• Gelidity
  • 4 months ago
  • 25th


Most control is done with the mouse, but there are a few keyboard commands.

Press SPACE to advance through the in-game tutorial, or S to skip it if you've played before.

Hold ESC to quit game.

Press M to mute music.

Score over 10 to prove you are an MLG gamer pro.


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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Challenging game. I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :) https://youtu.be/QbScIDsTCaU

  • kbjwes77
    kbjwes77 kbjwes77 Level 14

    Unique and simple, really reminds me of the games from the flash game era. I love it. As other's have mentioned, it could use a little more "polish", and the player lags behind the cursor quite slowly, but those are my only complaints.

    • Gelidity Gelidity
      Level 11

      I'm happy that you enjoyed it! I'll try to make the next version nice and shinier. Thanks for playing!

  • Naxos
    Naxos Naxos Level 5

    Pretty neat idea! Definitely for those who enjoy skill based gameplay (which I do).

    The art was minimalistic, but what was there was good! The music was a little repetitive but in a way it kind of fit? I feel abit conflicted on that point.

    I think it would have been nice to have a sound when an orb is collected and maybe when a snare is dissipating. I'd also like a small counter somewhere to tell me how I'm doing, but maybe that would cause a visual obstruction.

    I'll also echo Fachewachewa's comment about playing near the border. I felt compelled to sort of idle in the center and play patiently if I wanted to survive. I understand why the movement is the way it is, so I think that's fine, but...

    Here's a few changes that I think would elevate the game a bit for me personally:

    • Snares spin a hair faster
    • An orb hitting a snare does not cause failure, instead, if the wrong color touches it, the snare contents could be knocked out (technically just deleted) and/or perhaps the snare becomes "broken" until another snare makes a full collection, at which point the snare is healed. While in the broken state, the snare would destroy any orbs that touch it (sort of like a shield)
    • if all the snares are broken, you lose

    None of that may fit into your idea of the game though, just what I thought I would enjoy.

    In the end, I only managed to get 4 (which I got several times).

    Pretty cool! If you make any updates, I'd like to know!

    PS. I made a video of my playthrough

    (edit) Another thing I would have liked is for the warning arrow to be colored the same as the upcoming orb.

    • Gelidity Gelidity
      Level 11

      Thank you for the detailed feedback! The gameplay definitely needs a little extra something, and your ideas are great. I'll probably add them in some form to the next version!

  • Fachewachewa

    Very good but also very frustrating because you can't really play near the border of the window. Either the movement should be instant (but that would be a very different game) or there should be a border around the play area that acted as a safe zone, or anything else that would prevent clicks outside the window.

    Anyway this is a nice idea and when there's bullets everywhere that you're dodging and collecting it's very fun.

    I also notice a bug: when restarting a game while muted, you're invisible and need to activate the music again to reappear :D

    • Gelidity Gelidity
      Level 11

      Seems like not enabling full screen was my biggest mistake. I definitely won't forget next time. Thanks for the feedback and bug find! Music connected to the visibility of the main sprite? Talk about proof this was a rush job...

  • ZedSquadron

    Slick idea and really fun to play. The gameplay was simple, but held my attention. Overall, really cool entry.

    A few things:

    • I think that color-coding the triangle "ball is coming" indicators could help with reaction time and playability.
    • When playing in windowed mode, I clicked off the screen a few times which took me out of the game.
    • Gelidity Gelidity
      Level 11

      I played around with different kinds of colored arrows but in the end I removed them. That probably wasn't the right move. Thank you for playing! I'm glad you enjoyed it!

  • baku
    baku baku Level 40 Patron

    Dude, what a fucking cool idea. Super easy to get started, but super tricky to do well at. So far I've only managed to get a score of 4, but I might honestly come back and prove my MLG skillz cause this is rad

    It's a little annoying to play due to how Uffarkris lags behind the cursor, but I can only assume that was intentional.

    For future reference, please remember to let the player fullscreen your games.

    EDIT: New record is 6. I am still trying >.< Haven't played that many games yet, but this is the only one I keep coming back to. It might be my favourite, unlikely as that might be 👀

    EDIT: 7!

    • Gelidity Gelidity
      Level 11

      Wow, that's very enthusiastic praise. Thank you very much!

      Perhaps it starts a little too slow, but you're right in that I intended for the player not to be as fast as they wanted right away. The more you collect though, the faster you can move and rotate.

      Sorry about the lack of fullscreen option. It isn't one I often use myself when playing these jam games so I easily forget to enable it for my own.

      EDIT: Almost there!

  • Jaspo
    Jaspo Jaspo Level 4

    Different and difficult. But not bad.

    • Gelidity Gelidity
      Level 11

      The holy trinity I aim for with every game I make! Thanks for playing!


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