Paint your path through each puzzle. Create pathways on the fly, and abuse the powerups they grant. Each color has a different effect, so use them to your advantage in whichever way you see fit.
WAD / Spacebar = move and jump
Left Click = paint/erase
E = swap between paint brush and eraser tool
F = Interact
Click on colors at the top right to swap between
Dark Gray = Normal
Red = Speedup
White = Low gravity
Orange = Right click toward the paint to "Paint Jump" (rocket jump) off.
Pink = Shrink player model
Yellow = Portal between yellow paints.
-Each color has a certain amount of paint. If you run out and feel you can't complete the stage, either fall off or press pause and then the restart button.
-Yellow is a little bit clunky to use sometimes. Make sure there is space on the top of each side to teleport through.
-Level 8 (the final level) is impossible. It had to be the damn last level.
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Lv. 13
Neat idea! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/jmAfNqkuezc
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Lv. 6
Incredible fun and addictive game, only downside was that the rooms could have been bigger so when you jump too high you don't hit you head on the top of the screen :)
SubmittedRainbow Rebel
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Lv. 5
This is really cool. It's clear some clever coding has gone on here. I did get some performance issues as my drawings got bigger, which is to be expected from some jam games, but I really liked the underlying idea of drawing on your environment. The audio was okay, the puzzles and introduction to the mechanics was good, but it was quite unstable with bugs throwing me outside of the walls on a few occasions and forcing me to restart the level. A nice idea that when polished and optimized, could be a very fun game. Very innovative entry, well done!
SubmittedILLUMINATED
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Lv. 2
I really like the concept of this game even if the colors are really secondary to the actual abilities the colors provide. Making your own platforms through the levels is really cool and it is fun to get the starts, although sometimes the platforms will act strangely.
Another issue I have is the fact that all the abilities are introduced immediately, and are not really explored through the levels (but in 48h I can understand). Also, less colors and more focus on exploring those colors could make for something really awesome (for example, white and orange basically do the same thing, and purple is not that exciting).
Still, it's a really cool game, I liked getting all the stars (although I couldn't finish the last level because of a glitchy door), and I think there's a lot of potential. Extra props for the music changing dynamically depending on the active ability, that is really cool, pleasant and immersive!
SubmittedColornaut
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Lv. 1
Pretty good game I think I came across a glitch on the 8th level that made it so I couldn't complete It or I just couldn't solve the puzzle ': D but still a pretty good game
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Lv. 1
I really enjoyed the concept behind the game! With minor details needing work, i'm really impressed. The music and art were very well done, especially the music changing depending on each color! Loved the idea and the execution, hope to see more!