Delve through a metaphorical dungeon.
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This game was really weird, and I get that it's exactly what it's trying to be, but it's not in a good way.
Art was underwhelming, Sounds were annoying, Controls were pretty bad, as were the levels, text wasn't connected enough to the rest of the game, so it always seemed out of context.
I get the idea, I like it, but the gameplay doesn't use it at all, it seems like you took a random bad game and tried to apply unrelated text to it.Submitted
As others have already said, I think the idea was interesting, but I really did not enjoy the experience.
The controls were really strange and all that bounciness felt really annoying.
Maybe if you would have put more thought into how to fit everything together, you could have made something more enjoyable. And by enjoyable I am not saying that you should make the player feel better, but to not irritate him with the wrong stimuli.Submitted
I like the interpretation of the theme, though I don't think the game fully capitalised on it. There doesn't really seem to be much connection between the gameplay and text (aside from the literal descent) and I'm not really sure where you were going with the text. The creepy sounds do add to the atmosphere, though.Submitted
I feel like there was some creepiness here. Some descending. I can't tell if you're descending into a dark hole in the ground, or into madness, or into something I can't say on a public forum.
Speaking of, there are things in this game I'd be ashamed to enter on this forum on this site. If I can't say it here, it shouldn't be in your game. Sure, you marked NSFW. That doesn't make the words less vulgar or obscene. I'm glad I didn't let my 5 year old play this one or be in the room when I tried it out, being she's well into learning to read.
I feel like you missed the mark in your theme. The general creepy feel the game gives you could have been turned into something great without becoming a mess of the obscene.
I noticed that your submission was very early in the jam's timeline, which may well have been the worst thing for this project. Your idea seemed solid, and it could have had a lot of impact to it had you put more time and thought into the artistic and mechanical integrity of the project.
The floaty movement and janky collisions detracted from the joy of playing the game, and the text between levels felt as though it meant more to make the audience uncomfortable than to actually tell any sort of story.
Overall, I think this could grow into something great if you bring it in the right directions and trim the edges a bit, so to speak.