Face The Wind

  • Adventure
  • Nick Ver Voort
  • 4 weeks ago
  • 14th

Description

Face The Wind

In a dystopian future, when people die they become cyberghosts. Their body can be recovered automatically... for a fee. Explore the rooftops of this neon-tinged city, meet the locals, and have your own brush with death... over and over and over!

How to play

The arrow keys move you in both human and cyberghost form. When NPCs have a dialog option you can press the Q key to accept it. Once you come into possession of the Respawn Bracelet, you can respawn by pressing T in cyberghost form.

When is it over?

This jam serves as essentially the opening chapter of a potentially large adventure. It's my mistake for picking a genre not well suited to game jams. Think of this as demonstrating the mechanic and setting a cool scene! Once you've crossed the bridge and seen the second "No Ghost" sign you've seen the whole area, but you can feel free to poke around and play with the mechanics. It ends when you feel like it!

Credits

I made the entire thing myself, with about 8 hours of total time spent according to Game Maker. The fonts are from Chevy Ray's pixel font collection

Tools Used

  • Game Maker Studio 2 (obviously)
  • Aseprite (this tool rules)
  • PreSonus Studio One for the music/sounds

Screenshots Plz

OK you've been patient, here they are. Check it out and go play the game! Please give me your feedback

Title Screen

Screenshot 1

Screenshot 2

Screenshot 3

Feedback
4

You must be logged in to leave feedback
Register or log in to start writing.
  • Tero Hannula
    Tero Hannula Tero Hannula 19
    3 weeks ago

    This seemed pretty nice idea, cyberpunkish and ghosts, had good vibes. I dig that background music changed during ghost phase. There wasn't much to play, but you can continue from this. Maybe not the same project, but the idea. You got the neon lights about right, nice ^^ It was good entry :)

  • abso1ution
    abso1ution abso1ution 6
    3 weeks ago

    I could see these themes and mechanics being interesting if expanded into a larger game. The slowdown mechanic as you fell was a nice touch.

  • Fachewachewa
    Fachewachewa Fachewachewa 36
    3 weeks ago

    IT'S EXTREMELY LOUD???? Had to put it a like 5%.

    This seemed interesting, sad this is so short. It's all pretty good, but I really dig the character's artstyle!

    • Nick Ver Voort Nick Ver Voort
      Nick Ver Voort 2

      Sorry about the volume! It didn't seem that loud on my end, I guess putting a volume control slider in the game would be the best long-term solution if I were continuing this. I'm glad you enjoyed it, I wish I had time to implement more of my ideas as well. Thanks for playing!

  • Anonymous
    Anonymous Anonymous
    3 weeks ago

    I think some parts of your levels where difficult to figure out what to do and i wish your cyber ghost graphic was a bit more interesting.

    However i think the game is pretty decent despite not being able to complete it. You really nailed it on most of the graphics and sound/music well done.

    • Nick Ver Voort Nick Ver Voort
      Nick Ver Voort 2

      Thanks! Yeah, I had lots of ideas of what to do with the cyberghost form, and wish that I had had time to properly implement them and guide players towards them. But I'm glad you liked it aesthetically!

Post-mortem

There doesn't seem to be anything here.