You find yourself in a Dark Cave, but how do you get out? This Game has only 7 Levels, because i did not have enough Time to make more, but i will keep updating this Game :)
Controls:
- WASD or Arrow Keys.
- SHIFT for extra height while Jumping.
- Space for Jumping
Features:
- Atmospheric Music
- Easy to understand Controls
- calm Sounds
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This has potential, keep expanding on it! :) The BGM and the grayscale art style help set the mood, and the filter was subtle and also contributed to the slightly eerie feel of the in-game environment, good job. Though the levels look mostly organic and cave-like with all the terrain variations, some segments, particularly towards the later levels look too blocky in contrast. The SHIFT mechanic was nice, although I rarely found myself using it aside from the rare occasions where it's necessary. I also wish it would recharge a little faster when standing on stable ground. Not much to say regarding the theme... but in the end what matters is you managed to make a nice looking game that plays well in such a short timeframe - congratulations!
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Patron
I want to thank you for taking so much time to write this! Feedback is what keeps me making Games. I am almost done with a new update for this Game - It includes more Levels, better Collision Mechanics, and more cool Stuff, like multiple Buttons in one Room. :)
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Aesthetically amazing platformer! Nice visuals, great bgm. But collisions were little off sometimes and camera was too slow. But other than that, all was top notch!
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Patron
Thank you! I am almost done with the new Update (1.01) where i fixed the Camera Speed, Collisions and more Levels! :D
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Really cool feel to this one. I also loved the shift mechanic! Solid entry.
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Doesn't fit the theme at all...that said: great, well-designed platformer. Very good gamefeel and immersion. Great music and sound, great graphics. You're already aware of some of the problems like the broken hitboxes etc., otherwise, solid effort. Check out our game Cheese Ray if you get the chance!
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Patron
I am aware of all these Things (Yes i know that the Game doesn't fit the Theme. I realized that too :D) but still: Thanks for your Feedback! :)
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I was stuck at the end. No way to "End" the game. Pretty okay otherwise. neat shift mechanic
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Patron
If you are talking about the Room that says "THX :)", i am sorry. I didn't had enough Time to make more Levels, and this is the thing i had to do so the Player at least knows that this was all. I am working on an Update with more Levels, better Hitboxes / Collision System, Turrets and more Stuff! :D
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The game's got really nice graphics and sound! Although I don't really see where the risk / reward element is in this game.. Just seems like a regular platformer to me.. Maybe I'm missing something.
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Patron
Yea, i forgot about the Risk & Reward Part almost completely. :/
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I wish there was more to this! I really liked the graphics and the sound, but I just wish it was a little less repetitive. My only real gripe is that there aren't more levels! Oh and that sometimes I can't tell what I can jump on and what I can't. Other than that, nice entry!
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Patron
Thank you! I am working on an Update right now, where i fixed some broken Collision Masks, and i added some Levels. I want to keep the Amount of new Things for the Player to explore not too high, because it can be overwhelming if the Player has 10 new Things to learn per Room :D
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I want to start this off by saying I really hope you expand upon this. This was an great game, especially for a gamejam.
The visual style was spectacular. Combining the feel of a CRT monitor and a Limbo-esque grayscale appearance was a great idea, and the spritework and backgrounds were clean and atmospheric. The sounds, or the lack off, was effective for the feel of the game, and the eerie music packed a pleasant punch. My one complaint was the theme. Although I understand you could go off the main path to collect extra points, besides that, there didn't seem like much of an option of taking a risk or not- except for the one part where you can choose to take either the easy route or the hard route.
This was pretty cool! Keep up the awesome work.
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Patron
Thank you for your Feedback! I myself did realize (about 2 Hours before the Submission Time was over) that there wasn't many "take a Risk or not" Situations, except the Level with the "Hard & Easy" Paths. I am currently working on a new Update for this Game, with more Puzzles, more Levels, Turrets and a better Collision System. I want to thank you for taking your Time to write this Feedback! :)
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I like this game! The jumping mechanic gives it that little extra over similar games. I like the visual style, and the music fits the game nicely.
However, I did not manage to get through the "easy/hard" level because the hitboxes on the white spikes seem to be wider than the spikes themselves, which is very annoying and kind of breaks the immersion. I also got stuck on walls a couple of times, especially in the first few levels.
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Patron
Thank you, i am currently working on a new Update (I did fix the Spike Hitboxes and made more Levels) :D Feedback is what keeps me making Games. :)
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I liked the game very much because I really appreciate the rgb split effect and the sound is very nice too! In the whole I think the game is very nice designed in it's art style and the game feeling is greatful. Nice work THTerra
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Patron
Thank you! I am currently working on a new Version, with Turrets, more Puzzles (Buttons and Stuff) and many new Levels! :D
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I like the graphics and the game has mysterious atmosphere. I got stuck in walls few times, but at least I got it easier :P. Game is challenging, but short - nothing unexpected. I can't seem to find any relation to the theme tho.
After all, I enjoyed it.
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Patron
Thanks for your Feedback! I am currently working on more Levels, i will keep updating this Game (if you want you can suggest more Stuff =D) You're right, there is only this one Level, which has two Paths, one "Easy" and one "Hard". The Hard Way has a high fatality Risk, but there are 2 Points that the Player does get :D
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