Momentum Rush
![Monkosum](https://www.gravatar.com/avatar/4cceaff3694eaa3ef79c0b65a7f8fb0d?s=256&d=https%3A%2F%2Ffiles.gm48.net%2Fstatic%2Fimg%2Fgm48-avatar-default.png&r=pg)
![Momentum Rush](https://files.gm48.net/games/1002/media/1633/conversions/1532304060-1002-icon-480x320-small.png?v=1682271295)
Until the first day of making this game was over, it was something completely different. In May I made a game called "Red's Colloseum", and this game was almost the same, but with a countdown. I decided to change the genre of the game, which was a good idea, because I still had enough time to finish and it was something different than my last game, but also a bad idea, because I lost a lot of time. This caused bad music and ugly levels. This is what i would have fixed if I had more time. Because of this change, I thought the gameplay would be bad, but besides the momentum there are no problems. I may work as the coder in a team next time. Then there would be someone else making the music, the sprites, the leveldesign and the concept. I also liked the feedback, since it's not just the numbers you get at the end, but there are also people commenting on your game. Because of that I know why it got a good score at stability, and a bad score at sound. GM48 was an experience I won't miss in the future. I will make another game, keep the problems of this game in mind, and improve my GameMaker skills.