The concept of having a puzzle game with floating boxes and a global water level has been in my head for a long, so I'm glad to have finally been able to make it, even if was just a jam game. The open world twist ended up being detrimental to the level design (especially with the softlocks that forced you to restart the entire area), but I think it made the experience more unique and memorable, which was one of my goals this time around. Thank you all for playing and leaving feedback, and see you next GM48!
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