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  • Vertex138
    Lv. 5

    I want to start by saying that, next time you export a game, make sure it's a standalone executable and not an installer. It makes life easier on all of us :P

    This game definitely had great intentions. There are definitely some Shovel Knight influences in here, from the digging mechanic to the combat... the title, etc. Some of the animations are great, and the enemies are each unique from one another.

    The artwork isn't always very great, though, and the lack of sound/music made the game feel very shallow while playing it. Overall, the game is pretty amateur, which isn't a bad thing; it just shows you have a lot of space left in your shoes to fill!



  • Kwis
    Lv. 67

    Please avoid giving installers! Create applications as ZIP files. And please, give your own game some love, write something in the description!

  • SpaceMyFriend
    Lv. 15

    This idea is pretty cool! It needs a lot of polish for sure, but its a start. Visual and audible feed back goes a long way in informing the player as to whats happening on screen. Even with a simple concept, that kind of stuff can bring a game to another level. Good job and keep it up!

  • Veralos
    Lv. 38

    This game feels like it could have a lot of potential, but right now it's a bit buggy and unpolished. Though there are some interesting mechanics with digging and fighting, neither is quite complete enough to be that fun. Some sound effects would really help. The graphics are pretty crude, but I actually kind of like them.

    You should also add a screenshot and description, especially since there are no instructions in the game.

  • Problematicar
    Lv. 37

    I can see there were some good intentions with this game, since there's a lot of variety in items and enemies, and you actually went all the way and made three levels too.

    But the problem is that even if there's a lot of content, it's all pretty much broken or bad, there's no sound, the art is underwhelming, enemies are unbalanced or even unfair, thanks to the level design, that is actually so bad it's literally unplayable in some parts.

    If it wasn't for the fact that you kept the debug use of "T" to skip levels I would've never had the chance to play the second and third level, because in the first one you actually can't progress once you reach a badly placed block.

    And even in those two levels the level design is really bad, and there's not even an ending once you finally reach the shovel.

    In the end it's bad, but not because there wasn't effort, you just have to learn how to polish the content you make, keep learning and you'll do better next time.

    Path Y

    Path Y

  • Anonymous
    Anonymous Avatar

    7yrs ago

    While the art was meh, the animations were pretty good. However, the game really needs feedback, both audible and visual, to let you know when you actually are hitting the enemies. Arrow deflection made it clear the hitboxes are kinda wonky.
    I'm pretty you can't actually beat the game, unless I completely missed how to dig the dirt block above you. I think I tried everything.

  • Tero Hannula

    Sorry, I could not progress very far as game difficulty was too high. The attacks should preferably kill slimes with one hit, and attack animation could be faster. The second skeleton is too hard to kill, as you cannot avoid its attacks if you want to kill it, if you do not manage to get it from under ceiling. Also digging is too slow, maybe one block with one press? Especially when in beginning you have to dig atleast 4 blocks. I think player should be able to dig upwards? I found that you can levitate if you keep pressing digging button midair. The graphics were not great, but it could be worse. I see that you tried to do good animations and spend more time on those. No sounds or any music.