You Are An Interloper
You were never meant to arrive on this cursed island, but when you wash ashore you have no choice. The ten gods have made a demand of you: appease them with gifts, or die in five days.
Controls (Please read before playing)
- Move: WASD or Arrow Keys
- Collect: Right Click. Can be used on fresh water to drink, plants, and rocks.
- Fire Bow: Left Click. Hold down the button, then release when the bow is fully drawn back
- Consume: Left click a consumable item in the hotbar. The consumables are Berry, Meat, Fish, Herb, and Water
- Trade: Right click the requested item in your hotbar.
You can hold up to 16 of each of the itemsBerries: Get from berry bushes. Edible.
Meat: Get from dead bunnies. Edible.
Fish: Get from fishing spots with the fishing rod. Edible.
Water: Collect water in your flask. Drinkable
Wood: Get by chopping a tree with an axe
Herbs: Get from herb bushes. Heals you.
Skull: Get from dead skeletons.
Gem: Get from mining gem rocks with a pick. Sell for a lot
Gold: Obtained by selling to the trader, used to buy useful items.
Soul: You only have the one!
Code/Music: Henry Haak Art: Ross Boman
I managed appease only 3/10 gods, others punishements I beat. I liked this game, it had good visuals and music, also lot of stuff going on. Maybe there could have been small things done otherwise, like Eric said about gods just taking things from you. Instead better would have been you deciding when you give them. Also. Interpretation of theme was maybe bit farfetched though Game was bit too long for retrying pleasing more gods, but hey I beat it :)
I'm gonna have to admit, I had to look up what the word interloper meant :p
It took me a couple of tries to win, but I managed to do it which means the game is balanced, well done there. I found myself writing down the prices of everything to plan out what my next step would be while playing, the mix of action/strategy was very nice. The one ting I didn't understand was how to get gold, but in the run whee I win I managed to do 5/10 gods so no big deal.
My main feedback would be that the gods don't just pluck the items out of your inventory, I found myself sometimes mistakenly passing close to a god and losing items I needed for other stuff. Another feedback is that it would have been nice to have indicators on the progress on the different gods, sometimes the dialogue option that appeared wouldn't tell me how much more it wanted.
This game was a lot of fun, and really well put together. Congratulations! :)
Really cool game, I like the concept and figuring things out more & more each run BUT the game was too grindy for me too be able to finish it. I feel like I understood everything but I'm a few runs away from completing it just because I didn't optimized a route.
Even drinking takes sooooo much time :( And the gauge empties so fast, and the days go by even faster!
Maybe if there wasn't 80+ games I'd try to beat it, but at this point I feel like I get it, and it's really cool, but a little too unbalanced/hard for me.
Veralos Level 33
Wow, that was cool! It took me a few tries to understand everything enough to beat it (I mainly didn't realise the herbs could heal and kept dying to skeletons) but it was definitely worth getting to the end. The survival and resource systems are really well put together and I like how the difficulty of the final battle depends on how much you were able to appease the gods.
The art style is really clean and appealing. It generally does a good job of communicating what everything does. I also really like the music. It's nice how it loops every day so you can sort of use it as time indicator.
The one bit I did find kind of annoying is that the god things automatically consume your items without your input. It sucks when you're saving something to trade then accidentally lose it all.
Thank you for the feedback, I'm glad you enjoyed the game!
Once I put in the trading system used for the other NPCs I probably should have made the gods use the same system, yeah. The justification in my head at least was that the gods were going to take what they damn please from you, but you're right that it wasn't the best for gameplay.
Thanks for playing!
illdie Level 7
Really great game. Even after beating it, I feel compelled to go back and try to appease more of them. A lot of different strategies, very cool. Some of the actions and the combat felt a bit slow, especially during the boss fight at the end. It ended up being rather easy to use objects as cover and sweep the gods. All in all though, great job, probably my favorite game I've played so far!
I'm glad you enjoyed it! If I had time I would have put in some sort of path finding for the enemies, but the game was already pretty ambitious so I decided to let them be a little stupid.
I also wanted a lot of the actions to take a long time because the game is a race against the clock, but I probably could have toned that down for a few of them.
Thank you for playing!
Panda-K Level 16
I had a really good time with this one, the pressure of trying to gather enough stuff in 5 days made the whole experience tense.
Is it possible to gather everything, though? I didn't even get close on my best run... It would be interesting if it was tricky, but possible, to get the good ending.
Tydecon Games Level 8
I love the cute art style of the island, strong idea as well. I hope you flesh this idea out some more and carry on working on this after the project - great job!