Your plane is DESCENDING. Obviously you don't want to die, so you try to gain some height by jumping on a lot of luggage, which is being thrown out of another plane above you.
- Hover the mouse over Luggage to select it.
- Press the according key on your keyboard.
[How does the "Health/Timer Bar" work?]
The bar refills to a certain point everytime you press a correct key. This "certain point" is the whole bar at the start of the game, but it gets smaller everytime you make a mistake. This leads to you having less time to react, which makes the game harder with time :)
Problematicar Level 36
I didn't expect this game to be as fun as it was.
There are some really good bits of game design there too, the mouse to lock on the right luggage is an awesome way to keep just one hand on the keyboard, and the health/timer bar is really interesting aswell. I also loved the music way too much, despite playing for a long time it never got annoying.
The only mediocre part was the art itself, and the fact that you teased me with a story mode, now you have to deliver :P
Veralos Level 27
Pretty interesting game. The gameplay is quite unique and can be fun once you get the hang of it. The graphics all look nice and the music is really good. I like how you have a main menu and music/sound options - it makes the game feel more complete.
I liked it was not typical typing game, but you had to choose the letter. This might cause problems for those, who had to watch keyboard to find the key, but it was fun. Good music and neat graphics
Will O'Kane Level 4
This is a really clever premise and use of theme. The game feels good and the music is nice. I like the graphic style as well, the way thing move around a little really make gives it the feel of falling (the plane especially).
My only problem, which others have pointed out, is how hard the controls are. I found them ok, but I can easily see people who don't know their keyboard that well having real trouble getting anywhere. I'd suggest you keep the mouse element, but restrict the letters to be only on the left side of the keyboard (for right handed players) or on the right side(for left handed players) and have this as an option at the start. This way, you can make the game hard, but not hard to play.
Overall it's really solid, the music epescially struck me. Well done!
First off, i want to thank you for taking some time to write that much feedback :)
[Letter variety problem] The left-handed / right-handed mode idea is great! I'll definetly implement that into the next version :) I had the idea to increase the letter area on the keyboard for the harder modes and i'll probably to that.
Steinzer Level 11
The controls are confusing. The idea is nice, but you might want to do something about the mouse control. Probably disable the mouse and make an auto-aim, or replace the aiming with the keyboard.
ShenDoodles Level 2
You've got a great basis here, but it doesn't work in its current state. If I were you, I would either make the time limit more lenient or disable the mouse portion.
Gbushprogs Level 3
The controls are very difficult. It requires pushing a key that could be any letter on the keyboard with one hand while working the mouse with the other.
If I could play this without looking at the keyboard then back at the screen it would be a good bit of fun.