red is lying

  • Platformer
  • Team Wholesome
  • 5 months ago
  • Disqualified

Description

"Wake up, fourteen. It's time for your tests. Just jump on the correct color. You won't need more than 80 seconds to complete these tests. Don't screw up..."

Controls: A = Move Right | D = Move Left | Space Bar = Jump |

Goal: Touch the correct color every level. Get 15 levels right in a row to win!

Developers: https://twitter.com/denglish_design | https://twitter.com/GamesByTobias |

Artist of Thumbnail and Banner: https://www.artstation.com/sveinnthor

Music: https://www.youtube.com/watch?v=ydvwxeAG6_M&list

Feedback
4

You must be logged in to leave feedback
Register or log in to start writing.
  • Kwisarts
    Kwisarts Kwisarts 41
    4 months ago

    Short, but pretty cool! I really love how you used expectations and tricks to implement the colors and, even if I hated that, the timer makes it just the right amount of harder to get through! Gets you thinking without necessarily being over-difficult. Pretty neat! It was easier than I expected, but I guess seeing Peter playing it made me aware of a few tricks to be mindful of :p

  • Peter 🌊 Jørgensen
    Peter 🌊 Jørgensen Peter 🌊 Jørgensen Organizer
    4 months ago

    I beat it!

    #

    Fun, but intense game. You really hit what you were going for. Good job!

  • FrogWax
    FrogWax FrogWax 5
    4 months ago

    THIS GAME BROKE ME. Seriously - it had some nice 'ah-ha' moment but also moments where I thought THIS GOD DAMNED GAME IS BROKEN WHAT. Nice puzzle design, interesting levels, and quite the riddle. Good entry that will be remembered. I also hate you for level 7.

  • Virtu
    Virtu Virtu 8
    5 months ago

    Sweet freedom!! Very clever design. At first I thought the timer constraints were a bit too tight - especially for some of the simple but mind bending levels near the beginning where it's not much about the platforming as it is about understanding what is being said - but, in the end, part of the satisfaction came from the gradual improvements and memorizations along the many runs I had to perform until I reached the end. Definitely not a game for the faint of heart though. :) As a gameplay suggestion, I feel some sort of audio alert during the last few seconds of the countdown would go a long way in the longer levels near the end.

    Comes off as rather simplistic on the aesthetics side, but gets the job done. A little more graphical polish would do wonders, but I liked that the song was somewhat low profile, as it never detracted me from the puzzles.

    Very solid entry, guys, congratulations!

Post-mortem

There doesn't seem to be anything here.