Play as a spirit who cannot die and take over other people's bodies, and attempt to end their life while possessing them in this fun puzzle game!
How To Play
- Left Click = Movement
- Right Click On Items With Text Above it to Interact
On the 2nd level, use the numbers on your keyboard, the buttons aren't clickable.
The Vault on the 3rd level has a clue in the level, look around for it. (It's not interactable.)
In the second level, if you go into the keycode by picking up the battery, you have no way of backing out of it if you don't know the code. In a way this soft locks the game and you could only continue searching for clues for the code by closing and reopening the game.
Also with the key code, if you type more than 3 numbers for the code, the string will disappear but does not delete or prevent you from adding more numbers.
abso1ution Level 7
Unique, surprising and funny with a couple good puzzles. A couple of issues as you mentioned in the description.
This was surprising entry, and though it looks happy it is pretty dark :u Implication is that man just kills his kids and self. I liked the idea and the way you created this, though I had to restart the game couple of times. The squeeking sounds had really high pitch squicks, which hurt my ears a bit :s It was short but well done entry.
Its very confusing what your suppose to do most of the time, but i really like the flow and feel of your interactions and graphic style.
Yosi Level 16
The graphics and design are hilarious, and the level end sound effect is perfect. I'm not really sure how it is supposed to fit the theme however. EDIT: I see now, that makes a lot more sense!
Thanks for the kind words!
Starting off with the games theme we had the idea of playing as a demon/spirit that possesses people and whenever we "die" we would leave the body and move onto the next one. So we, the spirit, never die, but our goal was to get other people to get rid of themselves. About Sunday morning we realized, wait we strayed a bit from what we intended quite a bit. But decided we couldn't turn back now.