All of the information below can be found in-game.

You must defend your castle from the careless beachgoers who would destroy it! Move about the battlefield using the left and right arrow keys. Dig traps for your foes using "X" and bury them alive with"Z". Traps must be sized to fit their victims! A hole too small is easily traversed. A hole too big is obvious and avoided. Your bucket can only hold so much sand. Use extra sand to build your castle with "Z". Create a glorious castle and rule the beach!

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  • Gelidity
    Lv. 17

    Hey Anon from 5 months ago! I just happened to look back on this old game of mine today. I think after the way accounts worked on this site was updated, older ones were deleted so I don't get alerts for new comments on my games under this old name. If you or anyone else in the future still want to mess with my old broken code, you can send me a message on discord (using this name, Gelidity) and I'll be happy to help! I worked on this game a little bit after the jam too, so there is a version with another enemy type and an endless game mode.

  • Anonymous
    Anonymous Avatar
    Anonymous

    1yr ago

    The windows game works fine but when I open the Game maker file and run the preview in the app, it shows that I can't run it because of compile errors.

    The first one was "number of arguments for function instance_place_list expected 5 got 3" I just fixed that by changing it to "instance_place" instead of "instance_place_list"

    ok after that it didn't show any compile or syntax errors so it let me run the program. I pressed X to begin, and no enemies were coming in (like I played earlier in your windows file) and 5 seconds later a window popped up with in error, that idk how to fix. This is what it said:

    ERROR in action number 1 of Alarm Event for alarm 1 for object obj_spawner:

    Variable <unknown_object>.room_width(133, -2147483648) not set before reading it. at gml_Object_obj_spawner_Alarm_1 (line 12) - case(obj_crab): instance_create(room.room_width+96,352,obj_crab); break; ############################### gml_Object_obj_spawner_Alarm_1 (line 12)

    I wondered if you'd know what to do bc you literally made the game but it's been 7 years so idk...