Description

In White Glove, you are a robber hired by a super-secret collector to enter a house and get some expensive things for his personal collection.

Controls

ASDW/Arrows, and Space to interact with stuff.

Tips

Don't get too close to the people in the house, and try to avoid rising your noise level. The closer you are to a tennant, the easier they will hear you.

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  • Jupiter Hadley
    Lv. 13

    Neat game. I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :) https://youtu.be/QbScIDsTCaU

  • baku
    Patron

    I beat the game, and this is my prize??? >.<

    Edit: 😂😂😂

    SOMNIUM
    Submitted

    SOMNIUM

    • JCx64
      Lv. 3
      JCx64 Designer of White Glove

      4yrs ago

      🤦🤦 We'll build a special version for you just with the winning sequence, so everytime you're sad you can just open it to cheer you up

  • Fachewachewa
    Patron

    Stealth game AI aren't that easy for a two day jam, but that still impressive. That being said, I wish each npc had a predetermined zone for their idle patrol, because one got stuck in the little corridor that was the only way in an out :(

    Maybe locked doors should be identifiable too, I like the limited inventory, but trying every door blindly when you have a key was a little much.

    • JCx64
      Lv. 3
      JCx64 Designer of White Glove

      4yrs ago

      You can turn the TV on and off or open and close doors many times to drive them mad! And you are right, locked doors should have some kind of hint :)

  • NukGames
    Lv. 4

    The art is amazing and the theme fits perfectly! Unfortunately I got a crashing bug when I got caught. Anyway great job!

    Deep Fate
    Submitted

    Deep Fate

  • kbjwes77
    Lv. 19

    Cool game! I collected some of the treasure after breaking in, and all was well until I was caught, the game crashed and threw an error message. I thought the art and the NPC pathing was pretty good, as well as the inventory UI. Would have liked to continue but the game kept crashing and I couldn't get past one of the guys in the hallway. Also the "Press Space" text of the dialogue overlay was very hard to read. Other than those minor gripes, it was a neat heist/stealth game!

    SOMNIUM
    Submitted

    SOMNIUM

    • JCx64
      Lv. 3
      JCx64 Designer of White Glove

      4yrs ago

      Thanks! We spent so much time with the idle/search/pursue AI that we didn't have enough time to review the game properly and do a build better rooms :/ Lesson learnt for the next one, better to prioritise the fun loop!

  • ForteFortissimo
    Lv. 9

    I really like the art, even though there were a couple tiles that were the purple-black checker so I wasn't sure if I was supposed to investigate them. I got caught, and when I did I got this error (the screen went to greyscale which I assume was on purpose);


    ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object god:

    Push :: Execution Error - Variable Index [1,5] out of range [3,2] - -1.collector_text(100033,32005) at gml_Object_god_Step_0 ############################################################################################

    stack frame is gml_Object_god_Step_0 (line -1)

    the object name almost makes the crash seem intentional hehe

    Overall, not bad, just wish the AI made more sense (one of the people in the house went outside and got stuck near the truck, and another one possibly went through a wall)

    Red-Hawk
    Submitted

    Red-Hawk

  • Nightsjester
    Lv. 4

    The pixel art is really good but it was supremely difficult to figure out what needed doing and the crashes were a downer.

    SCAVENGER
    Submitted

    SCAVENGER

  • Jason Newman
    Lv. 6

    Very nice job on the pixel art!