Wizard Stones was created for the 29th GM48 game jam in 48 hours.

Gameplay -Your opponent will start a pattern with his stones, you must repeat his pattern by clicking the colors in the same order Each time you repeat the pattern, it gets longer and faster. Make a mistake, and you lose.

EDIT: the web version seems to be messed up on gm48.net. you can play it here: https://wubsgames.com/wizardstones/

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  • FrogWax
    Lv. 5

    Brilliant art work. Very simple and familiar core gameplay loop. The difficulty ramps up surprisingly quickly. The sound effect was quite sharp and intense, so a softer noise would be less intrusive when selecting a colour. I liked how the order randomized and the wheel rotated. Forced you to use colour memory rather than spacial. Great polish. Maybe have more pop and coloured feedback when a colour is selected to help see what's going on. Make the colour flash or glow when selected maybe. Hard to fault - a really nice submission that is dead on theme.

  • Tero Hannula

    This was well executed and made the colors more important with constant movement and random positions. It was good game design choice, so you can't use position to remember places of buttons, instead you have to rely on color. It was polished and well done, and button noice was pleasing to hear, even so at faster speeds.

  • Panda-K
    Lv. 17

    This is a cute little game. Not hugely original, but well-polished. It would be great to tell the player their score at the end, though.

  • The Smol
    Lv. 5

    Simple, fun and well polished! Taking a simple Simon says-esque mechanic and polishing it up has led to something that can easily be thought of as fun and entertaining!

  • GhostlyFeline
    Lv. 5

    This is certainly a twist on Simon. Unfortunately, other than the added challenge of things spinning around, it doesn't really break much new ground. That said, it's responsive, feels good to control, and has well done artwork.

  • Nauris
    Lv. 2

    A harder take on the classic Simon says game. The rotation and randomization of the buttons made it more challenging, but it was a good thing. The presentation was pretty cool too! Good job!

  • Cloud
    Lv. 5

    This was a great twist on the old Simon game concept. I really like this idea and thin it was presented well. My only complaint is that I don't know how far I get because there is no turn counter.

    Great work!



  • Anonymous
    Anonymous Avatar

    5yrs ago

    The game reminds me of the 90s Simon! toys. It's pretty great way of using the theme and the art is top notch.