Tic Toc Timer
My thought process when making this game resulted in a lot of the greatest and worst parts of this game. My team that I lazily tried to get together inevitably fell apart, and I was left to do a whole game alone.
I gave myself the challenge of: "What is the most polished game that I can produce within this time limit"? I'm always a sucker for polish and flavor, and to me, I was fine with releasing a lesser game so long as it spared no expense to try and get the best polish possible for myself to accomplish.
This thought process led to two things.
-
This is probably my most polished game, period. The audio is a bit lackluster due to me not understanding the rules prior to entering, but I can say I made really good use of the tools available.
-
The gameplay, at its most, is basic. I didn't realize it at first but honestly the concept is pretty lame, and not much is actually done with it. I would love to give the excuse "This is only a jam version, it'll be updated with more depth soon!" However, this project uses Marketplace assets and is therefore unable to be updated further beyond the bug fix I applied. The issue is that I used the temporary GM48 license. I think its a bummer that project files made during the GM48 license cannot be carried on with after the license "expires" but I guess its another shallow business method to convince me to buy a 100 dollar software.
This game was a solid learning experience. I'm not sure if my decision for this jam was "the right choice" as its ultimately about what I and the users that play my games value. I'm not sure that this little project of mine would get any attention if it wasn't for it's polish. Maybe with a larger team next round I can give a game more content, and keep the polish. Who knows.