Description

WASD to move the player Directional keys to move the companion Orange square is orange Red square is the jammer. This is a flawed buggy and half-finished game. I didn't have the time or motivation to do all of the sprite work. I apologize for that. Please play it and give feedback.

Feedback
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Summary

The feedback highlights a promising gameplay idea with potential for fun, but notes issues with bugs and unclear game ending. Players suggest improvements such as bug fixes and clearer end-of-game feedback. Encouragement to continue developing games is also present.


Gameplay Idea Bugs Game Length User Feedback/UX Motivation/Encouragement Generated by AI based on the feedback The Boy's Adventure received.
  • s7stringmadness
    Lv. 4

    The idea for this game was pretty cool. The game itself was pretty short, but I think with a little more work it could be pretty fun. It was a bit hard to tell when I got to the end, I initially thought that the game had crashed, but when I replayed it, it stopped in the same place. A little feedback showing that you reached the end would go a long way.

    • anzaazna
      Lv. 4

      I know exactly what you mean. I did make a transition room where you would be congratulated and thanked for playing it but because of some unknown bug it never happened. I tried running debug but it would always just end up in line 1 of the obj_player step. The game is short. I wanted to make more levels which would gradually increase in difficulty but I was unable to think of anything new to add.

  • FlashPulse
    Lv. 7

    I liked the gameplay idea, but there was a bit too many bugs to be really enjoyable.

    I know what it's like to lack motivation/discipline, but you just gotta power through. :)

    Keep making games and they'll keep getting better.

    Fairy Tale
    Submitted

    Fairy Tale

Post-mortem

From Idea to Game in 48 Hours

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