Participate in the next gm(48) on January 17, 2026
47th GM48

Upcoming Game Jams 2025

Join upcoming gm(48) GameMaker Studio game jams and level up your game development skills. Complete schedule with themes, prizes, and results.

Showing 2 upcoming gm(48) game jams
  • gm48
    Theme (Rnd #1)
    Theme (Rnd #2)
    Starts
    Ends
    Results
  • 48th
    2026
    Theme (Rnd #1)
    Theme (Rnd #2)
    3
    January
    12:00 UTC
    11
    January
    12:00 UTC
    Starts
    Ends
    17
    January
    00:00 UTC
    19
    January
    00:00 UTC
    Results
    2
    February
    20:00 UTC
  • 47th
    2024
    Theme (Rnd #1)
    Theme (Rnd #2)
    6
    January
    00:00 UTC
    13
    January
    00:00 UTC
    Starts
    Ends
    20
    January
    00:00 UTC
    22
    January
    00:00 UTC
    Results
    5
    February
    20:00 UTC

Compare the gm(48) with other game jams

Planning your next 48-hour sprint? Explore how gm(48) aligns with global events so every team can choose the jam that matches its goals, accessibility needs, and preferred schedule.

gm(48) vs Global Game Jam

Discover how gm(48) keeps the focus on GameMaker Studio while Global Game Jam spans multiple engines, and compare registration timelines for remote-friendly teams.

Learn more about the differences between gm(48) and Global Game Jam
gm(48) vs Ludum Dare

Learn how gm(48) supports collaborative teams and mentoring while Ludum Dare offers solo and team tracks with different scoring systems.

Learn more about the differences between gm(48) and Ludum Dare
gm(48) vs GMTK Game Jam

Compare gm(48)’s quarterly cadence and feedback requirements with the GMTK Game Jam’s rapid turnout and YouTube showcase audience.

Learn more about the differences between gm(48) and GMTK Game Jam
gm(48) vs GMC Jam

See how gm(48)’s structured feedback cycles and accessibility commitments pair with the GMC Jam’s forum-driven roots and relaxed submission formats.

Learn more about the differences between gm(48) and GMC Jam

Frequently Asked Questions

Answers to common questions about gm(48) game jams and how to participate.

The gm(48) is the premier GameMaker Studio game jam, running quarterly since 2016. This 48-hour game development competition challenges developers to create complete games around surprise themes. With over 8 years of community-driven events, gm(48) has established itself as the leading GameMaker game jam, welcoming developers of all skill levels from beginners to professionals.

Join thousands of GameMaker developers in the gm(48) game jam by following these steps:

  • Register free on gm48.net when registration opens (typically 2 weeks before each jam).
  • Choose your approach: work solo for full creative control or join a team for collaborative development.
  • Use GameMaker Studio exclusively — the only engine allowed in gm(48) to ensure fair competition.
  • Develop within 48 hours from theme announcement to submission deadline.
  • Submit on time and participate in community rating to be eligible for prizes and recognition.

Winners receive GameMaker Studio licenses — the top three games in each gm(48) competition earn valuable GameMaker Studio licenses from YoYo Games. Beyond prizes, participants build essential game development skills, receive constructive community feedback, and create portfolio pieces that showcase their abilities to potential employers or collaborators in the indie game development scene.

Community recognition: Outstanding games from gm(48) are featured on gm48.net, shared across social media, and celebrated within the GameMaker community, providing valuable exposure for developers.

Previous schedules

Browse the dates for past gm(48) game jams with quick links to the games and results.
46th gm(48)
Trapped
"You have activated my trap card!". Locked behind closed door. Fell into a cave. Trapped in social convention. There are many ways you may get stuck on with seemingly no way out.
22
Jul '23
00:00 UTC
24
Jul '23
00:09 UTC
45th gm(48)
Building
Are you in a building, building something, making something out of something else, whatever it is, build it!
22
Apr '23
00:00 UTC
24
Apr '23
00:15 UTC
44th gm(48)
Delivery
You have to deliver something, somewhere. A package? A baby cat? A dead body?? You'll figure it out.
21
Jan '23
00:00 UTC
23
Jan '23
00:15 UTC
43rd gm(48)
Spellcasting
Light the candles, open the book, it's time to begin.
15
Oct '22
00:00 UTC
17
Oct '22
00:10 UTC
42nd gm(48)
Non-Violence
Nothing was harmed in the making or playing of this video game
16
Apr '22
00:00 UTC
18
Apr '22
00:00 UTC
41st gm(48)
Side Effects
You use or do something, but it has side effects! It can be negative or positive. Who knows what side effects you get from taking that pill... or from using an OP weapon.
15
Jan '22
00:00 UTC
17
Jan '22
00:15 UTC
40th gm(48)
Discovery
Explore an uncharted area. Become an inventor. Learn something new about yourself.
16
Oct '21
00:00 UTC
18
Oct '21
00:20 UTC
39th gm(48)
Island
Be it in the ocean, in the sky, or in the middle of the road, make a game about a piece of land thats surrounded!
17
Jul '21
00:00 UTC
19
Jul '21
00:10 UTC
38th gm(48)
Sixty Seconds
A lot can happen in a minute
17
Apr '21
00:00 UTC
19
Apr '21
00:10 UTC
37th gm(48)
Falling Apart
Destroy terrain, chop off limbs, have an emotional breakdown.
16
Jan '21
00:00 UTC
18
Jan '21
00:20 UTC
36th gm(48)
Watch Them Grow!
Allow your player to care for something and watch it develop from something small to something grand!
17
Oct '20
00:00 UTC
19
Oct '20
00:15 UTC
35th gm(48)
Two Sides
Be it two sides of the same coin, yin and yang, night and day, good and evil, anything bilateral goes.
18
Jul '20
00:00 UTC
20
Jul '20
00:25 UTC
34th gm(48)
Small World
The world is small, and you exist within it.
18
Apr '20
00:00 UTC
20
Apr '20
00:15 UTC
33rd gm(48)
Collect!
A compulsive and unnecessary need to collect things. Stamps, loot, achievements, upgrades... Anything.
18
Jan '20
00:00 UTC
20
Jan '20
00:22 UTC
32nd gm(48)
Climb the Tower
Everybody wants to climb the tower... it's up to you to build it.
19
Oct '19
00:00 UTC
21
Oct '19
00:15 UTC
31st gm(48)
A Loop
Again, again and again. Same thing but with mini differents. You can change your next run.
20
Jul '19
00:00 UTC
22
Jul '19
00:15 UTC
30th gm(48)
No Death State
Death does not stop you, it only changes your form.
20
Apr '19
00:00 UTC
22
Apr '19
00:00 UTC
29th gm(48)
Colors are Important
The colors of various objects and enemies affect how you deal with them or interact with them.
19
Jan '19
00:00 UTC
21
Jan '19
00:00 UTC
28th gm(48)
Companion
Sometimes you just need a little help from your friend. Following , reckless or programmable - a buddy must accompany you.
20
Oct '18
00:00 UTC
22
Oct '18
00:00 UTC
27th gm(48)
Countdown
The clock is ticking... Anything may happen when the countdown reaches 0.
21
Jul '18
00:00 UTC
23
Jul '18
00:00 UTC
26th gm(48)
Helpful But Harmful
Too many games have core elements that exist solely to help you. It could potentially be much more interesting to make a game based around a mechanic or object that helps you progress but is also dangerous to you in some way.
21
Apr '18
00:00 UTC
23
Apr '18
00:00 UTC
25th gm(48)
One Tool, Many Uses
Some games can create a lot of interesting gameplay options out of simple rules. Try to make a game that focuses on a single mechanic or idea but uses it in many different ways.
13
Jan '18
00:00 UTC
15
Jan '18
00:00 UTC
24th gm(48)
One Shot
A game where you only have a single resource of something at any given time that is required to win. Make each shot count!
14
Oct '17
00:00 UTC
16
Oct '17
00:00 UTC
23rd gm(48)
Sacrifice
All important things requires sacrifices.
15
Jul '17
00:00 UTC
17
Jul '17
00:00 UTC
22nd gm(48)
Descend
Down you go, deep into a dark underworld.... Or perhaps you are travelling into the bowels of the city to repair a leak, whilst fighting of alligators. Nevertheless, down you go, regardless of theme.
15
Apr '17
00:00 UTC
17
Apr '17
00:00 UTC
21st gm(48)
One Health
21
Jan '17
00:00 UTC
14
Jun '17
00:00 UTC
20th gm(48)
Risk & Reward
15
Oct '16
00:00 UTC
14
Jun '16
00:00 UTC
19th gm(48)
Only One Level
16
Jul '16
00:00 UTC
12
Jun '16
00:00 UTC
18th gm(48)
Space
16
Apr '16
00:00 UTC
14
Jun '16
00:00 UTC
17th gm(48)
Escape
16
Jan '16
00:00 UTC
14
Jun '16
00:00 UTC
16th gm(48)
Environment as a Weapon
17
Oct '15
00:00 UTC
14
Jun '15
00:00 UTC
15th gm(48)
Endless
17
Jul '15
00:00 UTC
14
Jun '15
00:00 UTC
14th gm(48)
Top Down _____.
18
Apr '15
00:00 UTC
15
Jun '15
00:00 UTC

From Idea to Game in 48 Hours

Join thousands of GameMaker developers who have discovered the joy of game jams.

No experience? No problem. GameMaker developers of all skill levels and backgrounds use the gm(48) game jam to create games, learn new skills, and connect with the community.

Ready to start your game development journey? Create an account and join the next gm(48) game jam!