Soul Gladiator

Soul Gladiator

  • Zactyl
  • 1 year ago
  • Disqualified

Description

Enter a great arena and fight for glory, mowing through waves of enemies.

Fear nothing, not even death itself, as you take control of those that defeat you!

Controls: WASD - movement

Left Mouse - attack

Right Mouse - special move

M - mute audio

R - restart

Feedback
5

You must be logged in to leave feedback
Log in Register an account
  • Tero Hannula

    I liked the game, the idea of neverending gladiator battle. There were quite many with similiar ideas, possessing next one. Though the ghosttown cowboy shooting game was most similiar. The enemies were bit too sturdy, which made game bit too slow. Nevertheless it was nice game :)

  • Fachewachewa

    Good game! I really enjoyed trying out the different characters.

    Artstyle was pretty good, except for the ground, which I was not a big fan of.

    The gameplay could use more energy though. It felt a bit slow, and killing some ennemies took ages. Also make sure to disable the cursor is you have your own pointer.

    And I guess the game end after 5 waves, but it keeps running, you just can't control anything anymore.

  • PenguinCzar
    PenguinCzar PenguinCzar Level 5

    Cool Game! I love the idea, although not too original as I have seen other like it(my own game included) but still this is an awesome game. The art seems a little bit lacking but when you actually take a look at it, it is amazing. Sound effects are incredible. Nice job!

  • Yosi
    Yosi Yosi Level 16

    The gameplay and abilities were pretty cool. There should be more feedback on hit though. A small amount of screenshake and a flash of light about help the game to feel better. Additionally, I would have liked to see a different icon for the abilities instead of just a sword and a fire, since some of the abilities are not swords and fires. Still, the game was fun to play and I think it fits the theme really well!

  • Eva
    Eva Eva Level 8

    Nice mechanic, and I like the different attacks available! Often, I decided to "die" in order to become a type of enemy with another attack for fun. It felt a little tedious toward the end, but not enough to make me quit before winning. Even though it was obvious that the player will win, the game was still interesting to play.

Post-mortem

Become a Patron now and support the game jam
Your pledge goes to help keep the gm(48) running for every generation of GameMaker developers.