Description
Premise

In Sketchbook you take control of 4 characters: Square, S, Heart, and Illuminati. These are all doodles drawn in some persons sketchbook and are being attacked by other drawings trying to consume their color! Each of these enemies have a color they're vulnerable to (signified by an icon of said color on top of them). Swap between the playable characters to take down enemies with your nifty paintbrush and progress through the game! You can also ink platforms with their preferred color and use them to your advantage to trap enemies or to get higher up and eliminate them quickly!

Click here to see some gameplay
Powerups

Once you defeat all of the enemies in a level, you will be able to choose one of three powerups. These range from subtle improvements (such as an increased rate of fire of the paintbrush) to game-changing overhauls (such as a wall jump)! Use these to your advantage to get as far as possible!

Let me know!

I've gotten to level 7, let me know on Twitter @ConradicalGames what your highscore is!

Controls

Mouse wheel - Change character

Left Mouse Button - Shoot ink

WASD/Arrow Keys - Movement

Space - Jump

R - Restart

Credit

Programming made by me, and artwork made by Jojo.

Sound effects/music

https://soundbible.com/378-Water-Droplet.html https://soundbible.com/1126-Water-Drop.html https://soundbible.com/1460-Water-Splash.html https://soundbible.com/1601-Mario-Jumping.html https://opengameart.org/content/elevator-music

Feedback
You must be logged in to leave feedback
Log in Register an account
Summary

Sketchbook received positive feedback for its cute graphics, enjoyable gameplay, and creative use of notebook doodle visuals. Players appreciated the variety of upgrades and the audio design, which enhanced the overall experience. Some suggestions for improvement included avoiding duplicate power-ups and adjusting difficulty elements like lives and platform arrangements. One comment noted a rules issue regarding sound effect usage, but overall the reception was favorable.


Graphics Gameplay Audio Upgrades Difficulty Rules Compliance Generated by AI based on the feedback Sketchbook received.
  • Jupiter Hadley
    Lv. 13

    Nice idea, cute graphics. I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/QrF-3ZnvIJU

  • Adventure Byte
    Lv. 12

    Love the overall look and feel of the game! A sketchbook idea for this theme is spot on. Nice work with the coloring effects and gameplay, its simple yet fun!

    Minor additions that would be nice are no duplicate power ups on the level complete screen, maybe two lives throughout a run instead of one hit kill, and different platform arrangements.

    I enjoyed it and really dig the style. Great job!

    • Conrad
      Lv. 3
      Conrad Developer of Sketchbook

      6yrs ago

      Thank you so much for the kind words and feedback! Yeah I was planning on fixing the duplicate powerups but ran out of time. A really good suggestion though!

      I agree with adding more lives too, would make the game more lenient, and to balance it out I guess having enemies take more damage would go well with that too. I think it'd also have a good effect on the powerup choice (ex: more hearts, less hearts but more damage dealt, etc.). That's a really good suggestion!

      Again, thank you so much for the kind words!

  • FrogWax
    Lv. 5

    Awesome visuals and lots of little notebook doodle references. I appreciate the audio a lot and the variety of upgrades. I found it to be quite challenging, but the upgrades add a lot to the curve and make you feel significantly more capable of beating levels. I didn't get as far as you did conrad, but I did have fun playing. Nice entry.

    • Conrad
      Lv. 3
      Conrad Developer of Sketchbook

      6yrs ago

      Thank you so much, glad you enjoyed it! Yeah I was considering tweaking the difficulty curve through changing spawn rates, but didn't in the end, just added more powerful powerups, so I'm glad that worked out in the game's favour! Thank you so much for the kind words :)

  • mitsu
    Lv. 1

    Cute graphics, nice sounds and fun gameplay. Also great that the player can choose the upgrade after each level. Well done :)

  • Anonymous
    Anonymous Avatar
    Anonymous

    6yrs ago

    You didn't use the sound effects in a derivative manner, this is against the rules :<

    • Conrad
      Lv. 3
      Conrad Developer of Sketchbook

      6yrs ago

      In the rules it says: "Generators, fonts, logos, brands, brushes, loops, drums and instrument samples". I interpreted this as including sound effects, since they are so short and quite simple. Hope it doesn't cause a problem though, didn't intend to break the rules :/

Post-mortem

From Idea to Game in 48 Hours

Join thousands of GameMaker developers who have discovered the joy of game jams.

No experience? No problem. GameMaker developers of all skill levels and backgrounds use the gm(48) game jam to create games, learn new skills, and connect with the community.

Ready to start your game development journey? Create an account and join the next gm(48) game jam!