How to Use gm48.net Shortcodes (Cheat Sheet)
2 min read
This cheat sheet will try to cover the shortcodes that might be useful for you.
I recommend that you bookmark this page, and use it as a reference when you're writing the description to that awesome game that you made.
When a shortcode is inserted in a supported field, it is replaced with some other content. In other words, we instruct the compiler to find the macro that is in square brackets
[ ] and replace it with the appropriate dynamic content, determined by the input or attributes.
Here's an example:
You see that the shortcode is tagged
section and it contains two attributes:
heading. What's more is that the content within the shortcode, that is to say, after the opening tag and before the closing tag, is inserted within the shortcode.
The following is a list of the available Shortcodes and how to use them.
Sections can be used as a way to separate your content into... sections and indicate each of these sections with either a number or a icon.
As a coder, you may know the difference between integers and floats.
Well, in this case, you can only use integers, and while you could write any amount of digits, I recommend only two digits as this time.
[section number='10' heading='Example']
The icons available can be found here: fontawesome.com/icons
Simply include the icon's name in an attribute, as such:
[section icon='thumbs-up' heading='Example']
Use alerts to bring attention to special notices and other important information
The types can be
Use grids to separate the content into rows and columns, as if it was a spreadsheet.
Especially useful for image galleries.
[row] [column] [/column] [column] [/column] [column] [/column] [/row]