Description:

This Is my Little Game I put together for This GM48.

You play a Small Goo Creature, trying to fling his way back to his friends.

navigate maze like courses, as gravity acts as your enemy or ally.

.

I've been wanting to make a game with a Planetoid gravity engine for a while so why not now?

I had Fun Making it, up until I got to level dosing and realized I have no clue how to make good

levels for a game like this.

But with all said and done. it nice to have this all done.

.

Controls:
Imgur

This game is control with just the mouse.

left button will launch the player, and skip the intro.

right button will stop you from bouncing.

scroll wheel will zoom in and out the camera.

.

Credits

This time I had a music guy.

he only got one song done but NO more market place assets for me.

StarLight - lavareef.

I would have publish this as a team game, but I all ready published the draft when he ask to join.

Thank you all For Playing my Game!

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  • Tero Hannula
    Patron

    Muisc was good and fit the game, and the idea was nice. The theme wasn't that well incorporated. It was nice you made introscene for the game. The physics were bit funky, and I spent 43 jumps in one specific level :D The wonkiness I think is because the not only gravity is affected which is considered the tangent of the ground, but also the momentum of character. As the direction of gravity changes so does the direction of player. Or did you rotate everything expect player? That would also explain odd behaviour :P Is the player keeping its momentum the same, but the world rotates by ground tangent?

    Reload
    Submitted

    Reload

  • Josh K.
    Lv. 14

    Josh K and KampHellCoding played your game. If you'd like to see our ratings and reactions check out our video! Your game was around the 33:35 mark.

    https://youtu.be/hWLMCMXFPtQ

  • Professor Stein
    Lv. 2

    I really enjoyed the concept and story behind this! The intro animation was too cute! The gameplay was quite enjoyable, even though I had alot of difficulty with the one level that looked some what like a T-Fighter spaceship from starwars. Escaping through that narrow gap in the wall proved to be quite a hassle! Lovely concept though and very enjoyable all the way around :D

  • baku
    Patron

    The story immediately reminded me of Mario Galaxy, so I instantly fell in love with it lol :D

    Cool game! My only issue really is with the physics, sometimes it shoots you in really weird direction, then randomly turns you in mid-air in ways that make the gravity feel unrealistic. I had to attempt some shots many, many times just because I'd fly off in a different direction than I expected.

    • singleshot
      Lv. 43

      Thanks for the feed back!

      honestly I was listening to paper mario's story book intro on repeat when I was write it lol.

      Yeah, I should have polished it a bit more. I only had they idea to make this engine work, with in like the last few months.

      and if I was making a new game anyways may as well try it out.

      but I mean gravity this strong on small planetiods, are gonna behave in strange ways. but I'll look in to improving it for if I try this type of game engine again.

  • Kwis
    Lv. 67
    • Only one music, but it's fitting!
    • The gameplay feels too unpredictable at times. Sometimes things go really how you don't expect them to. So the gravity felt a bit buggy
    • Softening bounces feels like it should have been the default setting. I spent most of the game with the right click held. Could even just be the only bouncing there is cause it's faster and easier to control.
    • Likewise, the zoom should be defaulted to the further possible. At first, I circled around the asteroid (I assume they're asteroids, the platforms) without getting what to do until I noticed the game was telling me how to unzoom. (btw keep in mind some people may not be able to use the scroll wheel. it's usually a key to avoid, or left with an alternative). I then realized there was no point in keeping it zoomed in at any point, so every start of a level, the first thing I do is zooming out. And never zoomed in. I'd just drop the zooming in to be perfectly honest. I guess it would make an interesting hard mode though lol
    • I like that there are 2 different sound effects for the bouncing, and the softer bouncing had some satisfying ring to it. A good thing considering it's the one I spent most of the game with!
    • I am not really satisfied with the inclusion of the theme to be frank... (or Robert) Yes, technically, there is no death state, so it's not the worse possible way at all. (if a character can die, definitely would be the worse) I just don't find that interpretation interesting on its own. (no offense) For me, the theme implies there should be a death state, but instead, it's something else. Or to certain degree, something that prevents the death from happening.

    The game was pretty cute though. I love that there is an intro and ending, so that you know what you're playing for. That encourages the player to play until the end :)

    Trapped
    Submitted

    Trapped

    • singleshot
      Lv. 43

      Thanks for the Feed back like always.

      • Thanks, I'm glad it turned out well.

      • yeah, I get what you mean. I've been wanting to try making a engine like this for a while. But I really didn't have to much time to clean it up. but I also feel like gravity and movement on small planetiods like this would be strange, so I'm still okay with it.

      • I wanted to build the levels around getting to the goal with a few leaps as possible. the big bounces covered more ground, and let you get more out of each leap. so I used that as the default. honestly its more the level designs fault than the game plays from how I see it.

      • Yeah, for games like this a larger view is always better. honestly I don't normally make mouse based games so the scroll wheel begin uncommon is not something I heard before. but I'll keep it in mind the next time I do something like this.

      • I did that because I felt the soft bounce didn't have enough feed back, to get is across, so I gave it a different effect so its easier to notice the difference.

      • Yeah that is because this was going to be my abnormal movement idea. I didn't really have an Idea for no death state, so I just used this and gave it a Kirby feel. that's the best I could do. I mean what even really is a death state anyways? I mean its a state where your consented dead. but that a bit too lose. so I just sides steeped it. wasn't feeling the theme, so I just made a game I wanted to make and left it at that.

      Thanks, the intro was just any idea the pop'ed in my head. and I'm more or less glad how it brings the game together.

      I always like to get my games, a for of intro and some closure if I can.

      And thanks again for the advice, I hope next jam got a better theme for me!

  • GhostlyFeline
    Lv. 5

    This game was super cute! I loved the story about the little goo creatures, and the gravity mechanic was pretty fun, although a little glitchy at times. Amazing work!

    • singleshot
      Lv. 43

      Thanks, it was fun to make the intro. and building the engine was really fun for me. I like making silly physic engines like this. I just wish I had more time to polish it.

      I still think this game is far from my best, but I'm glad people can still enjoy it!