I like that you changed the faces of the various baddies that are coming for you, really increased the visual interest of the game. The screen shake when you shoot is very nice too.
I wanted to make sure the enemies were more interesting to look at then having just plain colors come at you. Some of them were even inspired by emojis. I pretty much use screen shake whenever I can. Whenever I can shake a screen, I'll do it, even if it's just by a little.
One thing I would have liked, is a different way of selecting the colors. Many times I would try to shoot an enemy that's marching through the color selections, and I wind up switching colors accidentally.
Hmm... That may be something that could be done. If you have a concept that might work, I have provided the project file in the downloads. The only thing I can think of to do is making scrolling work. But they are all actually the same object, so that may end up being quite hard.
Also, having to move the mouse back and forth between shooting and color selection was not my favorite thing. Then again, that may be intended as one of the challenge factors.
Kinda. Though I didn't intend for it to be annoying.
Grey and White are too similar in my opinion, making it difficult to distinguish. Again, that might be intended as part of the challenge!
The similar colors actually aren't intended to be challenging. I'll admit, it can be difficult, and I'd would change it.
The game was really intuitive. A straight forward, pick-up-and-play game where the objective is crystal clear without instructions. A lot of fun trying to beat your high score! Nicely done!
Thank you for your kind words. The gameplay is simply conveyed with the menu screen's text simply saying, "Click to start." This gives the intention that the player will be using the mouse and not the keyboard. Now the colors, that one is easy. The color wheel showing up and the colored enemies show a connection.
Thank you so much for your feedback!