty neat. The jam is really good at forcing me to finish a damn game, which is nice.

Well I've been at this for a while now.

I've been making games for years, I started back in middle school. and Even after all this time I still Enjoy it.

GM48 is like a (Timed) Playground to develop game in. the first one was great. my second one went much easier than the first. and my third I went all out in.

And Still find myself counting the day to take another stab at it.

Its Great to just take a few days to see what you can do. and the feedback is always a welcome bonus to it.

I see myself doing this again, And you all should give it a shot too!

This jam is a blast. It's a lot of fun to see your finished game, and you learn a lot about the development process in the meantime!

I learnt a lot about time management and design. It was a lot of fun and I will be back next round!

I am a hobbyist GMS:2 user, with aspirations to make a game good enough to publish some day. Every game jam I participate in improves my understanding of the tool and helps me understand the system better. This game was no different.

Something I've seen before but never think about until I'm packaging is that HTML5 does not always behave exactly as the windows version. My opening screen had to be replaced with the screenshot of the Windows version which rendered correctly.

Experimenting with movement methods, vs using a tried and true method, wasn't the best idea. As I progressed in the coding I realized I hadn't always taken into account the interaction between collision masks correctly, which led to quite a bit of rework.

Almost every previous game jam I've worked on has been a single room game and I realized pretty late I don't have a strong grasp on room changes. All in all this was a great experience. --I just wish I'd had had time for sound and music. --Have a great day and good luck!

Originally I was going to make a game for this jam with my cousin (Kris24 on here) but he ended up being busy...so I mostly wrote it off as a no-go. However I had an idea for a quick game from watching a youtube video about swords vs spears and ended up having about 8 spare hours to make something this weekend, so here's the result.

Hey look. I actually finished something for once.

Had lots of fun creating pigmancer. First time creating a game with game maker. Will try to join in on the next GM48 also.

Excellent game jam for any skill level! This jam really brings out the best in people and allows everyone, including myself, to grow their game development skills! I cannot wait for the next one.

This was my second time participating on a Game Jam and it was also my second game release. But after about 20 hours I almost gave up since the game was too similar to my other game "Red's Colloseum". But then i changed the Genre from a Top-Down Shooter to a Platformer and that was a good decision.

I made a game about getting to the goal as fast as possible, while also avoiding traps. The levels itself are not easy, but also not too hard. The real challenge comes if you want to rush through a course. And so Momentum Rush was born.

This Game Jam was really fun, especially the second half and I learned that I should try differend things.

gm(48) is an awesome program run by awesome people. I had an awesome time with the 27th gm(48), even if I wasn't satisfied with my game.

Game jams like this don't only teach you new skills about new game-making skills and techniques, but they also teach you how to create a finished product, a skill which many (especially I) could always use to be more proficient in.

You'll learn more from gm(48) than you will from any other game-making experience.

I've never participated in a game jam previously and was excited to join in with this. In the middle of tending to two children and going shopping it's been a blast!. The enjoyment of having a set target and project and cracking on to meet the deadline! definitely participate again.

GM48 is always fun because the themes are amazing. This is a jam I'll always look forward to!