Starting the game, it'll directly throw you into level 1. Your goal is to collect all the gold in each level to open a secret door to the next area.

This is not mainly an action game. The levels were somewhat created as puzzles. Were should you go first? Left or right? Which wolve do you need to kill to proceed? You'll have to consider a lot of things. If you create an impossible situation (which is absolutely possible!) you can simply restart the level.


-collect the treasure by walking over it

-wolves can be fallen on, which will stun them. If they otherwise touch you, you'll die and the level will restart

-once you collected your first silver bullets, you'll be able to shoot the wolves, which will kill them.

-press UP or DOWN to climb the ladders. You can also climb sideways.


-walk: arrowkeys left and right

-climb: arrowkeys

-shoot: spacebar (after collecting bullets first)

-fullscreen toggle: "F" key

-restart level: "R" key

-quit game: ESC


-walk: left stick x-axis or dpad left and right

-climb: leftstick or dpad

-shoot: A-button, right trigger (after collecting bullets first)

-fullscreen toggle: SELECT

-restart level: Y-button

-quit game: START

This game was inspired by Loderunner, which I absolutely loved as a child and still adore!

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  • Jupiter Hadley
    Lv. 13

    Interesting game. I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :)

  • baku

    The description being a huge wall of text about how to play the game was a bit off-putting, especially when the game itself isn't actually hard to play at all 😅

    Your level design is really good. Most of the puzzles were pretty clever, with ways to screw yourself over if you don't pay attention, red herrings, and "aha" moments. Nice!

    The bullet effect is wayy over the top compared to everything else, I love it xD

    The collision with the wolves felt a bit unpolished. Sometimes while falling on a wolf, it looked like I should've stunned it, but the game decided I died, maybe because I just managed to hit the side of it or something. Other times, such as at one point where a wolf was chasing my towards a ledge, and I ran off it just before the wolf touched me, the game decided to stun the wolf presumably because I was moving downwards during the collision, even though I would've thought I should've died in that instance.



  • Fachewachewa

    Yo those bullets are brutal :D

    Very nice game, I like loderunner too :)

    The thing I wasn't a fan of is the switches, you kinda have to try and often fail to see what they activate, I with there was a way to tell what a switch would do by just looking at it.

    Like, that puzzle where you have to turn off then on a block is interesting, but I didn't even know this was possible. I didn't know either that one switch could activate two blocks, so I fell to my death because I didn't really have enough informations. Not that big of a deal tho.

    • Hyper Freeze Games
      Lv. 17
      Hyper Freeze Games Developer of Here Be Wolves

      4yrs ago

      I tried very hard giving them a lot a punch, very happy you liked them, as I never experimented much with "special effects" I wanted the bullets to kick like that to make them that really powerful-feeling weapon, that could finally defeat the wolves for good, after constantly running from them with no real means of defens.

      Noted! I wanted to go with the "trail and error" kinda puzzle solving with the switches. But it's good to hear that you as a player found this more frustrating than funny. If it would've been better communicated through more levels that blocks can have multiple switches and switches can change multiple blocks etc, it would have been clearer.

      Thanks so much for the honest feedback!

  • Jaspo
    Lv. 16

    Not a bad game, and the art was pretty good and the puzzles fairly clever, but overall I felt like I've played this sort of platformer a lot before, and it wasn't incredibly innovative. Also I got trapped in a few pits from doing things in a different order than the level design intended.

    • Hyper Freeze Games
      Lv. 17
      Hyper Freeze Games Developer of Here Be Wolves

      4yrs ago

      Hi and thank you for your valuable feedback! As stated in the description "If you create an impossible situation (which is absolutely possible!) you can simply restart the level.", so doing things in the correct order to not get trapped, for example, was completely intentional and was meant to be part of the puzzles. I maybe should have communicated this better inside the game, maybe with a quick ingame "guide"

      Thanks for playing!

  • Jason Newman
    Lv. 6

    Very nice art style, and there were some clever little puzzles as well!

  • Freeze Engine
    Lv. 1

    I really enjoyed this game and it made me think alot harder than I expected :D Considering that you didn't work on it full-time during this Game Jam, it still looks very good and plays really smoothly.

    The music was simply amazing and I really felt like a hunter trying to survive in this depressing and wolf infested forest!

    • Hyper Freeze Games
      Lv. 17
      Hyper Freeze Games Developer of Here Be Wolves

      4yrs ago

      Thank you! I'm very happy to hear that, because I never considered my self much of a puzzle game creator and always found it a more challenging approach than going for an purely action heavy game. So you actually having to think a while to come up with a solution is all I could hope for with this game:D

      Also glad you liked the music, as it was kind of a last 15 minute thing x)

  • Selina
    Lv. 1

    Very fun game. First it seems so easy but you have to overthink your way to collect all items, very often. One of the best things, is your amazing artwork!

  • Yosi
    Lv. 46

    Fun game, though I wish you could stomp on wolves while going down ladders :D