The Device

In The Device, you play as an intern at a laboratory that encounters an exciting new technology that changes the game.

A-D / left-right - move;
W / spacebar - jump;
Control - ???

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  • Jupiter Hadley
    Lv. 13

    Neat concept. I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :)

  • Eva
    Lv. 13

    Great mechanic and design. The only (possible) bug I noticed was in the first room where the mechanic kicked in, since after moving the block it no longer popped up the prompts anymore. I would definitely play a longer version of this if it ever existed.

  • Ellian
    Lv. 6

    Damn that was pretty amazing! Good choice to make all the variables "scripted" so you have control over what happens - even if sometimes it looked like things weren't doing what they should, globally it was great Really enjoyed it! Good level design and ideas, excellent execution on the debug mechanic

  • baku

    Dude, that was a really cool mechanic.

    Some of the variables didn't seem to do anything when changing them, that was a bit confusing :/



  • kbjwes77
    Lv. 19

    Interesting mechanic, the debug mode feature really surprised me. A neat little package that could use some work on certain things (jumping sfx, some bugs with input UI and variables not set) but overall it was better than I'd expect from first glance. Good work!



  • Fachewachewa

    What. Ok. Cool idea, but I really like the zoom effect!

    Overall pretty good, liked the simple artstyle, but I did end up with a few issues.

    • At one point every block had a "y" line at the bottom that did nothing, even if there was already one.
    • there's a room to the left of the start where there's a part behind a few blocks, couldn't get to it but I pushed it outside the room and it felt like a bug
    • I was kinda stuck here so I decided to try going though a wall, turns out it does nothing and you don't have collision code for that so I was just stuck in the wall. That seems like a pretty big oversight since it's something that I'm sure happens a lot, you definitely need to push the player out of the walls (or at least kill & respawn)
    • Tried replaying the game crashed after the big elevator when I tried to go back left
  • ZedSquadron

    This is really slick! I originally overlooked it, but another dev suggested it, so I gave it a shot. Really clever idea and fun to play. I think if you worked a bit on the up-front presentation, you'd be getting a lot more views. As you should, because you made a cool thing.

    The music/jumping sound got a tad bit repetitive after a while, but not enough that I wanted to stop.

    Overall, really nice work!

  • Mimpy
    Lv. 26

    Creative and impressive! There's a lot more to this than I expected. The debug mode tool is interesting and you've made some levels where you can use the tool fairly creatively.

    There's plenty of polish too, the slow zoom, the fading transitions, the popup displays when you collect things. It makes it feel like there was attention given to overall gamefeel, instead of just making it work and going no further.

    The auditory feedback is great, I especially like the slowed down music in debug mode. The one audio issue I have is that jumping is significantly louder than everything else, which makes frequently jumping a bit grating.

    Unfortunately, doing certain actions like dying and changing rooms occasionally causes <variable not set> errors. I fell into a pit and walked back the way I came out of the room and the game crashed.

    Graze Days

    Graze Days

  • Nightsjester
    Lv. 4

    I actually really enjoyed the twist in this. I eventually got stuck and hand to give up but still a really fun little game.



  • JacksmackDave
    Lv. 2

    I won't lie, this one surprised me. It didn't have any ratings, and it doesn't have any images, so I didn't have high hopes. No spoilers, but there is a pretty fun mechanic that gets added in the middle of the game. The music got jarring pretty quickly and the jump sound irked me.

    I would say that my biggest criticism is about the presentation of the game on this site. If you sold it a bit better I would hope more people would try this gem.