We tried our best for the time we were given between schedules but honestly I feel we missed out on a lot of things. We needed way more time to work on art, sound, and music. The loop for this game was slapped together in the last 10 minutes of submit time so feel free to mute it haha. Anyway I still enjoyed messing with it and this was one of the first times we did premade levels instead of generation. I think there are pros and cons obviously of both but it was nice to change it up.
Summary
Players generally enjoyed the game but found a specific level (level 2) frustrating due to difficulty, causing them to quit early. The weapon mechanic, which pulls the player towards the aiming direction, was noted as feeling unusual or off, possibly intentional but detracting from the experience. Overall, feedback highlights enjoyment tempered by challenging design and control quirks.
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Patron
The game feels a little weird because every time I use my weapon, it drags me towards the direction I'm looking. Maybe this is intentional, but it feels a bit off, if you ask me!
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Lv. 1
i was rly enjoying it but lvl 2, the part after the traps just wrecks me and i start back at lvl 1 and quit. would like to play the rest..