Find your way back to "home" Controls: WASD or arrow keys for movement SPACE to interact with gates or skeletons

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  • Tero Hannula
    Patron

    As Baku said, sprites were cute though there was no animations. The sound effects were bit too scratchy and loud, maybe tune them bit down. The jumping was bit hard, let player decide the height of the jump, like when releasing the jump key, half the speed (if going upwards). When you walk over the cliff, have few frames during you can still jump. About the camera, make player see bit more, so it is easier to know what's ahead. Few fixes which improves quality and feel of the game :) By the way, was music done by you? It felt bit too good ^^"

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    • Mohamed_DKD
      Lv. 2
      Mohamed_DKD Developer of I am alive!

      4yrs ago

      Thank you for feedback ^_^ , and I will surely implement all these features (I do plan to continue this game). As for the music, it is done by my teammate, but we were to lazy to make an account for each one of us XD [my teammate only does music and sound effects that is why he has the luxury to polish it to the max :D ]

  • Fachewachewa
    Patron

    Lovely visuals and sounds, but classic platforming and level design. Pretty enjoyable overall, but the controls could indeed use some improvements.

    I didn't have any issues with collisions, but the first comment might be referring to the fact that platforms can block your jumps from above? I also think the ghost form should be faster. Sometimes I wanted to explorer a little with it, and it took aged. And finally, the camera limits are too close to the border of the screen. The character should be in the center of the screnn (+- some room, but not 1/3 of the screen), it usually feels better that way.

    I lied, one last thing: the sound effects were too loud compared to the music, and the door opening sound honestly hurt my ears :(

    • Mohamed_DKD
      Lv. 2
      Mohamed_DKD Developer of I am alive!

      4yrs ago

      thank you for your feedback I really appreciate it. I will surely fix these issues, since I do plan to continue this game As for the sounds, I am really sad that this is happened, I wrote a code to lower the sound, but I guess it is better to go "under the hood" XD and just lower the volume in the original sound files [Audacity! here I come XD ]

  • baku
    Patron

    I thought the sprites were very cute, even if there were no animations! :D

    I didn't have any issues with the collisions, but I did experience some annoyance with the controls. They felt quite "stiff", and I had to attempt some jumps many times before I nailed them (particularly one in level 3, off to the left). The lack of "coyote time" was very noticeable, which makes a game feel like it's dropping inputs :( This might be what Anonymous was talking about

    • Mohamed_DKD
      Lv. 2
      Mohamed_DKD Developer of I am alive!

      4yrs ago

      thank you for feedback ^_^ and glad that you liked the sprites even for me as the developer, the controls did feel stiff at certain times [not a good sign XD ], so I guess I need to modify my core platformer codes to implement a "coyote time" or at least some friction and acceleration. and thanks again for your feedback

  • Anonymous
    Anonymous Avatar
    Anonymous

    4yrs ago

    Interesting concept but the controls and bad collisions boxes really took away from the experience. I would have been better if your had design the levels a bit better as it mostly looks like online tutorial simple level design. It would have been nice if the characters had walking animations.

    However i really like your game mechanics as a concept and possessing skeletons for respawns is really cool well done.

    • Mohamed_DKD
      Lv. 2
      Mohamed_DKD Developer of I am alive!

      4yrs ago

      thank you for your feedback, glad you liked the concept. Sadly we didn't have time to do the animation. As for the hit boxes and control, I would hope if you could explain better what aspect did you felt off or undesirable