Fly the spacecraft using WASD (qwerty) or QZSD (azerty). Beware to not run out of fuel, the gauge is at the bottom of your screen. Landing on any planet refuels.
Summary
Players appreciated the game's visual and audio design, particularly the animations and music, as well as the creative concept of dreaming and waking instead of dying. However, many found the gameplay frustrating due to difficulty with landing mechanics, lack of clear fuel indicators, and challenging asteroid avoidance. The game's difficulty and unclear mechanics led to some player confusion and frustration.
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Patron
This looks lovely and the spin effect is pretty good, but this is way too hard! You can barely avoid asteroids coming from the front of the rocket. Same with planets which aren't even moving :(
I also didn't have any fuel gauge, and didn't notice anything while trying to land (the rocket always bounced off)
SubmittedNoé Wyatt needs your help
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Lv. 2
Hi, I tried to play it for a while, but I couldn't quite the hang of landing? I tried really slowly on one of the planets the arrows pointed at, but every time I either die or the ship did not refuel?
Also, the asteroids are really hard to avoid.
I do really like the intro/in between animation and the music. Also, nice touch to make the rocket spin around like that (animation) well done :)
SubmittedWell of Souls