Often when I make games, I'll put a movie on. Sometimes this'll be something I've seen before, and I'm screening it for inspiration. More often, though, it'll be something that I haven't seen, and I'm putting it on as part of my ongoing effort to watch 'em all. However, as I'm trying to get something done, I've probably gone and prejudged the movie to be something I can side-eye my way through. Admittedly, this means I'm not giving the flick a fair shake and undermines the overall integrity of my viewed films checklist as the definition for "viewed" loosens, but there are a lot of movies in the world, and it would be difficult to devote the necessary time to really truly absorb each and every one while still expecting to get anything else done. Certain compromises are acceptable, and in some cases even preferable, which is how I found myself watching the final 8 hours of the Twilight Saga during this GM(48). I guess, if I really had to choose, despite all the sulking, I would be on Team Edward, not just because I appreciate other works of Robert Pattinson, especially his sociopathic half-wit in The Rover, but also because the man-to-wolf transformation effect was just so pitiful. It was never reasonable of me to expect intensive body horror a la American Werewolf in London in a vampire series whose vampires lack fangs, but some bone-crunching distension would seem unavoidable when metamorphosing from man to wolf-man, let alone straight-up giant wolf. But there was nothing. After Jacob loses the wig, he's just a barely contained fuzzball masquerading as a shirtless dude. Like the impossibly fast drive from Forks, Washington, to Phoenix, Arizona, in the first Twilight movie broke my willingness to suspend disbelief, this dismissive approach to transformation special effects made it hard for me to care about Jacob's struggle altogether. Also, he was generally pretty petulant. It's hard to say what exact effect this all had on Fishlander: the Fishening. If I were to change one thing about Fishlander, it would be
For some reason, all I could think of was fish, and for lack of a better first idea, I created Fishlander. The name is a reference to the transtemporal decapitation dramedy Highlander, which I have always thought of as a sort of long-form Battle Royale. What Fishlander asks is, "what if, instead of Sean Connery and Chris Lambert, the Highlanders were fish? And also, what if, instead of eternity, they fought to the last one in, oh, say, 30 seconds?" In that spirit, your goal in Fishlander is to devour as many of the other fish in the tank as necessary while avoiding being eaten. Triumph over all your opponents to receive the gift of The Fishening.
You are the yellow fish. You can eat other fish that are smaller than you, but bigger fish can eat you. Eating red fish will cause you to grow larger. Eating blue fish will cause you to shrink.
Press "R" to restart the game. Press "Space" to start The Fishening.
Big thanks to my brother for help with the sound effects!
Hope you enjoy!
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Lv. 13
Challenging game. I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/QrF-3ZnvIJU
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Lv. 4
wrote a long review and it timed out x...x
Great pixel art, could use a circle where the face is so it's not flat/doesn't disappear when the image_xscale flips. The tail is a bit odd cause they don't normally fold back, maybe something like this: https://www.netanimations.net/sunfish.gif It might be nice to choose how many fish there are to start out with cause it feels like pure luck at the beginning, it's really fun once you get it though. Great work! ;DSubmittedCHAMO
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Lv. 8
Thanks so much for playing and the feedback! Lol i think the tails as they are might actually make them go backwards. I totally hear you on choosing the number of fish, and in retrospect that would have been pretty quick to add. Next time! Thanks again!
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Lv. 4
Something I really love about your game is that positioning before starting the action actually makes a difference. It felt like I had to pull the trigger on the chaos and that led to an interesting tension I don't think I've experienced much in gaming. Nicely done!
SubmittedGhosties
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Lv. 8
Thanks so much for playing and for the feedback! I hadn't thought about the tension building aspect of it, that's a really good point. Now that you mention it, though, there's definitely that cross yourself moment right before you whack space. Thanks again!
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Lv. 5
This is the future of Battle Royale games.
SubmittedILLUMINATED
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Lv. 8
lol i ran out of time to add dance moves
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Patron
I really like the concept haha! I do think its a bit too chaotic; seems like taking the first bite triggers a feeding frenzy and its basically impossible to eat any of the fish you want without accidentally eating a few of the wrong type as well. I managed to get to being the second to last fish but was always smaller than the other guy :(
Fun, with a bit more polish I would totally play it again! The sound effects were funny.
SubmittedDepths of Color
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Lv. 8
Thanks so much for playing and for the feedback! I'm glad you liked the concept and sound effects. The chaos can definitely be a bit much, but I'll see what I can do to balance things out more
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Lv. 1
It was fun! Although it's chaotic and frustratingly difficult, the cute sprites and sound effects with changing pitch make it an enjoyable experience.
SubmittedPrimary Blocks
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Lv. 8
Thanks so much for the feedback! I'm really glad you enjoyed it!
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