Play on Windows if possible for best experience

Paint your path through each puzzle. Create pathways on the fly, and abuse the powerups they grant. Each color has a different effect, so use them to your advantage in whichever way you see fit.

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CONTROLS

WAD / Spacebar = move and jump

Left Click = paint/erase

E = swap between paint brush and eraser tool

F = Interact

Click on colors at the top right to swap between

COLOR CODES

Dark Gray = Normal

Red = Speedup

White = Low gravity

Orange = Right click toward the paint to "Paint Jump" (rocket jump) off.

Pink = Shrink player model

Yellow = Portal between yellow paints.

SIDE NOTE

-Each color has a certain amount of paint. If you run out and feel you can't complete the stage, either fall off or press pause and then the restart button.

-Yellow is a little bit clunky to use sometimes. Make sure there is space on the top of each side to teleport through.

-Level 8 (the final level) is impossible. It had to be the damn last level.

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  • Jupiter Hadley
    Lv. 13

    Neat idea! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/jmAfNqkuezc

  • Oliver Spicer
    Lv. 6

    Incredible fun and addictive game, only downside was that the rooms could have been bigger so when you jump too high you don't hit you head on the top of the screen :)

  • FrogWax
    Lv. 5

    This is really cool. It's clear some clever coding has gone on here. I did get some performance issues as my drawings got bigger, which is to be expected from some jam games, but I really liked the underlying idea of drawing on your environment. The audio was okay, the puzzles and introduction to the mechanics was good, but it was quite unstable with bugs throwing me outside of the walls on a few occasions and forcing me to restart the level. A nice idea that when polished and optimized, could be a very fun game. Very innovative entry, well done!

  • Lyra
    Lv. 2

    I really like the concept of this game even if the colors are really secondary to the actual abilities the colors provide. Making your own platforms through the levels is really cool and it is fun to get the starts, although sometimes the platforms will act strangely.

    Another issue I have is the fact that all the abilities are introduced immediately, and are not really explored through the levels (but in 48h I can understand). Also, less colors and more focus on exploring those colors could make for something really awesome (for example, white and orange basically do the same thing, and purple is not that exciting).

    Still, it's a really cool game, I liked getting all the stars (although I couldn't finish the last level because of a glitchy door), and I think there's a lot of potential. Extra props for the music changing dynamically depending on the active ability, that is really cool, pleasant and immersive!

    Colornaut
    Submitted

    Colornaut

  • Adrian l Rivera
    Lv. 1

    Pretty good game I think I came across a glitch on the 8th level that made it so I couldn't complete It or I just couldn't solve the puzzle ': D but still a pretty good game

  • Buneex
    Lv. 1

    I really enjoyed the concept behind the game! With minor details needing work, i'm really impressed. The music and art were very well done, especially the music changing depending on each color! Loved the idea and the execution, hope to see more!

  • Little__Ham
    Lv. 2

    This was a fun experience with a unique mechanic! I got stuck a few times because I accidentally put paint between my character and a wall, but other than that it was more or less a smooth ride. I could definitely see this as a full on game if you keep working on it

    c0l0rs
    Submitted

    c0l0rs