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post-mortems
Only a tiny amount of the level design is any good, completely ran out of time in the midst of building the world! Some areas are just huge blanks so I just threw in random dirt blocks. No tutorial or menu either other than a few sneaky design tricks in the world and a couple of mechanics used once at most. But I'm really happy with the general idea and the basic implementation of everything! This was a ton of fun and really refreshing to work on. Shout outs to twitter, Inkedsplat and Rologfos for joining me half-way and bailing me out of Art + Sound, with way stronger stuff than I could have done alone.
I'm definitely going to post-jam this even if just for some QOL features like a proper tutorial and gameworld haha. And a volume menu etc.