Rescue the stick figure by descending down floors and shooting everyone in your path. Don't die. And don't worry about Paul - he's immortal.
- WASD - move, jump
- Space - shoot, advance text
- Escape - pause
- F4 - full screen
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Lv. 67
This game had potential! I like the narrator's presence and how he interacts with the player (why would I not? I did the same aha); however I wished that what he said at the beginning about "making you obey" would matter more in the game. It is a nice addition but I would have liked to see it being a bit more important! Other than that the music and sounds were not bad! I wish the visuals were at the same level though, it felt too simplistic (lack of animation, especially in the player models since enemies are animated... i think they were?) also, the blob you rescue seems to have no importance since it's only just following you (cannot even get hurt by the boss' spikes) Please, when you have a character with more than one health, add an health bar! Boss was not a bad idea but it felt a bit too long and repetitive (also, it was too easy and predictable)
SubmittedThe Ascension
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Lv. 38
Decent game with alright graphics. Some of the messages are amusing, so I wish the skip message button wasn't the same as the shoot button. Currently it's easy to accidentally skip messages. The gameplay itself is okay, but there should be more feedback when you hit/kill an enemy and some way to tell how much health you have. The level music is pretty nice and the boss music is great.
SubmittedInto the Void
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Lv. 7
Few problems: I can't tell if enemies are going to take one or two shots to kill, tutorial messages popping up every five seconds is damn annoying, the boss's attacks are kind of easy.
The boss music is great though
SubmittedThe Boring Game
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Music was great. Controls felt pretty solid, although I would make sure the button to fire (which is what the player is likely to be spamming) isn't the button to dismiss the helpful text boxes that pop up as well.
For the boss, I think the fatigue bar should increase gradually or as he takes individual actions. During the first long add-spawn phase I wasn't sure if I was actually progressing in the fight. I thought I should be looking for some way to actively fatigue him because the bar not moving gave me the idea I wasn't making progress.