hueFlow is a game about timing and matching colors. Avoid the wrong colors and ensure your orb matches the next ring to continue!

A playable web build can be found on


  • Mouse click or Spacebar to launch hueDot.
  • R: Restart Game/Return to Level Select
  • M: Mute/Unmute Music
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  • faxdoc
    Lv. 5

    Super tight game, great job.

  • kbjwes77
    Lv. 19

    Tight simple mechanics with just the right level of polish! Good work man!

  • Jupiter Hadley
    Lv. 13

    Simple, but very polished, juicy, and well made. I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :)

    Lv. 36


    I wanted to play through the winning game but just like Kwis, I become dizzy and somewhat frustrated by having to react in exactly the right moment. This game is of course beautifully made and it's not because of that. It is just not my cup of tea.

  • Redbeard
    Lv. 1

    Thanks for submitting a game!

    TL:DR Great job, this is the only jam game that I played through to the end.

    Going to stream of consciousness this while I play the game:

    • The music is lovely. Why not play it on the "main menu" as well?
    • Great use of simple aesthetics. With the orbiting you get a very planetary vibe and the circles in the background are stars without being stars. Very simple but well done.
    • When you make an error, I like that it just punts you to the beginning of the level rather than having some big production or getting kicked to the menu or something. I wonder if you might slow it down a bit though so its a bit more obvious that youre going back to the beginning, at least initially.
    • Nice difficulty progression. Starts off simple and then gradually ramps up with additional circles / speed variations etc.
    • I didnt expect the white triangles to just bounce me back, unexpected but nice differentiation from just "losing"
    • Offsetting the balls from the circle, nice subtle change
    • HOLY CRAP i just flipped upside down and now im going the other way, unexpected stuff is fun.
    • Now it turn again and im going up, and it zoomed out. Its funny how changing the direction throws you off.

    If I had to ding you on one thing, the theme is used in a very basic way.

    Summary: Production value very high, great feel, great controls, ease to understand, good progression of difficulty. This is one of the few jam games I've played that just feels well designed and not a rough mechanic.

    Well done!

  • Kwis
    Lv. 67

    Didn't manage to finish it. At some point, it was making me feel dizzy cause you gotta anticipate with the right timing. It's not the game's fault though, as I'm not comfortable with that type of games. I just wish there was an "easy" option to get sent back to the last correct move, cause I couldn't bare it to the end. But I mean, that's my bad.

    The game on its own was good! Pretty superb level of polish, the right amount of satisfaction when doing the correct move (sound mostly, as visually there wasn't as much juice), and a gameplay simple yet addictive (I assume so at least, since it's naturally hard for me to get into that kind of games). Nicely done!

    Dye Hard

    Dye Hard

  • Virtu
    Lv. 8

    This was so addicting, loved it! The nice, clean look combined with the soothing soundtrack provides an experience that's almost entrancing. The later levels were difficult, but I managed to reach the end. Easy to learn, hard to master! It's crystal clear that a lot of effort went into polishing the game, from rewarding correct timing to a non-punishing instant restart after making mistakes. And yeah, there totally needs to be a mobile port at some point.

    Splendid work!

  • Peter 🌊 Jørgensen

    I completed it!

  • Croaks
    Lv. 4

    Wow, amazing game. I love the reflective obstacles that just bounce you back. I might be of a unique camp that I got a bit motion sick. Maybe it was the scrolling background? It just all made me feel unsettled so maybe looking into a reduced motion option would be a good idea in case you look to release this further! Also, that sound is gravy. So. Good.



    • Cloud
      Lv. 5
      Cloud Developer of hueFlow

      5yrs ago

      Thanks for your feedback, I will definitely look into a game option to remove the scrolling background for future updates. :)

  • Orb Warning
    Lv. 6

    Very well done. Well made, well polished. The color scheme is very attractive (bold, primary colors would have gotten annoying to look at quickly).

    All the timing mechanics are intuitive yet challenging. It's a simple, addicting game. Thank you!

  • Thony Doe
    Lv. 3

    Might be the best game I played during this game jam. Really well polished and addictive to play. An improvement point that comes to mind is that because they game resets so fast I sometimes do not know why I died. Maybe a small screen freeze or splash effect that shows that I am the wrong color in the circle would make the game feel even better. I can see this becoming a very addictive mobile game that makes people throw their phones against the wall. Really well done!

  • G-rizzy
    Lv. 2

    Great game with really simple and well executed mechanics. I could easily see this game be a mobile hit. Everything is easy to understand but quite difficult to master which to me means a very well executed mechanic. Very well done, easily one of the best games I have seen from this jam.

  • Tero Hannula

    It was really polished game and I liked. It was really frustrating at the same time :D I have nothing bad to say, it was really well executed, and graphically pleasing minimalistic design, and sounds were done well too, background music was soothing.

  • Hyper Freeze Games
    Lv. 17

    Awesome game! Frustrating as heck, but I can't stop retrying and retrying. I couldn't find any bug so far, and the minimalistic art style really fits the game perfectly.

    Levels are very innovative and something new is introduced regularly, which is great!

    Sometimes I just mashed the space bar at the beginning because I loved the "death"-sound so much.

    As others have pointed out, this could make you rich as a mobile port haha

  • lazyeye
    Lv. 4

    Bullshit and amazing. You once again demonstrate your mastery of jammin. This one feels like the ultimate mobile market grabber, keep going with it my guy

  • topherlicious
    Lv. 5

    Really nice work with this one. For a jam game, this is incredibly polished. Extremely satisfying visuals, sound design, and concept come together very cleanly here.

  • FrogWax
    Lv. 5

    Not sure how many levels in I got, but I lost count. Highly addictive timing based game destined for a mobile port. Smooth gameplay. Quite tricky, but the instant restarts make it easily replayable. Great entry.

  • ST4H
    Lv. 3

    Did spent way too much time on this XD Thank you Cloud, very cool! Im sad only because it's not at all forgiving :< reseting whole stage is too much imo. Does player travel at a constant speed, or he travels to each ring at the same time, no matter the distance?



  • WangleLine 🌸

    I love the simple, clean "mobile-game"-ish look of the game. The gameplay is quite captivating, because I always want to see the next levels / next mechanics. I quit after about 15 more minutes of frustration, though

  • GooseNinja
    Lv. 3

    This game is beautiful and challenging. Just the way I like them. I'm really impressed with how much you got done in 48hours! Good Job!

  • Anonymous
    Anonymous Avatar

    5yrs ago

    This is a very well made game. It's easy to get a hang of and still provides a serious challenge. The graphics and sound fit together perfectly. Really the only problem I have with it is that the difficulty ramps up very fast, but that's probably due to the small number of levels.

This is a game I wish I had 72 hours to complete instead of 48. I really think there is a lot of fun to this concept and as I dug deeper towards the end of the game I really started to see what kind of game this could be, but unfortunately didn't have the time.

The goal for this jam was to make something with very small scope, a single mechanic and expand on it as much as I can rather than building systems on top of each other over and over. I believe I succeeded in that and came up with something that is both a combination of fun and challenging but also very accessible. (To players who aren't colorblind. Sorry!)

The first few hours I spent iterating over the concept and how I would apply it, once I realized "auto pilot" was the way to go I had some hurdles to overcome in creating new ways to challenge the player. On a personal level I think this game only scratches the surface in what it could be and even though it lacks the polish I wanted to give it I am very satisfied with this for something created in less than 2 days.

Result 1st