I hope you enjoy my little game, it was made in about 6 hours, so its very small.

its kinda a puzzle game and not very hard at all


A = move left D = move right Spacebar = jump E = get a wooden dummy

RipTide made the music for the game if you want to check him out https://www.youtube.com/channel/UCvky8XpDVE4XhNlkTrKSDkA

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  • Tero Hannula

    It was really short, and did you really need those wood dummies to win the game? It felt that I got dummy just in case, then there was wall, gotta get rid of the dummy - oh new one, okay gotta get rid of that too.

    Camera was dragging behind, you could try make it move in direction where player is going (and use also bit "lerp(...)" function.) It was nice game, not bad.



    • battleZays
      Lv. 6

      Thanks for your feedback

      Maybe to much but the camera was made too drag behind.

      I didn't have time too make the dummies more useful then jumping high if i did i would have added something like wooden crates for the dummies to push around

      If only i had more time :D

      I'm still working on the game so feedback is very nice to have Thank you

  • Fachewachewa

    I'll +1 Yosi, I almost feel like I spent more time reading (lots of "your" instead of "you're" btw) than playing!

    You don't have much mechanics, so introducing them in gameplay isn't that hard. The idea is always to put an obstacle with only one way to get past it, and using one mechanic at once.

    Here, for example:

    • at the start, just have some text saying "A/D to move", then make a jump, then maybe a green wall or ground so that the player notices he can go through (I think floor is better because it's a surprise here)
    • then a bigger jump, forcing the player to possess a dummy. It's better if the player tries the jump before, so he notices the difference
    • and then some green wall/floor so the player has to kill himself (floor is still better, because the player will have no way to avoid noticing he's walking on it).

    Once you do something like this, the player will have learned everything by doing it, instead of reading rules that he can't really understand at first. After that you can mix you mechanics all you want, because you're sure the player understand everything.

  • WinuX
    Lv. 15

    Great Game!
    Like the others said it's kinda short,but we all know how fast these 48 hours can go by ;D
    I also had the feeling that the camera was a bit slow and hung behind sometimes or was it intented to be like that?
    The graphics and the audio were really good, the controls were also really smooth.
    You're getting better with each entry, so keep going!



  • PenguinCzar
    Lv. 5

    Great game, although a bit short. The music was good, props to RipTide. But this seems a bit familiar, I can't put my finger on it but the cute little dummies seem familiar. I am sure they are original though. Congratulations on making a really good game in so short time. I do wish it were a bit longer but eh. You didn't have too much time. Good Luck!

    • battleZays
      Lv. 6

      Yeah everyone wanted the game to be longer, i wish i spent more time on making it longer but i used that time to make it look better.

      Thank you for your kind feedback.

  • Loates
    Lv. 8

    To be honest, I don't have too much to say about this one. Partly because of how short the game was. I didn't really have too much understanding as a player of what I was doing, and while death was not a state, the game didn't feel much like it revolved around the theme. It was pretty bland overall and just seemed to mostly be a normal platformer.

    That being said, the art certainly wasn't that bad, and actually looked pretty decent, and I liked the music. I just wish there was more for me to comment on, the game's too short for me to have much of a comment on Gameplay. It certainly wasn't a bad submission, I just wish there was more uniqueness to it.

  • Yosi
    Lv. 37

    This is a pretty nice game, I wish it were a bit longer but I realize you didn't have a lot of time to make it. I think it would have been better if you introduced the controls and mechanics during gameplay instead of showing all of the controls at the beginning.