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  • Jupiter Hadley
    Lv. 13

    Fun and challenging game. I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :)

  • Kwis
    Lv. 67

    For a first time entry, this is very good! The game is finished, which is rare for first entries, while being somewhat ambitious and it has lots of content! The visuals really look stern though, so I would give the game that flaw. But gameplay was, control wise, this is not bad at all!

    EDIT: woops, i kinda told people it was your first project, my bad!

    Dye Hard

    Dye Hard

  • FrogWax
    Lv. 5

    As soon as I saw Glorb come closer and closer to me on the menu screen, I knew I was in for a treat. The speed, intensity, and depth of this game is amazing. I loved how easy it was to pick up the mechanics, and then when I realised I was firing down a tunnel, I was hooked. The musical score picks up pace as the game progresses, and the final boss fight keeps you on your toes in a way that is not too punishing but highly rewarding. I really, really enjoyed this entry, and spent a lot of the time playing wondering 'how did they code this?'. Relatively simple techniques have been bundled into a cohesive and enjoyable package. I want to see more of Corby Glorg!

    The only critique I have right now, is that holding left click felt a bit pointless when moving. Just moving the mouse might have been enough.

    Amazing entry!

  • GoGoNinjaGo
    Lv. 1

    nicely game! fun and fits the theme perfectly.

    a pleasure to play.

  • Tero Hannula

    It was nicely done game, I liked you tried bit 3d visuals there. Graphics otherwise were a bit simplistic but it worked all right, I liked Corbys eye movement. Collisions were bit too unforgiving in boss battle, but I managed to beat it eventually. Gameplay was good, so overall it was nice.

  • Nosiri-N
    Lv. 2

    i really enjoyed this game it had a very simple concept but fun gameplay and it fits the theme well

  • Boreality
    Lv. 4

    Wow this is really fun! I enjoyed the extent of the concept you worked with- and the gameplay is really engaging.

    My only question is that is the player meant to hold down the mouse or tap in certain areas to zip to it? I personally held down the mouse the entire time but somehow felt as if it was the wrong way to play. Other than that solid entry!

  • Oliver Spicer
    Lv. 6

    I thought this game was absolutely brilliant, the special effects were wonderful, the game play was always new and exciting and the boss battle was hard yet rewarding.

    Excellent game, only if it were a bit longer :)