Journey through the lawless West. Your character is equipped with his trusty revolver and 3 cans of paint as holsters. Dip your weapon in the canisters to match your bullets with the enemy’s color. Careful not to mismatch your freshly painted weaponry as you make your way through an onslaught of outlaws.
In-game:
- W/A/S/D buttons — Moves character
- Mouse — Aim
- MB Left — Fire
- R button — Reload
- Q button — Blue
- W button — Red
- E button — Yellow
- Escape button — Pause/Unpause
Menus:
- Up/Down or W/S buttons — Navigate options
- Enter or Space button — Accept
- A/D buttons — Adjust volume in options
- Escape button — Back
Artwork:
- fryman22
- Mrbbnbrn
Sound Design:
- MrRabbit
Programming:
- Mrbbnbrn
- fryman22
-
Lv. 13
Very unique concept! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/pzo4of_gRdw
-
Lv. 5
I enjoyed this a lot. The art and music were perfect, and the sound effects were dead on. I felt like a badas with the slow-mo responsive reload and quickly two-tapping hordes of enemies. Everything from UI to movement is super well implemented and polished up, including animations of both the NPCs and PC. Congratulations, this is a brilliant submission, I can hardly fault it. Add more content and this could be great post-jam project.
SubmittedILLUMINATED
-
Lv. 6
Thank you for your feedback buddy I am flattered! We had a lot of fun making it and I am glad it is fun to play too! Slow-mo feels like bullet time and i love using bullet time in Max Payne so I said why not :) I hope we can work on it further in the future. We had amazing ideas and I really want to see them in action too. Thanks again, it means a lot ^^
-
-
Melee guys dont hold their swords, after going to the next level you start with yellow paint no matter what. If you want to give only 2 shots to the player, maybe change weapon to double barrel shotgun? Other from that i love this game. Had so much fun :D