Schedules

See when you can participate in upcoming gm(48) GameMaker game jams in 2024 and later.

  • gm48
    Theme (Rnd #1)
    Theme (Rnd #2)
    Starts
    Ends
    Results
  • 48th
    2024
    Theme (Rnd #1)
    Theme (Rnd #2)
    6
    April
    12:00 UTC
    13
    April
    12:00 UTC
    Starts
    Ends
    20
    April
    00:00 UTC
    22
    April
    00:00 UTC
    Results
    6
    May
    20:00 UTC
  • 47th
    2024
    Theme (Rnd #1)
    Theme (Rnd #2)
    6
    January
    00:00 UTC
    13
    January
    00:00 UTC
    Starts
    Ends
    20
    January
    00:00 UTC
    22
    January
    00:00 UTC
    Results
    5
    February
    20:00 UTC

Previous schedules

Browse the dates for past game jams with quick links to the games and results.
46th gm(48)
Trapped
"You have activated my trap card!". Locked behind closed door. Fell into a cave. Trapped in social convention. There are many ways you may get stuck on with seemingly no way out.
22
Jul '23
00:00 UTC
24
Jul '23
00:09 UTC
45th gm(48)
Building
Are you in a building, building something, making something out of something else, whatever it is, build it!
22
Apr '23
00:00 UTC
24
Apr '23
00:15 UTC
44th gm(48)
Delivery
You have to deliver something, somewhere. A package? A baby cat? A dead body?? You'll figure it out.
21
Jan '23
00:00 UTC
23
Jan '23
00:15 UTC
43rd gm(48)
Spellcasting
Light the candles, open the book, it's time to begin.
15
Oct '22
00:00 UTC
17
Oct '22
00:10 UTC
42nd gm(48)
Non-Violence
Nothing was harmed in the making or playing of this video game
16
Apr '22
00:00 UTC
18
Apr '22
00:00 UTC
41st gm(48)
Side Effects
You use or do something, but it has side effects! It can be negative or positive. Who knows what side effects you get from taking that pill... or from using an OP weapon.
15
Jan '22
00:00 UTC
17
Jan '22
00:15 UTC
40th gm(48)
Discovery
Explore an uncharted area. Become an inventor. Learn something new about yourself.
16
Oct '21
00:00 UTC
18
Oct '21
00:20 UTC
39th gm(48)
Island
Be it in the ocean, in the sky, or in the middle of the road, make a game about a piece of land thats surrounded!
17
Jul '21
00:00 UTC
19
Jul '21
00:10 UTC
38th gm(48)
Sixty Seconds
A lot can happen in a minute
17
Apr '21
00:00 UTC
19
Apr '21
00:10 UTC
37th gm(48)
Falling Apart
Destroy terrain, chop off limbs, have an emotional breakdown.
16
Jan '21
00:00 UTC
18
Jan '21
00:20 UTC
36th gm(48)
Watch Them Grow!
Allow your player to care for something and watch it develop from something small to something grand!
17
Oct '20
00:00 UTC
19
Oct '20
00:15 UTC
35th gm(48)
Two Sides
Be it two sides of the same coin, yin and yang, night and day, good and evil, anything bilateral goes.
18
Jul '20
00:00 UTC
20
Jul '20
00:25 UTC
34th gm(48)
Small World
The world is small, and you exist within it.
18
Apr '20
00:00 UTC
20
Apr '20
00:15 UTC
33rd gm(48)
Collect!
A compulsive and unnecessary need to collect things. Stamps, loot, achievements, upgrades... Anything.
18
Jan '20
00:00 UTC
20
Jan '20
00:22 UTC
32nd gm(48)
Climb the Tower
Everybody wants to climb the tower... it's up to you to build it.
19
Oct '19
00:00 UTC
21
Oct '19
00:15 UTC
31st gm(48)
A Loop
Again, again and again. Same thing but with mini differents. You can change your next run.
20
Jul '19
00:00 UTC
22
Jul '19
00:15 UTC
30th gm(48)
No Death State
Death does not stop you, it only changes your form.
20
Apr '19
00:00 UTC
22
Apr '19
00:00 UTC
29th gm(48)
Colors are Important
The colors of various objects and enemies affect how you deal with them or interact with them.
19
Jan '19
00:00 UTC
21
Jan '19
00:00 UTC
28th gm(48)
Companion
Sometimes you just need a little help from your friend. Following , reckless or programmable - a buddy must accompany you.
20
Oct '18
00:00 UTC
22
Oct '18
00:00 UTC
27th gm(48)
Countdown
The clock is ticking... Anything may happen when the countdown reaches 0.
21
Jul '18
00:00 UTC
23
Jul '18
00:00 UTC
26th gm(48)
Helpful But Harmful
Too many games have core elements that exist solely to help you. It could potentially be much more interesting to make a game based around a mechanic or object that helps you progress but is also dangerous to you in some way.
21
Apr '18
00:00 UTC
23
Apr '18
00:00 UTC
25th gm(48)
One Tool, Many Uses
Some games can create a lot of interesting gameplay options out of simple rules. Try to make a game that focuses on a single mechanic or idea but uses it in many different ways.
13
Jan '18
00:00 UTC
15
Jan '18
00:00 UTC
24th gm(48)
One Shot
A game where you only have a single resource of something at any given time that is required to win. Make each shot count!
14
Oct '17
00:00 UTC
16
Oct '17
00:00 UTC
23rd gm(48)
Sacrifice
All important things requires sacrifices.
15
Jul '17
00:00 UTC
17
Jul '17
00:00 UTC
22nd gm(48)
Descend
Down you go, deep into a dark underworld.... Or perhaps you are travelling into the bowels of the city to repair a leak, whilst fighting of alligators. Nevertheless, down you go, regardless of theme.
15
Apr '17
00:00 UTC
17
Apr '17
00:00 UTC
21st gm(48)
One Health
21
Jan '17
00:00 UTC
14
Jun '17
00:00 UTC
20th gm(48)
Risk & Reward
15
Oct '16
00:00 UTC
14
Jun '16
00:00 UTC
19th gm(48)
Only One Level
16
Jul '16
00:00 UTC
12
Jun '16
00:00 UTC
18th gm(48)
Space
16
Apr '16
00:00 UTC
14
Jun '16
00:00 UTC
17th gm(48)
Escape
16
Jan '16
00:00 UTC
14
Jun '16
00:00 UTC
16th gm(48)
Environment as a Weapon
17
Oct '15
00:00 UTC
14
Jun '15
00:00 UTC
15th gm(48)
Endless
17
Jul '15
00:00 UTC
14
Jun '15
00:00 UTC
14th gm(48)
Top Down _____.
18
Apr '15
00:00 UTC
15
Jun '15
00:00 UTC