Rip 'n Dip

  • Action
  • Presented by fryman22, Mrbbnbrn, MrRabbit
  • 4 weeks ago
  • 10th

Description

Rip n' Dip

Journey through the lawless West. Your character is equipped with his trusty revolver and 3 cans of paint as holsters. Dip your weapon in the canisters to match your bullets with the enemy’s color. Careful not to mismatch your freshly painted weaponry as you make your way through an onslaught of outlaws.


Controls

In-game:

  • W/A/S/D buttons — Moves character
  • MouseAim
  • MB LeftFire
  • R button — Reload
    • Q button — Blue
    • W button — Red
    • E button — Yellow
  • Escape button — Pause/Unpause

Menus:

  • Up/Down or W/S buttons — Navigate options
  • Enter or Space button — Accept
  • A/D buttons — Adjust volume in options
  • Escape button — Back

Credits

Artwork:

  • fryman22
  • Mrbbnbrn

Sound Design:

  • MrRabbit

Programming:

  • Mrbbnbrn
  • fryman22

Feedback
4

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley 9
    6 days ago

    Very unique concept! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/pzo4of_gRdw

    • mrbbnbrn mrbbnbrn
      mrbbnbrn 2 Coder

      Thank you for playing our game ! Cool video :)

  • Peter 🌊 Jørgensen
    Peter 🌊 Jørgensen Peter 🌊 Jørgensen Organizer
    3 weeks ago

    I got to 248 points! 😊 Can someone beat that?!

    • mrbbnbrn mrbbnbrn
      mrbbnbrn 2 Coder

      I think someone can definitely beat that 😈 Thanks for playing !

  • FrogWax
    FrogWax FrogWax 5
    3 weeks ago

    I enjoyed this a lot. The art and music were perfect, and the sound effects were dead on. I felt like a badas with the slow-mo responsive reload and quickly two-tapping hordes of enemies. Everything from UI to movement is super well implemented and polished up, including animations of both the NPCs and PC. Congratulations, this is a brilliant submission, I can hardly fault it. Add more content and this could be great post-jam project.

    • mrbbnbrn mrbbnbrn
      mrbbnbrn 2 Coder

      Thank you for your feedback buddy I am flattered! We had a lot of fun making it and I am glad it is fun to play too! Slow-mo feels like bullet time and i love using bullet time in Max Payne so I said why not :) I hope we can work on it further in the future. We had amazing ideas and I really want to see them in action too. Thanks again, it means a lot ^^

  • Anonymous
    Anonymous Anonymous
    4 weeks ago

    Melee guys dont hold their swords, after going to the next level you start with yellow paint no matter what. If you want to give only 2 shots to the player, maybe change weapon to double barrel shotgun? Other from that i love this game. Had so much fun :D

    • mrbbnbrn mrbbnbrn
      mrbbnbrn 2 Coder

      Thank you for your feedback! We didn't have much time to polish the game so there are some irritating stuff here and there. We are glad that you had fun :)

Post-mortem

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