Training 7.13

This training program is designed to increase connectivity and responsiveness in the participant, with a specific focus on color identification and self-selected input mapping.

Participants are expected to use dilligence when mapping inputs, so as to avoid side effects that have been recorded with the program in the past.

Instruction & Controls

All rules and controls for this program will be explained to you and mapped within the program itself.

Other Notes

Please contact the Lab immediatley if you begin experiencing any side effects during the program.

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  • Jupiter Hadley
    Lv. 13

    Nice voice acting, interesting game. I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :)

  • ForteFortissimo
    Lv. 9

    Very cool concept, I liked the way the game presents itself. A few things I think could make the game better: -Reduce the number of points needed to advance to the next level -Make the blue circles a brighter blue (I thought it was grey, so I assumed any color would work for it) -This one would take more time, but maybe have the harp noise play a note that is currently playing in the song? Dynamic music could work well with this I enjoyed the experience. Thanks for submitting!

  • FrogWax
    Lv. 5

    The voicemail start was nicely done, and the sound effects and music were on point. The gameplay is simple but rewarding, and it almost felt like it could be even more musically oriented. As in, timing the shots so the piano chords fit the music. I felt myself unintentionally spacing my shots equally. The difficulty ramps up at a good place, and once you get into a flow state playing, it's quite rewarding. I believe the music didn't loop, so it went quiet after a while, which was a shame. The UI is slick and clean. I had a good time with this, thanks for a great submission.

    • Orb Warning
      Lv. 6
      Orb Warning Designer of Training 7.13

      5yrs ago

      Thanks! My main goal was to get the player into that flow state, so I'm glad you brought that up. I did all the sound in the last hour or so, so I also started thinking about a more musical mechanic for the button presses, but had no time to really develop it.

      Thanks again for the feedback, glad you had fun!

  • Jon Drobny
    Lv. 3

    I really like the core idea here - I don't know if it was intentional, but it brought to mind training of a neural net. At first, the player makes a lot of silly mistakes. As the player keeps going, whatever input they chose maps in their brain to the correct color. I chose q and p as my keys for the first level, and it was much easier than doing qw - putting the inputs further apart was like sanitizing the input data. Maybe it would have been even easier if I had picked r and b... smaller cognitive load and what not. I might go back and try that. Nice entry!



  • The Smol
    Lv. 5

    Definitely doesn't like you if you add non-letter keys as input, which I accidentally did by smashing Enter. Otherwise, it's a game worth playing. It's simplistic in nature, but the sound work is very well done! I feel the difficulty ramps up a bit too much at the end of a level, though. Good job!

  • Yosi
    Lv. 46

    I tried to assign Z and X to blue and red, but it said it was an invalid input. EDIT: I understand the issue now. It was definitely more fun after figuring out what was going on! The animation was smooth and the sound effects fit well. Allowing the players to choose which keys they want to use is a really great feature for this type of game.

    Color Jump

    Color Jump