Description

Fly the spacecraft using WASD (qwerty) or QZSD (azerty). Beware to not run out of fuel, the gauge is at the bottom of your screen. Landing on any planet refuels.

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Summary

Players appreciated the game's visual and audio design, particularly the animations and music, as well as the creative concept of dreaming and waking instead of dying. However, many found the gameplay frustrating due to difficulty with landing mechanics, lack of clear fuel indicators, and challenging asteroid avoidance. The game's difficulty and unclear mechanics led to some player confusion and frustration.


Gameplay Difficulty Controls/Mechanics Visuals/Animation Game Concept Audio/Music Generated by AI based on the feedback Voyage received.
  • Tero Hannula
    Patron

    Asteroids have angry faces and they chase after you :U The idea was nice, boy is sleeping and dreaming and the failing doesn't not kill you, but just wakes you up. It was nice :)

    Reload
    Submitted

    Reload

  • Yosi
    Lv. 46

    I really like the idea of going in and out of a dream when you lose. Unfortunately I could not figure out how to land on planets properly without bouncing off / getting hit by asteroids.

    Leviatron
    Submitted

    Leviatron

  • Fachewachewa
    Patron

    This looks lovely and the spin effect is pretty good, but this is way too hard! You can barely avoid asteroids coming from the front of the rocket. Same with planets which aren't even moving :(

    I also didn't have any fuel gauge, and didn't notice anything while trying to land (the rocket always bounced off)

  • Chubb1337
    Lv. 2

    Hi, I tried to play it for a while, but I couldn't quite the hang of landing? I tried really slowly on one of the planets the arrows pointed at, but every time I either die or the ship did not refuel?

    Also, the asteroids are really hard to avoid.

    I do really like the intro/in between animation and the music. Also, nice touch to make the rocket spin around like that (animation) well done :)

Post-mortem

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